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GOLEM: The Odyssey

Posted: Mon May 13, 2013 6:55 am
by Julo
This is my first role-play, that I submit, so don't expect the best.

Backstory:
Spoiler:
Distress signal!
The Council of the United Galaxy (CUG) has received a signal from the Forces of Order (FO), to help them out in an other galaxy.
They have to protect the galaxy Hibrana against the Forces of Chaos, because they want to turn the galaxy into a chaos galaxy, a place where the laws of physic do not apply
and normal life can't exist.
The FO gave the CUG the technology to jump to that galaxy, by using an enormous jump gate, that uses a sun as energy core. They also gave them a construction plan, that has the information to build a frigate sized ship, that is basically a flying energy source with an energy emitter. The CUG built the ship and now they want to transport it to Hibrana.

Flight officer: We will arrive at the jump gate in 10 minutes and then jump after one minute.

Admiral Aram looked up and said: "Thanks, as you were!"
The Star of Jenind was the fastest carrier that the fleet had, big enough to defend itself, but small enough to not attract attention.
And of course big enough to carry the GOLEM, the mobile generator of the "Forces of Order", a mysterious machine.
After 10 minutes, the carrier arrived 1 km away from the gate.

Admiral Aram: Full speed, we have to get to the gate.

Suddenly an alarm activated, detection alarm.

Admiral Aram: What is going on?

Detection officer: An energy field right in front of us.

Admiral Aram: Stop the engines, full thrust backwards.

A quake went through the ship.

Flight officer: We have stopped.

Detection officer: We are still going towards this thing, wait revision, it is coming towards us.

Flight officer: We are on max power backwards

Detection officer: Behind us, another energy field, only 200 meters away.

Admiral Aram: Damn it, sidestep, right turn.

Detection officer: The fields are turning into a bubble around the ship.

Admiral Aram: What do the fields cause?

Flight officer: We are accelerating with an impossible rate.

Detection officer: Maybe it's the gate, that is transferring us.

Admiral Aram: Maybe, but let's play it safe. Battle stations, alarm phase one.

After 2 hours the Star of Jenind "arrived" and the field disintegrated.

Admiral Aram: Where are we?

Nav. officer: In Hibrana, but nearly 500 lightyears away from the point, that we were supposed to jump to.

Suddenly 100 ships warped in and immediately attacked the carrier.
The shields were on 0% after five seconds and the enemies were reloading their main weapons.

Admiral Aram: Everybody leave the ship, follow the escape scenario Delta.
Officer Keith, take the GOLEM and get out of here and tell the chief officer, that he will fly the jump frigate.


Keith affirmed and ran to the GOLEM, he also called the chief officer and told him, what the admiral said.
He started the GOLEM right after the jump frigate started, and flew with it. Shortly before the frigate jumped, the carrier exploded.

The small "fleet" came out of the jump bubble 5 lightyears away.
Only a few ships survived, but Keith hoped that they would be enough to come to the target location.
Now it's up to you, here are the application rules:

Application

Name of the ship:

Ship class (nothing bigger than a frigate or pinnace):

Minimum crew to operate:

Maximum crew capacity:

Main weapon (No OP please)

Secondary weapons: (Also no OP)

Special abilities (tractor beam, defense drones, 100 km jump drive, etc.):

Name of the captain:

Captain Race (and Background, not necessarily needed, but recommended):

Picture of the ship:

Rules:
1: No interstellar travel without the jump frigate. (That's why it called JUMP frigate)

2: No godmodding

3: You are where you are, that means you are not automatically where the action is, you do not even know about it, until somebody transmit it to everybody.

4: No "yay we found a gigantic dreadnought that is still working and we can fly it" or "oh god there is an alien race that insta-kills us", if you want to change the story dramatically, please PM me.


My application:
Application

Name of the ship: GOLEM

Ship class (nothing bigger than a frigate or pinnace): Energy frigate

Minimum crew to operate: 5 (one of them has to be biologically connected with the ship.

Maximum crew capacity: 20

Main weapon (No OP please): High power energy beam, a very strong weapon, but the ship cant move while using it.

Secondary weapons: (Also no OP): A few anti-fighter turrets.

Special abilities (tractor beam, defense drones, 100 km jump drive, etc.): The energy beam can be used to power external aggregates(shield generators, jump gates,etc.) if they have a special interface.

Name of the captain: Keith Kummel, (yes the Keith Kummel from the Squad level RP, this plays a few years after it)

Race and Background: Aquarian in a robot body. He came to the fleet, because he got ranked up and he is the only one who can fly the GOLEM, as his mind can be connected with the ship.

Picture of the ship:
Image


The chief officer is Fen or any other moderator

Ship ideas: Fighters, Bombers, Scouts, Engineers (for repairs), missile pinnace (bigger bomber), attack pinnace (bigger fighter), any other ship ideas of you.

The jump Frigate needs fuel to jump and can resupply crews with food and water for 2 weeks. After that time we have to find food on planets or other ships/stations (and yes the galaxy is populated).

