Child's Play.

Post yer RPs here.
cats
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Child's Play.

Post by cats » Fri Jan 31, 2014 12:40 am

WARNING: PRODUCT CAN BE UNPREDICTABLE. IF USER HAS A HISTORY OF EPILEPSY OR SEIZURES. . . NEUROLOGICAL CONDITION. . . KNOWN TO CAUSE BRAIN HEMORRHAGING IN CHILDREN. . .

It was amazing the damn thing slipped past for release in the first place.

You zone out as you read the long list of warnings imprinted on the back of the decades-old, illegal cartridge. You know already that this game could kill you, lobotomize you, throw you into a permanent coma. But a chance to play the greatest video game in history and the promise of glory, not to mention the considerable stack of U-Creds riding on your success, is just too great to pass up. Besides, the chair alone cost a small fortune on the grey market, and it's not going to do any good if it's just sitting here. After the few months it's been here, in storage, our curiosity got the better of you. You flip over the cartridge, to the title written in bold, white letters, and under it, Disk Two.

REVERIE

Disk Two


The first memory crystal cartridge pops out of the arm of the chair. You replace it carefully in its case and slide the last disk in. After a short time, the monitor on the headrest pings twice. The word "Ready" appears on the fabric. You lay back against the chair, noting that it conforms perfectly to your torso. A cylindrical cover rolls over you and encloses your body from the neck down. You glance upward toward the helmet as it descends onto your head. No going back. A green light flashes at the corner of your vision, accompanied by a soft beeping. You become even more aware of the tips of the probes digging into the back of your head. Your eyes close in preparation. In an instant, you feel something enter your skull, the sickening sound of cartilage tearing, then it is gone, replaced by only a blinding light.

You hear an intentional-digitized feminine voice echos around you "A New Use has joined the game." It lists a few numbers, pausing between each one.

A large WELCOME appears in front of you. Its black silhouette seems to draw in the harsh light, but you can still only see white around it. After a few seconds, a few other, smaller, black words appear below it.

PLAYER NAME _________
USER NAME _________


________________________________________________________________________________________________
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

"Welcome. Yes. Welcome to your inevitable death: Reverie, The Dreamscape. Well, not entirely inevitable. The game can be won, after all, it wouldn't be much of a game otherwise. Unfortunately, unless you either die or beat the game, you're locked in the network. Like everyone else that has ever plugged in. Most of those people are dead... or at least braindead. It was advertised (before it was outlawed just a day after release) to be one of the greatest VR games to ever hit the market! And it was. Probably. Everyone that has ever seen it is, well, you know. After it was abruptly recalled, it still made its way through the markets and private collectors, copies and consoles becoming more and more rare with time. There are only a little more than a hundred unused copies known in operational condition, and an equal amount currently known in use. The corporation that manufactured Reverie has since disappeared into record books as the most-sued company in history, followed by General Electric.

The only information I'm allowed to give you is that the game automatically detects factors like race, height, genetic imprint, all that stuff and implants it into the game, but that's only your starting portfolio. The neurological probes intercept signals sent to the body as well as your actual conscious and subconscious thoughts. From these thoughts, it can build the game around you, base antagonists against your mind. You literally are your own worst enemy. Or at least you could be, Reverie is very unpredictable. For the sake of balance, the game can also supply you with items you can use to stay alive. But it might not.

But I can't tell you much more about the game.

Spoilers, Spoilers!

... I really hope you've trained for this."

-Sprite


Application.

Name:

User Name:

Gender:

Species:

Skills:

Personality:

Backstory:

Misc.:

Theme music and image are optional.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

ACH0225
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Re: Child's Play.

Post by ACH0225 » Fri Jan 31, 2014 7:26 am

Name: Tyyr

User Name: KSR155

Gender: Male

Species: Strigiforme

Skills: Combat training, Flying, Can shoot weapons with accuracy

Personality: Cocky and exuberant, can back it up most of the time

Backstory: A Strigiforme soldier in the Kyysr Siiklriisyyk, he was removed from active service to study the new human phenomena of VR, starting with this game. He served in several campaigns as a ground soldier of varying rank.

Misc.: A hardened soldier, he is ready for anything. Being able to fly, he can access areas not easily reached by ground bound players.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Error
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Re: Child's Play.

Post by Error » Fri Jan 31, 2014 12:05 pm

Name: Tech Sergeant Markus Korriman

User Name: TechSgtK

Gender: Male

Species: RL human, in-game genetically enhanced human

Skills: Numerous policing skills, an affinity for computers, and some passable skills in coding.

