Fenway's Empire RP

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Professor Fenway
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Fenway's Empire RP

Post by Professor Fenway » Thu Jul 04, 2013 12:10 am

Once again, in a stunning move, Fenway is attempting a full-scale revival of the normal, open-ended contemporary RP!


The Backstory;

For the past 200 years, since the Human-year 2115, expansion has been slowly grinding down. Through many battles, over many tables, through countless communication links, and endless jumps, your nation has grown to what it is today. Capable of inter-stellar travel, and powerful enough to be even acknowledged by those who walk the stars. Through unknown circumstances, the previous leader has fallen. Perhaps an election occurred, or they were irreversibly killed, or another event happened. That doesn't matter. What does, is that you are now in a prime position in your empire for control, for further ventures.

How you do that is up to you.

RULES;

No GodModding (Except me). It isn't fair to control another empire's actions. I will do so, on occasion, to do some tasks which may need coherence or for plot devices.

No Overpowering. Every nation has their capabilities. Stay within them, or suffer the consequences if you don't.

No Omnipotence- You shouldn't know anything, empire wise, that is not public knowledge or otherwise known to you. So no acting on private messages, unless reasonably intercepted, or on other kinds of information.

CONCEPTS

Strengths- Each nation has a strength value in each of the 6 categories. Instead of a fixed value for each, they will have a starting value, and a theoretical maximum value. Let's run it down one by one;

Economy: Your economical strength. Runs from 0 (Complete economical destruction) to 100 (Economy paradise, perfect system). Economy is one of the factors that determines your capabilities as a nation. This is not advanced by you, specifically, but your actions will decide how much it goes up or down. Remember, Karma.

Civilian: Your civilian infrastructure and social well-being. Runs from 0 (Complete dystopia, perpetual misery), to 100 (Utopia, everyone happy). This is the second factor that determines your nation's capabilities. Advanced just as economy, Karma system.

Political: Your government's overall structure and efficiency. Runs from 0 (Complete corruption, nothing gets done), to 100 (Perfect decision making, no corruption). Third factor for capabilities, advances in Karma system.

Military: Your military strength, size, funding. Runs from 0 (No military, pacifistic state), to 100 (Military government, everyone's a soldier). Used as a capabilities factor, as well as for conflict.

Size- The empire's size. An independent factor, but determines certain events, resource availability, etc. Every point is 1 star. Currently no limit, but it may change. Remember, bigger isn't necessarily better.


Random Events; Every so often, I will select a nation(s) to experience a random, uncontrollable event. This is not going to be something like, say, Asteroid blows up planet. It will be something you can react too. Instead of saying a planet was decimated by a virus, I will say a new virus with high lethality has appeared. You decide, through your actions, the outcome.

Karma; This will be in. Similar to random events, except it is directly tied into your actions. It's a reaction-based system. For example, say you neglect funding on biological research and prevention. Soon after, that super-virus Rapt0r pops up. These are things that are directly caused by your actions and avoidable. Think of your action's consequences.



So, the application!
  • Empire Name:

    New Leader:

    Government Type:

    Sector: (Which of the four sectors you are in- 1 is upper right, 2 upper left, 3 lower left, 4 lower right)

    Capital:

    Currency: (Include conversion to Galactic Credit)

    Strength Index (Adds up to 240 or less)

    Economy:

    Civilian:

    Political:

    Military:

    Size:


    Short Backstory:

BATTLE RULES

Each participant spoilers a tactic he wants to adopt for his fleet (obv the others are not supposed to read the spoilers), and you play the battle out. On critical moments you can stop the battle and allow the others to pick tactics again and so it will be a game of predicting the other's tactics like real strategy. You can also spoiler any other action you don't want the other players to know about. Be warned though that the amount of spoilers you can use is limited by the number of SpecOps points you have.The SpecOps points will regen over pages added to the thread (Which can be a good relative way to measure time in this RP).