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 10:46 am
by Crash Override
Name of the ship: Darkstar stealth frigate

Ship class (nothing bigger than a frigate or pinnace): Stealth Frigate /Scout frigate

Minimum crew to operate:
10

Maximum crew capacity:
200
Main weapon (No OP please)
1 x Small Long Range Hadron Cannon
1 x 150mm kinetic autocannon
Secondary weapons: (Also no OP)

GARDIAN system
Spoiler:
A starship's General ARea Defense Integration Anti-spacecraft Network (GARDIAN) consists of anti-missile and anti-fighter laser turrets on the exterior hull. Because these are under computer control, the gunnery control officer needs to do little beyond turn the system on and designate targets as hostile. Since lasers move at light speed, they cannot be dodged by anything moving at subluminal speeds. Unless the beam is aimed poorly, it will always hit its target. In the early stages of a battle, GARDIAN fire is 100% accurate. It is not 100% lethal, but it doesn't have to be. Damaged fighters must break off for repairs.GARDIAN lasers typically operate in infrared frequencies. Shorter frequencies would offer superior stopping power and range, but degradation of focal arrays and mirrors would make them expensive to maintain. Most prefer mechanical reliability over bleeding-edge performance where lives are concerned
LONG RANGE HADRON CANNON
Spoiler:
A special kind of artillery cannon. Acellerate a group of hadrons [heavy particles] creating a long range "beam" cannon capable of bypassing certain types of shield [Minus kinetic shields] . Can cut any hull in two and is very potent,but is limited to 2 shoots in 24h because the magnetic barrel needs a severe cooldown
JAVELIN torpedoes
Spoiler:
The Javelin is an experimental close-assault weapon consisting of paired disruptor torpedo tubes bolted or magnetically "slung" onto the ship's exterior armored hull. The torpedoes are fired on converging trajectories, detonating in a precisely timed sequence that allows the dark energy emitted by their warheads to resonate, magnifying the resulting space-time warp effects and literally shredding the target apart.
Special abilities (tractor beam, defense drones, 100 km jump drive, etc.):
A advanced cloacking device based in dark matter manipulation

"PHASE" JUMP DRIVE
Spoiler:
The Phase jump drive is a newly created tech and is still a prototype. Basically,this interfere with the usual dark matter in space,creating a "hole" were it can jump. However,the nature of this rifts are still in phase of tests. This grant this ship the hability to jump small distances. There are drawbacks : First,we have to use extense cauculations before a jump,because we have to calculate the position of the planets and matter around the destination[ Cooldown]. Second,the rift is very unstable,being only usable by one ship. Third,this use a particular series of batteries and they need a time to recharge completely before each jump.
NANO REPAIR:
Spoiler:
By diverting nanomachines the Darkstar is capable of producing an impact shield that manifests as a cloud of nanomachines surrounding the hull of the unit. When even a moderate-intensity energy field is applied to the nano-relays, an energy web forms, which can effectively lessen the impact of ballistics on the hull of the Darkstar. The downside, of course, is that the field takes both power and nanomachine resources required to operate the main cannon hadron cannon, rendering the ship unable to fire it while the field was activated. In addition, the powerful energy field degrades the nano-relays over time, limiting the protection to short bursts to avoid complete collapse of the nanomachine system.
Name of the captain: John "Lightspeed" Smith

Captain Race (and Background, not necessarily needed, but recommended):

A Human that formed from the officer academy,has gained experience over the time. Still seen as a "kid",he now captain a ship on his own being condecorated as a promising captain.His abillity at tactical and strategic decisions is remarkable,giving him knowledge in weaponry and fleet tactics.
Have a Crimson Star medal for good service [Given to excelent students. When they go out of the academy,they go out as officer. If you gain this you go out as Captain]

Picture of the ship:Image

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 11:24 am
by Iv121
Ah and I thought you gonna make ships yourselves ... always enjoy new ships and stuff but whatever ...

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 11:28 am
by Julo
Lightspeed, accepted. Nice to have you on board.

IV: You can submit one of your ships or the ships of anybody else, just ask them if they allow it.

(BTW: At the moment I have a small project. Should be done soon)

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 11:46 am
by Crash Override
Iv121 wrote:Ah and I thought you gonna make ships yourselves ... always enjoy new ships and stuff but whatever ...

If you dont like Normandy,use this when thinking in my ship:
Image

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 12:22 pm
by Professor Fenway
Name of the ship: Ragnarov Batte Frigate

Ship class: Heavy Frigate

Minimum crew to operate: 15

Maximum crew capacity: 150

Main weapon:
3x 'Morning Star' 80 mm Railgun
1x 'Helios' Infrared Beam Laser Weapon

Secondary weapons: 2x 'Hornet' Swarm Missile Launchers

Special abilities:

Plasma Net
The Ragnarov is able to 'supercharge' it's normal shields with barriers of plasma. This plasma is able to absorb the energy of incoming shots and return it to the ship for use. Kinetic projectiles are slowed and melted by this web, which is then stopped by the still-functioning, normal shield. This is best used when under heavy energy weapon's fire, as the Net places a heavy strain on the generators.