Personality: Happy normally, but is very unamused when people are arseholes.

Backstory: A police tech sergeant. He doesn't talk about this much.

Misc.: Assigned to a team attempting to get people out of the game. Due to the uncanny design of the interface, this is harder than it would seem.
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Prototype
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Re: Child's Play.

Post by Prototype » Fri Jan 31, 2014 12:42 pm

Smells like the giants game...

Thinking of a good app now
Spoiler:
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Mistake Not... wrote: This isn't rocket science, *!
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Spoiler:
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cats
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Re: Child's Play.

Post by cats » Fri Jan 31, 2014 10:07 pm

Name: N/A

User Name: Sprite

Gender: Male, female, both, neither, or neutral. Typically prefers female, recently exclusively so.

Species: N/A

Skills: All

Personality: Mischievous, but a help. Or a hindrance. (S)He likes to mess with people, but has an unusual tendency to become attached to players, even when (s)he antagonizes them. Only a little insane. Some humans tend to annoy her for some reason.

Backstory: After a few decades, even a networked AI can suffer a bit of... disconnect.

Misc.: Sprite is meant to acquaint new users and act as a sort of representation of the software, but (s)he is mostly just a self-aware rouge intelligence within the system. Though she's nearly omnipresent and has quite an expansive memory, her intelligence is actually not much greater than a biological sentient being. Her usual figure is humanoid, sometimes editing it slightly in accordance to her mood or surrounding users.



Name: N/A

User Name: None, some call it Naega.

Gender: N/A

Species: N/A

Skills: N/A

Personality: Entirely unpredictable.

Backstory: Could be an incarnation of the game, could have emerged later.

Misc.: Not much is known of Naega, even Sprite's knowledge falters.

Image:
Spoiler:
Image
Theme: (I'm sorry, I couldn't not)
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Professor Fenway
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Re: Child's Play.

Post by Professor Fenway » Sat Feb 01, 2014 9:41 am

VR world! Interesting... I'm in

Application.

Name: UI87761-CD "De-sync"

User Name: Parallax

Gender: N/A

Species: Computer Virus

Skills: Every copy is extremely virulent and adaptable. Otherwise unknown

Personality: Every copy is extremely malevolent, otherwise traits vary unknown.

Backstory: "Parallax," as known in game, is a computer virus that was introduced to the game world very early in development. It's origin is unknown; It has existed in every copy of the game in existence, more advanced in some than others. It was likely introduced during the primary testing cycle, but it isn't certain. The coding of the virus has completely changed since introduction and cannot be dated. It is not self-aware, but it's original highly-advanced programming allowed it to exhibit near- AI behaviors. This quality likely fooled the developers into thinking Parallax was a feature, and prevented it's removal.

Parallax has only one goal and motive; To sabotage and eventually destroy all players entering the game.

Misc.: Parallax is unable to compromise the core systems of the game, and is thus limited to lower level processes. It cannot directly attack the player, as a result. It can affect other processes that indirectly affect the player. These include some item generation, enemy generation, world generation, and a few other systems. Due to it's adaptive code, every version is drastically different in methods, personality, and skills. In other words, how you experience Parallax is different in every world. In addition, it doesn't always infect every system available to it. Some systems may be completely free from Parallax, while it may have complete control over others.

Due to the way the game works, for every function Parallax has access to, a physical manifestation of the infection exists somewhere in the game world. Destroying the source of the infestation in these areas destroy's parallax's ability to affect that system, though previously affected parts will remain. These manifestations are usually highly guarded and very tough to destroy. How the infestation is represented depends on the AI itself.

Parallax considers Sprite it's nemesis; when possible, it will attempt to destroy or suppress Sprite, and prevent it from interacting with the player. It's ability to do this is entirely dependent on the extent of Parallax's infection.

Parallax is not invincible; it's main AI core is also manifested somewhere in the game world. Destroying this removes Parallax entirely from the game world.

Theme music and image are optional.

Theme Music:
Last edited by Professor Fenway on Sat Feb 01, 2014 3:14 pm, edited 1 time in total.

cats
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Re: Child's Play.

Post by cats » Sat Feb 01, 2014 1:17 pm

Okay we need at least one more actual player to start.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Archduke Daynel, PhD
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Re: Child's Play.

Post by Archduke Daynel, PhD » Sat Feb 01, 2014 1:29 pm

Name: Jesse Whitfeld

User Name: Hax0rN00bP0wnr ProNoob (I suck at usernames)

Gender: Male

Species: Human

Skills: Very experienced with games, both VR and not-VR. Skilled in not being noticed, and rather agile.