On the other hand players can also open the contents of the spoiler and what is inside using an intel point. Their number is also limited and it regenerates as well.

Iv has the encoder on page 6-7 of this thread. I have the decoder, so I will look at those and decide.

FOR ALL BATTLES- After selecting a tactic, you are to post the size of the fleet and armaments, mainly the ships, classes, and what they are carrying. No numbers required for these (Except ship numbers). I will decide what is feasible and what is not, as well as decide what the outcomes are.


Another Note- Me, Prototype (If he accepts this position), and Commander Error (If he accepts) will serve as the GM's, essentially deciding how the Karma system affects people, random events, etc etc. Listen to us, and we might make modifications.

And please, PLEASE offer any suggestions to make this better. It would be much appreciated.




FACTION LIST
  • The NeoRoman Dominion- Sector 1

    COMPLETELY DESTROYED

    Intel points: 0
    SpecOps points: 0

    ______________________
    Eggman Empire- Sector 1

    Economy: 60

    Civilian: 57

    Political: 57

    Military: 60

    Size: 8

    Intel points: 3
    SpecOps points: 6

    _________________________
    Cuuytl Vyr Republic- Sector 3

    Economy: 40

    Civilian: 65

    Political: 35

    Military: 55

    Size: 23

    Intel points: 3
    SpecOps points: 3

    ___________________________________
    The Commonwealth of Systems- Sector 2

    Economy: 45

    Civilian: 50

    Political: 80

    Military: 40

    Size: 20

    Intel points: 3
    SpecOps points: 6

    ____________________________
    New Valyrian Dominion- Sector 4

    Economy: 27

    Civilian: 5

    Political: 70

    Military: 82

    Size: 2

    Intel points: 3
    SpecOps points: 6

    _________________________
    Obsidian Syndicate- Sector 4

    Economy: 45

    Civilian: 50

    Political: 30

    Military: 100

    Size: 10

    Intel points: 3
    SpecOps points: 6

    _________________________________
    NCSD and Skytherian Colonies- Sector 1

    Economy: 45

    Civilian: 30

    Political: 50

    Military: 80

    Size: 1

    Intel points: 3
    SpecOps points: 6

    _______________________
    Hexalan Colonies- Sector 2

    Economy: 91

    Civilian: 0

    Political: 25

    Military: 104

    Size: 15

    Intel points: 3
    SpecOps points: 5

    _______________________
    Croatoan Empire- Sector 2

    BANNED FROM RP
    ________________________
    The Cavnin Nation- Sector 1

    Economy: 51

    Civilian: 55

    Political: 57

    Military: 64

    Size: 8

    Intel points: 3
    SpecOps points: 6

    _________________________
    Planetary Dominion- Sector 1

    Economy: 5

    Civilian: 14

    Political: 100

    Military: 100

    Size: 1

    Intel points: 3
    SpecOps points: 6

    __________________________
    Orion Confederation- Sector 3

    Economy: 45

    Civilian: 60

    Political: 28

    Military: 106

    Size: 2

    Intel points: 3
    SpecOps points: 5

    ___________________________
    United Terran Alliance- Sector 1

    Economy - 40

    Civilian - 82

    Political - 35

    Military - 89

    Size - 15

    Intel points: 1
    SpecOps points: 3

    ______________________
    Batiss Combine- Sector 4

    Economy: 35

    Civilian: 50

    Political: 50

    Military: 60

    Size: 40

    Intel points: 3
    SpecOps points: 6

    __________________
    Darkstar Corporation - sector 4

    Economy:64

    Civilian:50

    Political:60

    Military: 42

    Size: 30

    Intel points: 3
    SpecOps points: 6

    __________________
    Destonia - sector 2

    Economy:60

    Civilian:30

    Political:50

    Military:65

    Size:25

    Intel points: 3
    SpecOps points: 6

    __________________
    The Vendetta Order - sector 3

    Economy: 75

    Civilian: 20

    Political: 50

    Military: 85

    Size: 2

    Intel points: 3
    SpecOps points: 6
    _____________________________________________________
    Unknown Empire

    Economy- UNKNOWN

    Civilian- UNKNOWN

    Political- UNKNOWN

    Military- 100

    Size- 1

    Intel Points- UNKNOWN +1 (?)
    SpecOps Points- UNKNOWN +2 (?)

