LOCATION: PITFALL I
FINAL WORDS:
Greetings, my beautiful mechwarriors. How lovely, to see all of you here, and may I say it's been an honor serving over and alongside you. Unfortunately, the time has come that I must bid you all a... farewell. I trust that my successor will guide you along the path adequately, honorably, and I trust that you have the ability to guide yourselves.
You may begin! Let Exile Serpent stand!
TIME OF DEATH: 02:23 3/4/3065
A technician sat at his post, monitoring sensor readouts of the area around the HyperPulse Generator. He was only paying half attention. This day, like any other, would most likely be just another uneventful revolution. He looked out of the large window that separated him from the cold vacuum of the microplanet Seraph and began to doze. He was awakened by a ping from one of the monitors, indicating a energy emission. Something struck the window and the technician tumbled outward along with evacuated air. His last sight was a Kit Fox atop the defensive wall, its missile tube radiating smoke.
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Battletech AU
The Second Clan Invasion has begun. Clan Exile Serpent has been building for hundreds of years, outside the reach of even the most peripheral of the other Clans, amassing military might, technology, and strategy rivaling the combined strength of the New Star League. Their armory includes mechs of both Inner Sphere and Clan design. Their pilots are ferocious and viciously intelligent. Their directive is to fulfill what the other Clan invasion had not, to bring the Star League to its knees and restructure it from the ground up. Of course, the other remaining Clans must be punished for their failure.
Our RP will begin on one Periphery world, Junction. Junction is a major populace center, mining capital, and battleground of a mounting Steiner-Davion war. It is among the first targets of Exile Serpent. The other Noble Houses also have their eyes on Junction and have a notable presence in the area.
Unfortunately, all ComStar HyperPulse Generators in the area are offline for some reason. Information to and from the IS will travel slowly.
The character's role in this is entirely up to the RPer. You may be a Steiner or Davion combatant, a Liao-hired merc, an old Clanner looking for an honorable death in battle, an Exile Serpent pilot, etc.
CRASH COURSE IN BT LORE (this is what I used to write this OP. BT lore is one of the most complex out there): Inner Sphere 1Inner Sphere 2Inner Sphere 3
Mechs
RULES
I am Master.
I will kill you.
You will probably die if you play fair.
When you die, I will give you permission to make a new character.
Mechs must be canon (use a canon chassis)
You have access to all mechs in the BT universe, with some specific restrictions.
No aliens.
If one person says "mecha" I will obliterate you with a conveniently placed ground-based mobile orbital gun.
Daynel, if you argue with me I will destroy everything you hold dear.
If you have any questions, there are plenty of wikis. Feel free to ask me, as well.
Godmodding is bad.
PILOT APPLICATION
Pilot Name:
Gender:
Age:
Personality:
Specialties:
Affiliation: ** I may force you people into lances if you share affiliation **
Backstory (Brief):
Music (I suggest something epic) and Image: Optional
BATTLEMECH APPLICATION
Weight Class: **No superheavies**
Mech:
Weaponry:
Top Speed: Dependent on the weight class and engine.
Equipment:
Image (please use the most recent one you can find, early ones look awful):
**Luck bonus if you do everything right the first time**