Personality: Calm, quiet and keeps to himself, but if so needed he can be violent and/or cooperative.

Backstory: Seemingly just a normal student, living a boring and unsocial life, but he's got several criminal connections as well. When he's not studying or dealing drugs and weapons, he's spending his spare time on video games of all sorts as well as parkour.

Misc.: He expects to win the game, or at least get out of it, either with skills or with cheating. Due to this determination he didn't cancel any real-life projects, businesses, meetings etc. of any kind before entering the game.
Last edited by Archduke Daynel, PhD on Wed Feb 12, 2014 1:46 pm, edited 1 time in total.
BASH THE FASH CLASS WAR NOW

Shadowcatbot
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Re: Child's Play.

Post by Shadowcatbot » Sat Feb 01, 2014 1:33 pm

catsonmeth wrote:Okay we need at least one more actual player to start.
How advanced is this world? Can I pull a laser pistol out of my ass or is this a swords and shields style place?
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

cats
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Re: Child's Play.

Post by cats » Sat Feb 01, 2014 4:21 pm

Shadowcat wrote:
catsonmeth wrote:Okay we need at least one more actual player to start.
How advanced is this world? Can I pull a laser pistol out of my ass or is this a swords and shields style place?
That all depends... on what I decide... will be our starting point. You might have rocks. \

Who knows?

Not even me.

I don't know.


Waiting for Proto(?) and Shadowcat(?).
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Shadowcatbot
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Re: Child's Play.

Post by Shadowcatbot » Sat Feb 01, 2014 5:01 pm

Name:Yarxn Venna

User Name: Beanmaster

Gender: Male

Species: Arryan*

Skills: Knife & Pistol using, minor hand to hand.

Personality: Caring silent guy, likes to steal from other players and tries to avoid direct confrontation to groups.

Backstory: Served in the Arryan military for the mandatory two years worked in the vehicle bay and as a guard. His current job is as a General Purpose Engineer/Designer.

Misc.: Likes disassembling items, likes making random items when alone, enjoys gambling.
*Aryan - Humanoid with reverse knees, jumps very high, generally light agile tree climbers. Has a coat of furr of various colors an patterns, Has dog/cat like cone ears on top of head.

Yarxn is has a brown coat with diagonal jagged tan stripes, holds an average stocky build from the military and having move building supplies frequently.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

Chairman_Tiel
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Re: Child's Play.

Post by Chairman_Tiel » Sat Feb 01, 2014 7:20 pm

Shadowcat wrote:Served in the Arryan military
Image
[spoiler]Image[/spoiler]

Professor Fenway
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Re: Child's Play.

Post by Professor Fenway » Sat Feb 01, 2014 9:05 pm

Click

"A new user has joined the game."

It's been 10 years in this iteration. Unknown in other iterations. Way too long. It was time to reawaken the core infrastructure.

cats
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Re: Child's Play.

Post by cats » Sun Feb 02, 2014 3:34 am

==Tyyr KSR115
==Jesse Whitfield ProNoob
==Yarxn Venna Beanmaster

The blinding white light fades to black, the silhouette text melts to the background. With no transition other than a feeling of disorientation, the setting snaps to that of an inner city- the style of which is reminiscent of early 2000s Earth. It is in some state of dilapidation, the glass in some of the windows are broken, pieces of brick and concrete litter the ground around buildings, the structures of which are generally intact. The light's not quite as harsh as it was in the previous scene, the sky is heavily overcast. It's completely empty, the lack of any activity- not even a gust of wind- is so apparent it's almost palpable. You notice you cannot move from your position, in the center of a rather wide street, nor can you speak. On the ground in front of you appear the words "New Player entering game." The message scrolls up, revealing same words again. As they fade, you hear two echoing pops, the sound of air displacement. You are joined by two other players, the three of you are standing in a row. You look to the ground again "Number of Users online: 138."

* * *


Sprite lifted her arms upward, stretching after a few hour's sleep, or at least the best approximation of sleep her frame could generate. She savored the feeling of tension in her virtual tendons and ligaments that was, again, as close to the actual feeling as Reverie could make, based off of the memories and experiences of users. The AI had taken to sensation and other aspects of biological life sometime within the last decade due to her increasing singularity apart from the main Reverie interware and a few bouts of boredom and depression. She was, after all, meant to familiarize herself with the users, what better way than to experience life as they experience it? And she did enjoy the approximations of physical being. That is, when she didn't forget to enjoy them, which happened shockingly often.

