Sector SB-128

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Sector SB-128

Post by Professor Fenway » Thu Dec 06, 2012 10:27 pm

Sector SB-128 is a secluded sector, consisting of about 80 stars. Each has a varying amount of planets.

The backstory? After the third Pan-Galactic war, the sector was nearly devastated. Radioactive ruins of former cities plagued nearly every world, and technology not only abruptly stopped, but it retrograded about 500 years.

Fast forward 100 years. Most planets have healed from the destruction seen. The war has faded, becoming a sort of myth. Ruins have been built over and forgotten. And people thrive on some worlds, each many light-years apart, unaware of each other. Technology remains to that of the Industrial Era, until recent excavations find forgotten technology.

Now these well-established civilizations once again have access to space, beginning with the basic-concept FTL Warp drive. They are still unaware of each other.

Rules:
Tech is not super-advanced, but not primitive either. Nothing too extravagent.

We start on one planet, and then expand. I will keep a log of current empire status', like number of systems, and their names, fleet sizes, etc. Make sure to update these when they change!

I am the Dungeon Master, so anything I say goes. However, this is only for extreme situation stuff, so I won't be dictating everything. I'm participating too, and I won't be horrible!



Other stuff:

Not allowed: Alduin/Emperor Revan (You can kick me out of yours)
Flaming
Spamming posts (Like doubleposting- I will determine)
Hating on the thread
Off-Topic
Unoriginal races (Like Star Wars!)
Fantasy Stuff
Borg Cubes (And other geo-metric shapes)

Essential: ACHO225
Creativity
Willingness to lose
Rule-Following



Empire Format
Faction Name:
Gov't Type:
Current Leader:
Population
Corruption level: (1-10)

Military size (personnel):
Military capability (overall, 1-10):
Spacecraft:
Ground Forces:

For new planets and starting ones
Planet type:
Habitability: (1-10)
Major Resources:
Major Features:

Error
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Re: Sector SB-128

Post by Error » Fri Dec 07, 2012 10:33 am

Faction Name: Maredian Federation
Gov't Type: Democratic Federation
Current Leader: Sir Samuel Vimes***
Tech level*: 5:6
Corruption level**: 2

Military size (personnel): 25,000
Military capability (overall, 1-10): 5
Naval Ships: 4 frigate, 1 cruiser
Ground Forces: 20,000

*Tech level: Civilian:Military. 1-10.
**Corruption level: Gov't susceptibility to bribery. 1-10.
***Technically His Grace the Duke of Maredia and Dominions Sir Samuel Markus Vimes II.
Don't say it to his face.
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Re: Sector SB-128

Post by Richard_cypher » Fri Dec 07, 2012 11:55 am

I agree this didn't fit the RP first time around. Made some changes.

Faction Name: Imperial Order
Gov't Type: Dictatorship
Current Leader: Grand Master Nelson
Population: 900 thousand
Corruption level: 2

Military size (personnel): 10,000 It should be around 2.4 million. population *.4%(half of us enlistment rate due to peace times)
Military capability: 5 (world is at peace )
Spacecraft: Colonization ships
Ground Forces: mechanized infantry (developed because of toxic/hazardous landscape,It's basically a glorified/armored hazmat suit.)

Hagara
Planet type: mostly volcanic
Habitability: 6 (milestones would be helpful)
Major Resources: aluminum, diamonds, gold, nickel, lead, zinc, and copper (by product of volcanic activity http://volcano.oregonstate.edu/book/export/html/170)
Major Features: Large amounts of volcanic activity (atmosphere is constantly full of ash clouds) sensors are greatly effected.