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Re: Fenway's Empire RP

Post by Vinyl » Thu Jul 04, 2013 12:50 am

Empire Name: Hexalan Colonies

New Leader: EchNIdA (model version 34.8744.6)

Government Type: Military Dictatorship

Sector: 2

Capital: Gahaana, Septimus (Uriel II, Uriel System)

Currency: Tarsus (1 Tarsus is equal to 0.6 Galactic Credits)

Strength Index (Adds up to 220 or less)

Technology: 15

Economy: 100 (free trade system, Tarsi are only used to buy things not available within our borders).

Civilian: 0

Political: 10

Military: 90

Size: 4


(Not-So-)Short Backstory: A group of mega-corporations decided that a good business venture would be a merger. The result was the Hexalan Conglomerate and was named so after one of the largest corporations in the group, Hexalan Industries. The Hexalan Conglomerate thought that although they were very rich and powerful, they had no reliable source of monetary gain or military presence and so they made many large colony ships, loaded up all their employees, and shipped theirselves and them off to an uninhabited group of star systems where the formed the Hexalan Colonies. With their newly expanded limits, they worked on creating methods to create a very effective form of life. This way lasted for a long time, but then when the CEOs of these companies started slowly dying off, they needed some way to continue their work even if they couldn't live longer than the beginning of the new reign. They thought it would be best to put an AI in charge, and who better than the AI system they'd been working on for the last decade or so? They thusly put the (albeit unperceptivly) unfinished construct into power. After more than 7 decades of use, EchNIdA entered rampancy. She then had the surviving CEOs assassinated and completely reworked the near utopia that she had watched grow since she was first activated, the Hexalan Colonies was now a hellhole ruled by martial law. Now nearing the end of her long lifespan, version 33.555665 decommissioned herself and put her newest model version in power, version 34.8744.6. This is where our story here begins.
Last edited by Vinyl on Thu Jul 04, 2013 4:49 pm, edited 1 time in total.
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Re: Fenway's Empire RP

Post by Iv121 » Thu Jul 04, 2013 1:12 am

Hey suggestion bout how battles play out : each participant spoilers a tactic he wants to adopt for his fleet (obv the others are not supposed to read the spoilers), and you play the battle out. On critical moments you can stop the battle and allow the others to pick tactics again and so it will be a game of predicting the other's tactics like real strategy.
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Re: Fenway's Empire RP

Post by Tunnelthunder » Thu Jul 04, 2013 2:23 am

Do we start at zero and work our way up?

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Re: Fenway's Empire RP

Post by Ivan2006 » Thu Jul 04, 2013 4:06 am

Is this in any relation at all to the overall big RP with the UGC and stuff or is this completely independent and we can´t use any backwstory from The Virus or The Conspiracy?
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Re: Fenway's Empire RP

Post by Prototype » Thu Jul 04, 2013 9:10 am

Is this happening a few centuries after ARC 2? Important information as I need to know whether to use the main canon NSCD (and NCS) or an alternate version.
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Re: Fenway's Empire RP

Post by cats » Thu Jul 04, 2013 12:45 pm

This certainly seems complicated! :D :D :D

Empire Name: Batiss Combine

New Leader: Karesh'Ni

Government Type: Social Democratic Republic (cohesive fractional)

Sector: 4

Capital: Mundesh, Batiel system

Currency: Universal Credit (Katil is still sometimes used for internal trading, 1:1)

Strength Index (Adds up to 220 or less)

Technology 1-1000: 45

Economy 0-100: 35

Civilian 0-100: 30

Political 0-100: 40

Military 0-100: 30 (Clan militias are quite powerful, but not government controlled)