Ramming
The Ragnarov is able to reinforce the bow of the ship by sliding several armor plates, rearranging the shield, and then accelerating at a fast rate towards an enemy ship. This can cripple, if not destroy, any ships it impacts. However, it leaves the back section of the ship highly vulnerable, and since all energy is directed toward shields and engines, no weapons are operational. If done incorrectly, this can also kill the crew of the ship. A last-ditch maneuver, if you will.

Name of the captain: General J. Fenway

Captain Race: Human. General J. Fenway was recruited for this mission due to his ability to remain calm in situations that would severely strain or break any other captain. In the past, this won him the battle at Horus near the end of the Horus Rebellion. Then, he had been captaining a battleship. It was crippled, no engines, no shields, and no life support. The entire ship was rapidly draining of oxygen, and there were nearly 20 other ships locked onto the battleship. Any other captain would have ordered to abandon ship. Fenway did not. He remained completely calm and ordered a very precise strike on one of the ships. Since the battleship was crippled, they caught them off guard. The explosion of the first sent the remains of the enemy fleet into temporary disarray, during which Fenway was able to snipe off the rest of the enemies with the ship before they had to abandon ship.

Picture of the ship:
Image

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 12:42 pm
by Julo
Fen you are accepted, do you want that your frigate has the jump device?

Also Light, your frigate looks really cool, I have not seen it until now.

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 12:48 pm
by Professor Fenway
Sure, it can have the jump device. It would make sense, given the layout of the ship. Lots of expensive equipment.

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 1:56 pm
by Crash Override
OOC: My frigate could have a "micro jump" device? Its made for stealth recon

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 2:29 pm
by Luna
Name of the ship: Night Terror

Ship class: Combat Frigate

Minimum crew to operate: 15

Maximum crew capacity: 50

Main weapon: 2 Hawk class fighters, 4 Wasp class intercept fighters, 1 Lightning class fighter, 2 Butterfly fighter class drones, 4 Humming Bird intercept class drones. 2 anti ship missiles.

Secondary weapons: 12 Standard missiles

Special abilities: none

Name of the captain: Jamie Anyez (on yez)

Captain Race: Catian

Picture of the ship:
Spoiler:
Image
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Image
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Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 2:41 pm
by Prototype
Name of the ship: Godeye

Ship class: light combat and fighter repair frigate

Minimum crew to operate: 10

Maximum crew: 55

Main weapon
2x twin ion mortars
2x single beam cutter
2x Anti fighter batteries
Plus 2 torpedo tubes, but we currently don't have working torpedoes

Can carry up to 8 AF-15 Wasp or A-144 Phalanx fighters (Phalanxes are severely nerfed, these ones cannot take down an alien mother ship)

Special abilities:
Fighter repair, so can repair anyone's fighters
Can warp

Name of the captain: Sigma

Captain race: NSCD Commander unit

Pictures of ship:
Spoiler:
Image
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Image

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 5:43 pm
by ACH0225
Name of the ship: P-1115 Kotos

Ship class: Frigate

Minimum crew to operate: 15

Maximum crew: 35

Main weapon: NIMBUS cruise missiles, ace fighter squadron(X5).

Secondary Weapon: Anti-fighter turrets(X8), small autocannons(X4)

Special abilities: Heavy Shield- near impenetrable shield for a limited time. Cannot attack.

Name of the captain: Vyyr

Captain race: Strigiforme

Pictures of ship:
Spoiler:
Image

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 6:54 pm
by Phalanx
Application

Name of the ship: UACS Maximus

Ship class (nothing bigger than a frigate or pinnace): Guided Missile Corvette

Minimum crew to operate: 6

Maximum crew capacity: 10

Main weapon (No OP please): Twin Heavy railguns, antimatter charges

Secondary weapons: (Also no OP): 24x ASM-C missiles (Yield: 3.2 Kilotons), 8x light MGs for point defense

Special abilities (tractor beam, defense drones, 100 km jump drive, etc.): Stealth for 2 hours

Name of the captain: Horace Interloper

Captain Race (and Background, not necessarily needed, but recommended): Human, UAC Citizen, good tactical mind.

Picture of the ship: (Click to enlarge)
Image

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 9:55 pm
by Julo
Luna:Accepted

Prototype:Accepted

Ach:Accepted

Phalanx:Accepted

Light: Specify Microjumpdrive (Range n stuff)

Re: GOLEM: The Odyssey

Posted: Mon May 13, 2013 10:08 pm
by Professor Fenway
Wait, Luna's ship has 16 Beam Lasers and 12 Missile Launchers. That's a LOT more weaponry than it should be able to carry. Add the fighters, and you have something that's more of a battleship than a frigate.

I see them on the ship, but the size of it (40 meters by 100 meters) makes it look a lot more like a cruiser or destroyer than a frigate.