Unsuccessful RPs
Well the ones who do the math are the GMs for you which is why I kept it fairly easy in my model, all you need to do is to decide where do you spend your daily points and then use your strengths and weaknesses cleverly to destroy your opponents.
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Re: Unsuccessful RPs
That sounds fun, though.ACH0225 wrote:I have to research math formulae.
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Re: Unsuccessful RPs
When? When have we done that!?ACH0225 wrote:When Iv is in charge, I have to research math formulae. When people who are not Fenway, Iv, or a few others are in charge, ponies have instakill god mode
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Re: Unsuccessful RPs
Why do the empire RPs have to be advanced strategy games anyways?
There's, like, one or two persons who haven't played those kind of games.
There's, like, one or two persons who haven't played those kind of games.
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Re: Unsuccessful RPs
Well that’s what they are, I wanna see you making non-strategy "Empire RP" unless you just plan to host all of the faction lore in one place and call it "RP" , because as I said stories we can all write separately, the point in RPs is the interaction with other players, and in Empire RPs the interaction with other players means interaction with other nations, the very core of it's strategy based gameplay.
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Re: Unsuccessful RPs
^This.Iv121 wrote:Well that’s what they are, I wanna see you making non-strategy "Empire RP" unless you just plan to host all of the faction lore in one place and call it "RP" , because as I said stories we can all write separately, the point in RPs is the interaction with other players, and in Empire RPs the interaction with other players means interaction with other nations, the very core of it's strategy based gameplay.
Where Strategy is complemented by economic, political and PR actions/decisions.
You could make an RP of various national leaders sitting in one place and doing stuff, but that would be ridonculous.
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Re: Unsuccessful RPs
:3Ivan2006 wrote: You could make an RP of various national leaders sitting in one place and doing stuff
Re: Unsuccessful RPs
Instead of trying to shove an RTS into galactic-scale, textual DnD, maybe we should make an actual RTS! Oh... Oh, we've tried that before? Erhm... carry on.
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Re: Unsuccessful RPs
I am still working on it, just a lot more slowly since I have to make my own designs now.
Like this thing:
I haven't really been keeping anyone posted, something that's probably going to continue until I have something playable.
Like this thing:
I haven't really been keeping anyone posted, something that's probably going to continue until I have something playable.
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Re: Unsuccessful RPs
Bugger I forgot you were doing that...Tiel wrote:I am still working on it, just a lot more slowly since I have to make my own designs now.
Like this thing:
I haven't really been keeping anyone posted, something that's probably going to continue until I have something playable.
You've been drawing up all these designs in 3D? I might be able to use some of those.
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Re: Unsuccessful RPs
In regular modelling you have vertices and triangles between them. At the most basic level these triangles are 'drawn' between vertices and thereafter meshed together to resemble 2D concept art. Since I'm also making the designs instead of having interested parties do it while I model, my output is basically halved and things are going pretty slowly. Anyway, because of the aforementioned system, conventional 3D models aren't compatible with minecraft as they don't conform to the whole idea of individual boxes of varying sizes and shapes being manipulated together to create an object. So if you want the raw files I can give you them, but they're probably not going to be that useful unless you want to make reference pics for Techne.
You didn't get back to me on the whole texturing thing tho
You didn't get back to me on the whole texturing thing tho
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Re: Unsuccessful RPs
I did, but it wasn't of any use to you, the trick doesn't work on higher res textures.Tiel wrote:In regular modelling you have vertices and triangles between them. At the most basic level these triangles are 'drawn' between vertices and thereafter meshed together to resemble 2D concept art. Since I'm also making the designs instead of having interested parties do it while I model, my output is basically halved and things are going pretty slowly. Anyway, because of the aforementioned system, conventional 3D models aren't compatible with minecraft as they don't conform to the whole idea of individual boxes of varying sizes and shapes being manipulated together to create an object. So if you want the raw files I can give you them, but they're probably not going to be that useful unless you want to make reference pics for Techne.
You didn't get back to me on the whole texturing thing tho
And ref pics for Techne is pretty useful, I'm trying to design a few as I've realised while I can make the models of Cat's designs, the textures are going to be very distorted due to heavy shapebox use. Of course if you've made some already it's a lot easier to adapt that for Techne use than to draw up a whole design.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Unsuccessful RPs
I was asking about the technique because I'm hoping to figure out how to texture the UVs like some of the people I know, but that's going to take some time. It would really be better to have something playable out there with 16x textures and release HD skins in an update instead of waiting three months for Tiel to discover how to effectively use multipurpose diffuses.
Re: Unsuccessful RPs
I'm starting to think the RTS is going to happen sooner than the mod itself, maybe.catsonmeth wrote:Instead of trying to shove an RTS into galactic-scale, textual DnD, maybe we should make an actual RTS! Oh... Oh, we've tried that before? Erhm... carry on.
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Re: Unsuccessful RPs
Oh... Er, I thought you'd dropped the whole thing. I'd be happy to provide some more concepts if you'll take them, I have a few right now because Proto's Flan's pack is apparently too good for my likes :*( (jk Proto, you're a busy man).Tiel wrote:In regular modelling you have vertices and triangles between them. At the most basic level these triangles are 'drawn' between vertices and thereafter meshed together to resemble 2D concept art. Since I'm also making the designs instead of having interested parties do it while I model, my output is basically halved and things are going pretty slowly. Anyway, because of the aforementioned system, conventional 3D models aren't compatible with minecraft as they don't conform to the whole idea of individual boxes of varying sizes and shapes being manipulated together to create an object. So if you want the raw files I can give you them, but they're probably not going to be that useful unless you want to make reference pics for Techne.
You didn't get back to me on the whole texturing thing tho
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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