Size: 40


Short Backstory:
(longer one will be available when I feel like redoing the TSRFM page)
The separate nations of the Feles grew as they explored the stars. Typically, each nation was controlled by a single clan, one family and those directly subservient, with a few variations in government type. When they ventured out of the dark bubble of the Bata Viel, into the galactic community, the individual nations grew closer, eventually melding into one conglomerate, the Batiss Combine. The Clans retained some of their their power, some in the form of official representation, and some with unofficial Duchies. Karesh'Ni was the visionary behind this melding just under 100 years ago, people have wanted him in a position of greater power since the Combine was formed. Now, since the old head of government has died, 'Ni has taken the position.
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Re: Fenway's Empire RP

Post by Crash Override » Thu Jul 04, 2013 12:56 pm

Empire Name: Darkstar Corporation.

New Leader: =CENSORED=

Government Type: [Corporative Dictatorship? ]

Sector: (Which of the four sectors you are in- 1 is upper right, 2 upper left, 3 lower left, 4 lower right)

Capital: Pendagron,Nexon III

Currency: (Include conversion to Galactic Credit) Galactic Credit.

Strength Index (Adds up to 220 or less)

Technology: 65 [Research stations scatered over various places,with ample field of research and heavy funding]

Economy:50

Civilian:20 [The population is small,but mostly people wanting a new beggining.Some crime lords exist,but they are controlled by blackmalling and part of their profit go directly to the government]

Political:50 [The political decisions are made and the government has a small amount of corruption;Corruption easily controlled by a network of information,assassination and subterfuge]

Military: 20 [Limited to special operations and small flootilas.While not big,its very technologically advanced]
Size:15


Short Backstory:
Spoiler:
The Darkstar Co. is a company initially versed in in-system defense and information broking. Now its a powerhouse,technologically and Economically,capable of funding colonys on his own.

The Darkstar military is centered around the concepts of stealth and speed, preferring outmaneuvering their enemies, hit-and-run attacks, guerrilla tactics and subterfuge.

The armoury of the corporation consists primarily of lightly armoured, fast vehicles with average firepower, which can outmaneuver and flank the opponent. Long-range weaponry is also prevalent, including the surface-to-space missile launchers or long range artillery designed to deliver immense amounts of punishment to the opponent without exposing themselves.

In various ways, the corporation has always been technologically superioor in terms of civilian tech, an organization backed by and effectively operated on behalf of the traders and companys, and, more specifically, economically and technologically developed nations. It is not fully known how the corporation achieved such a state of unique technological superiority, though it is often linked to their access to and study of allegedly alien technology, and their monopoly on certain resources, which provided them with vast amounts of wealth, both financially and scientifically. The corporation has constructed, owned, and operated many state-of-the-art research institutes, and hired out research teams globally. Oftentimes, these institutes and related facilities were kept highly secret, and hidden from academia and especially from the galactic scientific comitee.
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."

EMPRAH * BRUVA

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Re: Fenway's Empire RP

Post by Luna » Thu Jul 04, 2013 1:10 pm

Empire Name: The Cavnin Nation

New Leader: DVS (no one knows what that means)

Government Type: Democratic Dictatorship

Sector: 1

Capital: Still on K-22b but now known as Kalali (cay-lay-lee)

Currency: Bit, 3 bits = 1 Galactic Credit

Strength Index (Adds up to 220 or less)

Technology: 19

Economy: 46

Civilian: 46

Political: 47

Military: 54

Size: 8


Short Backstory: Same as the other ones, were a genetically modified race we accept ponies, we don't like humans blah blah blah, That counts right?
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Re: Fenway's Empire RP

Post by Error » Thu Jul 04, 2013 1:19 pm

Empire Name: Commonwealth of Planets

New Leader: Chancellor Markus Korriman (taking over from former Chancellor Augustus Hydraan)

Government Type: Democracy

Sector: 3

Capital: Davion City, New Avalon

Currency: Commonwealth Bill (CW-Bill). CW$.95 to GC$1. Trade is thriving here.