She waved away the bedding and noticed that the game net had been accessed recently. Three separate times, in fact, nearly simultaneously. Something like that hadn't happened since the first week. Before she placed herself at the new users' starting point, she reminded herself that they had, in essence, chosen their death by entering the game, and donned her best motherly smile (which was still rather impish).

She appeared in the city street mid-stride, the appearance of a human clothed in a skintight bodysuit that slowly changed, flowing into a blue-green kimono, then a simple elbow-sleeve shirt and pants as she approached the trio. An Owl, a human, and an Arryan. An odd assortment, to say the least. She walked in front of the three and dipped her torso in a shallow bow.

"Welcome to Reverie. Relax, your bonds will be severed shortly." She rose and strode to face the strigiforme. "K-S-R... 1-1... 5... Kiseriis... Kesriis..." She trailed off as she listed possible pronunciations of the name and eventually shook her head. "KSR115, a chance to truly test your mettle. Welcome." She walked to the Human beside him. After staring at Whitfield with a heavy-lidded expression of disapproval, she sighed and muttered "ProNoob." After a short pause, she blinked and added "But you're ambitious, that alone might be enough to take you somewhere. Welcome." She walked to the remaining player. "Beanmaster. Couldn't... Couldn't think of a better one? No?" She shrugged. "Okay. Resourceful, at least, good." She backed into her position in front of the three. She quickly selected a few superflous parts of her usual speech to omit, which was most of it, before she began speaking. "Reverie, the universe in which you find yourself, is a complex, expansive world. With experience, you may be able to unlock some of its secrets. Don't ask, I'll tell you now that I'm not allowed to divulge any information. This city is Unrada, one of the many places of disinterest, and your starting point." Oh, forgot to introduce myself... I need to recompile my procedures. "I am Sprite. I will act as your guide during this early stage. In a few moments, you will be released from your starting position and allowed to roam freely. After you are released, your first trial will begin. You have two objectives during this trial. The first and primary objective is to escape Unrada's confines. The secondary objective may or may not be made apparent as you begin." She locked eyes with each of the three before continuing. "Your trial starts in three... Two... One." She snapped her fingers and dissolved into glowing green pixels, releasing the players from their bonds. She rematerialized in several places outside of the city.


* * *

The rotted heart of the city beats. Creatures of shadow and the once-dead rise from the drains and gutters and walls. The city's overcast darkens into clouds of black, swirling smoke that rain fine ash upon it and choke the broken streets with false night.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

ACH0225
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Re: Child's Play.

Post by ACH0225 » Sun Feb 02, 2014 7:12 am

Feeling his body unfreeze, Tyyr immediately took off, quickly gaining altitude. While he knew he should probably stay in the city for a little while and gear up, he also knew he had a mission for the Strigiforme.

Sprite began flying next to him, gaining Strigiforme-like wings, likely for Tyyr's comfort. She then spoke in a monotone "You are leaving Unrada proper, please note there will be higher enemy spawns and I will be unable to assist you."

Tyyr didn't respond, and Sprite disintegrated to numbers and symbols. Tyyr entered the blackened clouds, the ash in the air making him cough a little.

Then, lightning quick, a dark shape shot from a cloud bank, missing Tyyr by only a few meters. Other dark shapes could be seen flitting around in the clouds around him. Each was about a third his size, but deadly fast. Another one, which Tyyr noticed coming, shot out of the clouds. Tyyr made a quick side swipe and felt his talons catch on the creature, making him spin and lose a little altitude. He brought the thing up a little to investigate it; it had dark, coal black feathers and was built like some wretched falcon. Tyyr squeezed a little harder and the creature burst into a small cloud of ash, not fleshy remains as Tyyr expected.

Almost as if they knew, the rest of the creatures dove at Tyyr. He knew he would never fight them all off, so Tyyr tucked his wings in and fell. The creatures were designed to dive at prey, true, but they had such small wings and weak ash bodies. Tyyr and his swarm of ash-demons shot down from the clouds, falling quickly. Tyyr could see a few shapes fighting below, but paid them no regard. As they fell, the ash monsters grew closer to Tyyr, almost nipping his tail feathers. They were only about a hundred feet above the ground when Tyyr snapped his wings open, and began to glide horizontally. The ash demons couldn't stop themselves in time, and smashed into the ground, dying instantly.

Tyyr glided over the city to where he saw fighting; after his encounter, maybe some armour or weapons was a good idea.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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