Background:
after a long and bloody civil war over dwindling water supply and food supplies the Honorable leaders of the Imperial Order triumphed over the cowardly. During the war a submarine discovered a submerged ship (the planets population originated on the ship). At first it was thought to be an enemy facility but investigations proved otherwise. Science teams were brought in to investigate it. Most of the ships systems were destroyed beyond repair, but they did recover one important piece of technology, The ships FTL drive. The ship also had a docking bay with damaged ships. They were reverse engineered and gave the Imperial Order the edge needed to win the war. Now they dream to fly to more hospitable worlds.

yay math:
okay, time for me to go total nerd. So my people came from a crashed ship. Air craft carrier The USS George H.W. Bush has 5680 personnel on it. I used it's population as a starting point for my population calculations. Assuming it was in battle and about to crash land i thought that about 1500 survivors was a good starting point. At 3% population growth (the usa has 22% but a planet this uninhabitable would have a low growth rate) and a death rate of 16.5 per thousand (Russia's mortality rate 2nd highest) the population would be 4.6million if compounded annually. I then tossed in a number of random events that cut the population down to 3,494,289. A good point was brought up too. that the first X amount of years would result in a pure decline of population due to lack of shelter and other things. This decreased pop to around 2million if i remember correctly.


It would take 100 years to reach 5680, 143 years to reach 10 thousand, 315 years to reach 100 thousand, 486 to reach 1 million, 600 years to reach 4,618,695.


=pop + (pop*0.03) - (pop/1000*16.5)
Last edited by Richard_cypher on Sun Dec 09, 2012 12:14 pm, edited 5 times in total.

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Re: Sector SB-128

Post by Julo » Fri Dec 07, 2012 2:26 pm

Faction:
Julo space federation

Government:
Collective intelligence

Leader:
Everybody a bit

Population:
400 million Aquans
500 million Crasarians

Land mass:
10% (the planet is frozen, we live under the ice in the ocean beneath it)

Fleet:
1x science vessel
3x colonization vessel
4x escort
50x logistic vessel

Physical information:
[url]http://futurecraftforums.tk/forum/viewtopic.php?f=17&t=60[/url]
Last edited by Julo on Sat Dec 08, 2012 1:25 am, edited 1 time in total.
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Re: Sector SB-128

Post by Professor Fenway » Fri Dec 07, 2012 3:14 pm

OOC: I decided to remove the tech tree, seeing as it was a bit lengthy and not concise. I'll state the general tech era though.

Industrial Space

Notable techs: FTL drive (recovered tech) electricity, moderate ballistic weapons, basic materials (Steel, no composites), Gravitic Drives (Recovered tech). Around WWI era stuff.

Julo: Denied. A bit too extravagent. Cut down on ships, since technically your civilization just got into space.

Richard: Denied. Too extravagent, history doesn't match RP, too much people.

Population would generally corrospond to about 300-800 million total, based on the time period that passed and growth rate.

Error is accepted. In fact, I'll adopt his application scheme with some minor alterations. He is a figure of balance.

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Re: Sector SB-128

Post by Ivan2006 » Fri Dec 07, 2012 4:00 pm

Julo wrote:Faction:
Julo space federation

Government:
Collective intelligence

Leader:
Everybody a bit

Population:
400 million Aquans
500 million Crasarians

Land mass:
100% (the planet is frozen, we live under the ice in the ocean beneath it)

Fleet:
1x science vessel
3x colonization vessel
4x escort
50x logistic vessel

Physical information:
[url]http://futurecraftforums.tk/forum/viewtopic.php?f=17&t=60[/url]
Normally, if a planet is frozen, land mass counts are determined by what is beneath the ice.
For example, on earth the northern polar cap is not consisered land mass, because underneath the ice, there´s water, but the southern polar cap is considered land mass, because it´s ice on top of a continent.
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Re: Sector SB-128

Post by Alduin » Fri Dec 07, 2012 4:28 pm

Professor Fenway wrote: Not allowed: Alduin/Emperor Revan (You can kick me out of yours)
I claim racism against dragons
and with that, i am gone
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Re: Sector SB-128

Post by Prototype » Fri Dec 07, 2012 4:35 pm

Crew of Tormentor EH-7

Crew consisting of NSCD biomechs, whose ship collided with an asteroid, 60% of the crew escaped in the pods, the remaining 40% remained on the ship, their fate unknown.

Size of survivors: 952 total, 142 damaged

Leaders: SWO H7-alpha, Col E9-theta

Survivors have landed at planets surface, a significant portion are damaged.

Numbers are small, but the biomechs are generally more capable than most organic species, meaning they can just about support themselves and care for damaged without outside assistance, but they have little hope of rescue.

Could this fit in somewhere?