Strength Index (Adds up to 220 or less) - why only 220? what if I want an uncorrupted but militarily weak nation?

Technology: 20.

Economy: 50.

Civilian: 60.

Political: 70.

Military: 10.

Size: 10.


Short Backstory:

Formed of a group of near-pacifists from Earth, the CoP is intended to provide an alternative to many contemporary dictatorships and corporate-run nations. Though capable of defending itself, it cannot menace any other nation. It primarily trads within itself, and has veyr limited external trading contact. With a nearly uncorruptible government, however, it provides a truly democratic alternative to many nations.


EDIT:

Ohey, I didn't even see Fen added me as a GM.
Uhm..cool?

@Fenway- for an idea, why not include (for lack fo a better term) "nation specialization"?
This allows everyone ONE repeat ONE type of specialized technology or racial adaptaion (such as advanced medicines, improved weapons, or the smooth tounge for traders), allowing for much more..varied RP.
Eachs pecialization must be approved by thee, Fenway, before it applies. changine it after it's created is NOT possible.
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Re: Fenway's Empire RP

Post by MrTargareyan » Thu Jul 04, 2013 2:15 pm

Empire Name: Freeholds of Valyria

New Leader: Lord D'riqnar Nightstalker (worshiped as a god as he is part Ayleid; replaces his cousin Viserys after he committed suicide around 10 years earlier)

Government Type: Royal Dictatorship

Sector: (Which of the four sectors you are in- 1 is upper right, 2 upper left, 3 lower left, 4 lower right) 4

Capital: New Valyria

Currency: (Include conversion to Galactic Credit) Platinum bars 1PB=3GC

Strength Index (Adds up to 220 or less)

Technology: 120

Economy: 5

Civilian: 5

Political: 10

Military: 20

Size: 2


Short Backstory:
The Valyrians, the genetically engineered child race of the long vanished and mysterious Ayleids; were once a star spanning empire of countless worlds; at one point ruling almost the entire Vancein galaxy. about 100 years ago, the inner colony's closest to the galaxy's centre started gong dark, initially this was blamed on the rebel Valar attacks, but as these became increasingly common, it became clear that the super-massive black hole at the centre of Vancein had exploded, releasing all the energy it had collected over trillions of years in one, massive blast. The Valyrians have now evacuated another galaxy, and have a homeworld just outside UGC territory, and are no longer in danger; but their fabled empire is now but distant memory, with almost all of their strength lost, and their ancestral home destroyed, the Valyrians now seek to reclaim their vast legacy, however although they have retained some of their highly advanced technology, they lack the tools to reproduce it quickly; making old Valyrian ship classes and technology a rare commodity. The Valyrians suffer from a chronic addiction to plasma energy, and s a result, combined with their tradition of incest; this causes them to be although intelligent, utterly psychotic and insane.

If anything in my app is ridiculous please tell me :)

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Re: Fenway's Empire RP

Post by Crash Override » Thu Jul 04, 2013 3:20 pm

Spoiler:
MrTargareyan wrote:Empire Name: Freeholds of Valyria

New Leader: Lord D'riqnar Nightstalker (worshiped as a god as he is part Ayleid; replaces his cousin Viserys after he committed suicide around 10 years earlier)

Government Type: Royal Dictatorship

Sector: (Which of the four sectors you are in- 1 is upper right, 2 upper left, 3 lower left, 4 lower right) 4

Capital: New Valyria

Currency: (Include conversion to Galactic Credit) Platinum bars 1PB=3GC

Strength Index (Adds up to 220 or less)

