Page 1 of 2

Futurecraft game design studio!

Posted: Mon Mar 11, 2013 3:22 pm
by Ivan2006
I got the Idea from the "If you could create your own game"-topic in the games section.
Let´s imagine a Futurecraft MMO with a lot of features and factions from our RP.
Rules:
  • NO NSFW or other content that posting pics of would be against the forum rules.
    Assume you instantly get 10k players when the game is launched.
    Assume everyone playing it has quantum processors in their computers and a 10TB/s internet connection.
    Assume you have an AI helping your team code the game.
    Stick to the stuff provided by the RP-factions. It´s enough.
    The ones from the old RP count as well.

Re: Futurecraft game design studio!

Posted: Mon Mar 11, 2013 3:27 pm
by Luna
What?

Re: Futurecraft game design studio!

Posted: Mon Mar 11, 2013 4:11 pm
by Chairman_Tiel
CatsVsNinjas wrote:What?

Re: Futurecraft game design studio!

Posted: Mon Mar 11, 2013 4:48 pm
by Professor Fenway
I understand.


We begin by coding a core engine from scratch in C, using custom libraries and root trees in order to facilitate incredibly accurate simulations, physics, and such.

Re: Futurecraft game design studio!

Posted: Mon Mar 11, 2013 6:27 pm
by Luna
Professor Fenway wrote:I understand.


We begin by coding a core engine from scratch in C, using custom libraries and root trees in order to facilitate incredibly accurate simulations, physics, and such.
What?

Re: Futurecraft game design studio!

Posted: Mon Mar 11, 2013 6:30 pm
by cats
CatsVsNinjas wrote:
Professor Fenway wrote:I understand.


We begin from scratch using trees to facilitate and such.
What?

Re: Futurecraft game design studio!

Posted: Mon Mar 11, 2013 6:54 pm
by Tunnelthunder
Hi
................
Bye

Re: Futurecraft game design studio!

Posted: Mon Mar 11, 2013 10:05 pm
by Professor Fenway
After perfecting the core engine, we begin constructing the graphics engine. The AI suggests we use scalar fields for most of the rendering, and we implement this into our model.

Re: Futurecraft game design studio!

Posted: Tue Mar 12, 2013 2:56 am
by Prototype
Professor Fenway wrote:After perfecting the core engine, we begin constructing the graphics engine. The AI suggests we use scalar fields for most of the rendering, and we implement this into our model.
Image

Re: Futurecraft game design studio!

Posted: Tue Mar 12, 2013 7:31 am
by Professor Fenway
Not intelligent enough to know what's going on? Let me explain then...

-This is a RP where we code our MMO futurecraft game, launch it, then compete for money with everyone else who launched it.

Re: Futurecraft game design studio!

Posted: Tue Mar 12, 2013 8:19 am
by Chairman_Tiel
omg i am beta test!!111! pls i b gud :) :) :) :) :D :D :D C: c: c: c:

Re: Futurecraft game design studio!

Posted: Tue Mar 12, 2013 11:45 am
by Tunnelthunder
I am tiel please stop going off topic.

Re: Futurecraft game design studio!

Posted: Tue Mar 12, 2013 11:46 am
by Ivan2006
Professor Fenway wrote:Not intelligent enough to know what's going on? Let me explain then...

-This is a RP where we code our MMO futurecraft game, launch it, then compete for money with everyone else who launched it.
No.
We pretend adding features to a game.

Re: Futurecraft game design studio!

Posted: Tue Mar 12, 2013 11:48 am
by Tunnelthunder
I add hippos on rocket packs as tour guides and mounts for paying players.

Re: Futurecraft game design studio!

Posted: Tue Mar 12, 2013 1:59 pm
by Chairman_Tiel
I added in portable blackhole tactical nuke launchers for people who pay 5 bucks for premium.