I know this isn't an empire, but I can't really fit my normal empire here, so I am throwing in a group of survivors, who, once
they have stabilised themselves, will start creating a civilisation from scratch, which could be an interesting thing to try. That and I prefer using small groups instead of huge empires for RPs such as this
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Re: Sector SB-128

Post by cats » Fri Dec 07, 2012 8:31 pm

Alright, I go now.

Faction: The Forgotten; Gerengi Republic (small Gerengi colony, marooned after the war)
Govt: Loose socialist republic
Leader: Ggatul Vermachi (High Admiral)
Population: 1,205,000*
Corruption: Low- small population makes for smooth government operations.

Military size:100,000
Capability: 3/10. Very good for such a small force, though they were not completely devastated during the war and were able to salvage much of their craft, rediscovering much of their tech, in the past 100 years.
Spacecraft: Several left over from the old war, rebuilt in the last century
Ground forces: 30,000 infantry, A few hundred operable Mechs and tanks

Planet: Kabil, three of it's moons.
Habitability: 6
Major Resources: Large titanium and aluminum deposits, native crops and livestock.
Major Features: Hot, rocky, mountainous, wet.. Several small oceans and numerous seas. Terrestrial and marine life do quite well.

*Much of the population is old enough to remember the Great War.
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Re: Sector SB-128

Post by Julo » Sat Dec 08, 2012 1:24 am

Julo wrote:Faction:
Julo space federation

Government:
Collective intelligence

Leader:
Everybody a bit

Population:
400 million Aquans
500 million Crasarians

Land mass:
10% (the planet is frozen, we live under the ice in the ocean beneath it) After drastical climate changes the water first raised
and then it began to freeze.

Fleet:
1x science vessel
3x colonization vessel
4x escort
50x logistic vessel

Physical information:
[url]http://futurecraftforums.tk/forum/viewtopic.php?f=17&t=60[/url]
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Re: Sector SB-128

Post by Richard_cypher » Sat Dec 08, 2012 1:45 am

Okay, made some major changes and picked numbers that went with the rp instead of math.

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Re: Sector SB-128

Post by cats » Sat Dec 08, 2012 1:52 am

Richard_cypher wrote:Okay, made some major changes and picked numbers that went with the rp instead of math.
Everyone in the sector was devastated, completely wiped off the map. Except for the few that survived underground. Not much breeding can be done in a century.
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Re: Sector SB-128

Post by Chairman_Tiel » Sat Dec 08, 2012 1:53 am

Well, unless you're a rabbit.
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Re: Sector SB-128

Post by Richard_cypher » Sat Dec 08, 2012 2:11 am

this was 3% which is miniscule population growth and even if i nerf the first 20 years, it will be around 2 million.

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Re: Sector SB-128

Post by Professor Fenway » Sun Dec 09, 2012 11:35 am

OOC: Catsonmeth and Prototype accepted.

Richard, seems a bit odd. I say population for most would hover around 1-2 million, since if 99.9% of Earth's population was killed (Essentially the outcome of the war), there would still be about 7 million people. I'd say population hovers around 1-2 million.

BTW, corruption level is the government's corruption. As in, leeching from citizen accounts, supceptability to being bribed, etc. A score of 10 means the government constantly takes things for itself, does little work, caters to the highest bidder, etc. While a score of 1 means every action is only for the advance of the civilization, and bribery is nonexistant, and the government works for all

BIC:
Faction Name: NeoRoman Dominion
Gov't Type: Dictatorship
Current Leader: Hierarch Fenway
Population: 2 Million
Corruption level: (1-10) 4 (Below Average- Occurs occasionally)

Military size (personnel): 110,000
Military capability (overall, 1-10): 7 (Able to hold it's own but not up for extremely tough enemies)
Spacecraft: 2 Sensor Ships for exploration
Ground Forces: 50,000 personnel, assorted tank, artillery, and infantry battalions.

Planet- Duran
Planet type: Terrestrial, 5% water (No Sea-Water)
Habitability: (1-10) 8
Major Resources: Large exposed titanium deposits, Large iron deposits, Uranium Deposits.
Major Features: Large mountain ranges, deep chasms, Geothermal Steam Sources, Wide open plains.

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