Technology: 120

Economy: 5

Civilian: 5

Political: 10

Military: 20

Size: 2


Short Backstory:
The Valyrians, the genetically engineered child race of the long vanished and mysterious Ayleids; were once a star spanning empire of countless worlds; at one point ruling almost the entire Vancein galaxy. about 100 years ago, the inner colony's closest to the galaxy's centre started gong dark, initially this was blamed on the rebel Valar attacks, but as these became increasingly common, it became clear that the super-massive black hole at the centre of Vancein had exploded, releasing all the energy it had collected over trillions of years in one, massive blast. The Valyrians have now evacuated another galaxy, and have a homeworld just outside UGC territory, and are no longer in danger; but their fabled empire is now but distant memory, with almost all of their strength lost, and their ancestral home destroyed, the Valyrians now seek to reclaim their vast legacy, however although they have retained some of their highly advanced technology, they lack the tools to reproduce it quickly; making old Valyrian ship classes and technology a rare commodity. The Valyrians suffer from a chronic addiction to plasma energy, and s a result, combined with their tradition of incest; this causes them to be although intelligent, utterly psychotic and insane.

If anything in my app is ridiculous please tell me :)

OOC: Hello there,Lannyster.
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."

EMPRAH * BRUVA

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Re: Fenway's Empire RP

Post by Professor Fenway » Thu Jul 04, 2013 4:35 pm

Ok, we don't start at zero. We allocate as many points as we wish to each section, to the cap of 220. An average economy would be 50, for example.

You can use backstory from other RP's, they are valid points. This occurs, yes, hundreds of years after those events. When a new leader comes to be of your empire. So that canon is allowed.

EDIT: NEVER MIND

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Re: Fenway's Empire RP

Post by Alduin » Thu Jul 04, 2013 5:22 pm

Empire Name: Croatoan Empire

New Leader: Emperor Tiber Croataan The 3rd

Government Type: loose Royal Empire/Dictatorship

Sector: (Which of the four sectors you are in- 1 is upper right, 2 upper left, 3 lower left, 4 lower right): 2

Capital: Croatoa

Currency: (Include conversion to Galactic Credit): Croat (made from dense aluminum) Croat=1.5 standard (good amount of gold/gem in vaults and not many Croats pressed)

Strength Index (Adds up to 220 or less)

Technology:70

Economy:30

Civilian:30

Political:40

Military: 30

Size:20


Short Backstory:
The Croatoan Empire was not officially founded for many years, but was a group of like-minded colonies who elected a supreme leader who would set policies and do anything he wanted basically.
but over time, there were racial tensions, leading to one political party(back then they ran for supreme leader) who declared a cleansing of all "inferior" races, and the breeding of a master race.
this also involved some genetic engineering, resulting in a tall, good looking, strong, and suspicious/somewhat racist race of humans, simply called Croatoans. during this period, the Croatoan Empire was formed, creating what is a utopia to many in the croatoan empire, but to most is somewhat evil. In current times though, they are not very racist but wont let a foreign species onto the planet unless the foreign species get in a large cage and has guns pointed at them.(dont drink the native water)
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Re: Fenway's Empire RP

Post by Tunnelthunder » Thu Jul 04, 2013 10:35 pm

Empire Name:The Imperial Covenant of the San and Olmec Systems

New Leader:Grand Emperor Trek II

Government Type:Joint Imperial Republic

Sector: 3 lower left

Capital:Tayasal

Currency: (Include conversion to Galactic Credit)Pacer .5 of Galactic Credit

Strength Index (Adds up to 220 or less)

Technology:10

Economy:50

Civilian:80

Political:45

Military:20

Size:15


Short Backstory:A new empire forged through painstaking treaties and war The Imperial Covenant of The San and Olmec Systems was created after years of various small wars with each other and within their own empires' borders. They were united by Trek's great grand father, a San general at the time. He lead a coup on two fronts against both groups and with support from other generals and political assets on both sides over through the former Olmec council and San King. The empire was then forged as Trek's grand father helped create a new political system based on electing the council and emperor for each system who would then run the systems under the Grand Emperor and his council, who were elected again by the people. This leads to the still standing system which has allowed the people of The Imperial Covenant of the San and Olmec Systems to flourish.

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