So,my idea is that,when roleplayers search for minerals on asteroids ,they conceive about a mineral,and then just mine it up and name it,in this topic you can share your ideas about minerals,or we can even create a mining system for the roleplay.
Sorry for any bad formulation,because i suck at making topics
Re: Metals and Minerals-You suggest
Posted: Sat Jul 13, 2013 8:01 am
by Professor Fenway
As far as I know, we have;
-ALL the elements on the periodic table (Yttrium, Titanium, Iron)
-Phazon (NeoRome seems to use it, but it may be a fantastic explanation- No other empire have reported it)
-Eezo (Again, Darkstar seems to use it, though it may be a fantastic explanation, as no other empires have reported it)
Personally, I think just the periodic table is good enough. Or Anti/Dark matter.
And we usually don't go into this level of detail.
Re: Metals and Minerals-You suggest
Posted: Sat Jul 13, 2013 9:47 am
by Jacobwed
Ok then...
Re: Metals and Minerals-You suggest
Posted: Sat Jul 13, 2013 12:19 pm
by Ivan2006
Also psionically infused crystals (most powerful is beryl), tough they seem to mainly appear in the EE and might have been the result of enourmous ammounts of psionic energy haing been released at some point.
Re: Metals and Minerals-You suggest
Posted: Sat Jul 13, 2013 12:27 pm
by ACH0225
Why would you want emeralds? You could use corundum crystals(like rubies and sapphires), which are almost as hard as diamonds but more common.
Re: Metals and Minerals-You suggest
Posted: Sat Jul 13, 2013 12:43 pm
by Ivan2006
Actually, of all known minerals, beryl has the highest sensibility to psionic infusion, to make it maths: a psionically infused ruby of the same size would provide only about 1/10 of the power output if used to generate power.
Re: Metals and Minerals-You suggest
Posted: Sat Jul 13, 2013 12:46 pm
by Error
Lyrium....It's a quartz-like mineral used in Commonwealth reactors as a stabilizer. Absorbs massive amounts of heat without any change in temperature, reducing the need for coolant. also the subject of intense research by CW scientists.
Re: Metals and Minerals-You suggest
Posted: Sat Jul 13, 2013 1:00 pm
by Jacobwed
Have the master emerald been mentioned in the rp sometime?
Re: Metals and Minerals-You suggest
Posted: Sat Jul 13, 2013 1:02 pm
by Ivan2006
Not really, it´s still holding Angel Island afloat tough.
Re: Metals and Minerals-You suggest
Posted: Sat Jul 13, 2013 4:56 pm
by ACH0225
Ivan2006 wrote:Actually, of all known minerals, beryl has the highest sensibility to psionic infusion, to make it maths: a psionically infused ruby of the same size would provide only about 1/10 of the power output if used to generate power.
Show me the RL maths. IRL, corundum crystals are so similar to diamonds in heavy machinery and electronics, they can be substituted with no negative effects.
Re: Metals and Minerals-You suggest
Posted: Sun Jul 14, 2013 1:32 am
by Ivan2006
Sorry, did you say IRL?
Me saying beryl has psionic properties is as IRL-plausible as you saying yttrium has interdimensional properties.
Point made.
Re: Metals and Minerals-You suggest
Posted: Sun Jul 14, 2013 7:39 am
by Crash Override
List of Darkstar materials.
ELERIUM=115
Discovered on Cyrania,Mars,its not like nothing that we never found.Darkstar has a supply of this,but without means of replicating,the use is very controlled.This element is unlike anything ever discovered throughout decades of research and space exploration. As of yet, we have no mean of artificially recreating this material, so we should manage our limited supply accordingly
EEZO
Spoiler:
Element Zero (Atomic Number 0, Chemical Symbol Ez), also known as "eezo", is a rare material that, when subjected to an electrical current, releases dark energy which can be manipulated into a mass effect field, raising or lowering the mass of all objects within that field. A positive current increases mass, a negative current decreases it. This "mass effect" is used in countless ways, from generating artificial gravity to manufacturing high-strength construction materials.Eezo is generated when solid matter, such as a planet, is affected by the energy of a star going supernova. The material is common in the asteroid debris that orbits neutron stars and pulsars. These are dangerous places to mine, requiring extensive use of robotics, telepresence, and shielding to survive the intense radiation from the dead star. Only a few major corporations can afford the set-up costs required to work these primary sources [Darkstar has Monopoly on this
Re: Metals and Minerals-You suggest
Posted: Sun Jul 14, 2013 8:31 am
by Jacobwed
I have just been using ununpentium,which is the IRL element 115,so,that could be a problem?
Also,XCOM:Enemy Unknown?
Re: Metals and Minerals-You suggest
Posted: Sun Jul 14, 2013 8:38 am
by Crash Override
Oblivion wrote:I have just been using ununpentium,which is the IRL element 115,so,that could be a problem?
Also,XCOM:Enemy Unknown?
In reality,its "UFO:Enemy Unknown".
I am downloading the new XCOM right now. I already finished the old one \o
Re: Metals and Minerals-You suggest
Posted: Sun Jul 14, 2013 9:45 am
by Jacobwed
XCOM:EU is the new ones correct name,that was what i meant