Story Arc 2- The Conspiracy
Posted: Thu May 09, 2013 7:56 pm
Starting Story
Welcome, one and all, to Story Arc 2! This is focused on the very story uncovered through the shocking introduction shown to you!
You may ask why this is up and not the normal Contemporary RP. Well, that may not and might never work. Without some sort of guide, it's too hard to control, but too much and it's no longer fun. I am trying to find a balance. Sorry, maybe next time.
So let's give some background. The 'Reset Device' outlined in the end of The Virus essentially deleted all traces of it. It did not, however, reverse any damages. Many people still died, but not nearly as many as was thought. It could be considered akin to a minor civil war. But the fact that it happened remains. It took years to build everything back to its former state.
And in those years, plots have unraveled. Things are being set in motion, the cogs of time turn. Once started, these plans cannot be stopped, for the sheer momentum keeps them going. You can only hop on and see where it takes you.
This is not your typical RP. Yes, you will have control over your respective nations, and yes, you may throw things out there, but this is more than that. There's a story, a guide, something that must be dealt with by the empires. But nobody knows, save few, and everyone suspects.
Rumors have spread, throwing every nation into very tight, tense relations. Welcome to the next Cold War. The sides are not drawn, nobody knows who would come in as allies or enemies, but one thing is certain: The slightest spark could be disastrous. And those sparks are indeed forming.
There is a simple application.
But there are still modulators. Rules. I will list them.
1.) Godmodding. Big one. Avoid like the plague. Do not control other's actions, save for situations where you are given control or in dialogue. In dialogue, attempt to follow the people's way of thought and speaking and such. But this is generally avoided to short blurbs due to the scale of the RP, save internal things.
2.) Overpowering. Big one. All empires are of high strength. Think of this like the cold war. Everyone has nukes/superweapons, everyone knows it. But that alone cannot be a reason to fire everything, so to speak. In a war, you cannot pull massive ships or fleets out of your arse, literally.
3.) Meta-gaming. You cannot be aware, as an empire, of any info not sent to your empire in the RP. If I say a base has super-secret info to another conspirator, then you cannot automatically have or send a spy there. But it opens the possibility of discovery. Therefore, this is best kept another way- keep super-sensitive stuff, like plans for your fellow conspirators, in PM's. Don't discuss tactics in the RP, that's a giveaway and such. If other's don't need to know about it, even if their empires won't know, and it could cause problems, keep it secret.
4.) Unreason. These are large empires, with unknown alliances and such. Think of the domino effect of WWI. You would not declare war on another empire for a silly reason, because chances are, the odds will be stacked against you. Like the Cold War as well. You wouldn't fire the first strike, knowing massive retaliation awaits. You would be subtler, more reasonable.
And one more thing. I am serving as an actual GM this time, deciding stuff. If rules get out of hand, I will step in. Commander Error, if you are willing, you may be a sub-GM. You can enforce rules and such, and decide outcomes like I will. This is for both fairness and plot reasons. Don't be alarmed if stuff happens.
And lastly, welcome to the Conspiracy. Deceive the masses, control the minds of the people, and paint a picture of a benevolent administration. Sweep evidence under the rug. Hide what you don't want shown. Tensions are high, and loose ends may work in your enemies favor. Be cautious, be wary. Everything is out to get you.
CURRENT DIPLOMATIC STATUS
(Empire, Status, and Mood)
NeoRome
Novus Colonia
Strigiforme Empire
Cavnin Nation
NCSD
Eggman Empire
Darkstar Corporation
Taln Protectorate
United Andromedan Colonies
Central Norma Legions
Orion Confederation
CURRENT ALLIANCES (Public)
Spoiler:
You may ask why this is up and not the normal Contemporary RP. Well, that may not and might never work. Without some sort of guide, it's too hard to control, but too much and it's no longer fun. I am trying to find a balance. Sorry, maybe next time.
So let's give some background. The 'Reset Device' outlined in the end of The Virus essentially deleted all traces of it. It did not, however, reverse any damages. Many people still died, but not nearly as many as was thought. It could be considered akin to a minor civil war. But the fact that it happened remains. It took years to build everything back to its former state.
And in those years, plots have unraveled. Things are being set in motion, the cogs of time turn. Once started, these plans cannot be stopped, for the sheer momentum keeps them going. You can only hop on and see where it takes you.
This is not your typical RP. Yes, you will have control over your respective nations, and yes, you may throw things out there, but this is more than that. There's a story, a guide, something that must be dealt with by the empires. But nobody knows, save few, and everyone suspects.
Rumors have spread, throwing every nation into very tight, tense relations. Welcome to the next Cold War. The sides are not drawn, nobody knows who would come in as allies or enemies, but one thing is certain: The slightest spark could be disastrous. And those sparks are indeed forming.
There is a simple application.
There are no power levels, no silly equations, nothing. It would never work, and makes no sense in this.Application wrote: Nation Name
Race (Main population group of the empire)
Ruler (Self-Explanatory)
Diplomatic Status (With other empires- list generals and specifics. If all but one is neutral, say all is neutral save that one guy, who is friend/enemy)
Foreign Policy (How you deal with other nations)
But there are still modulators. Rules. I will list them.
1.) Godmodding. Big one. Avoid like the plague. Do not control other's actions, save for situations where you are given control or in dialogue. In dialogue, attempt to follow the people's way of thought and speaking and such. But this is generally avoided to short blurbs due to the scale of the RP, save internal things.
2.) Overpowering. Big one. All empires are of high strength. Think of this like the cold war. Everyone has nukes/superweapons, everyone knows it. But that alone cannot be a reason to fire everything, so to speak. In a war, you cannot pull massive ships or fleets out of your arse, literally.
3.) Meta-gaming. You cannot be aware, as an empire, of any info not sent to your empire in the RP. If I say a base has super-secret info to another conspirator, then you cannot automatically have or send a spy there. But it opens the possibility of discovery. Therefore, this is best kept another way- keep super-sensitive stuff, like plans for your fellow conspirators, in PM's. Don't discuss tactics in the RP, that's a giveaway and such. If other's don't need to know about it, even if their empires won't know, and it could cause problems, keep it secret.
4.) Unreason. These are large empires, with unknown alliances and such. Think of the domino effect of WWI. You would not declare war on another empire for a silly reason, because chances are, the odds will be stacked against you. Like the Cold War as well. You wouldn't fire the first strike, knowing massive retaliation awaits. You would be subtler, more reasonable.
And one more thing. I am serving as an actual GM this time, deciding stuff. If rules get out of hand, I will step in. Commander Error, if you are willing, you may be a sub-GM. You can enforce rules and such, and decide outcomes like I will. This is for both fairness and plot reasons. Don't be alarmed if stuff happens.
And lastly, welcome to the Conspiracy. Deceive the masses, control the minds of the people, and paint a picture of a benevolent administration. Sweep evidence under the rug. Hide what you don't want shown. Tensions are high, and loose ends may work in your enemies favor. Be cautious, be wary. Everything is out to get you.
CURRENT DIPLOMATIC STATUS
(Empire, Status, and Mood)
NeoRome
Spoiler:
Spoiler:
Spoiler:
Spoiler:
NCSD
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Central Norma Legions
Spoiler:
Spoiler:
- United Equestrian Coalition-
__________________
Eggman Empire
Cavnin Nation
- United Galactic Conglomerate
__________________________
Darkstar
Central Norma Legions
United Andromedan Colonies
Orion Confederation
- Strategic Defense Initiative
__________________________
Strigiforme Empire
NeoRome