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FC TT RPG
Posted: Sat Oct 18, 2014 12:09 pm
by cats
How would you guys like an FC RP with things like legitimate rules and dice? I've been thinking about putting together something similar to a tabletop RPG for a while and I wanted to get some feedback and ideas before I start.
Re: FC TT RPG
Posted: Sat Oct 18, 2014 12:14 pm
by Iv121
Try to play it in your head for a while, how its gonna look like. Keep in mind that in real D&D everything happens almost real time, no delay, freedom of conversation and doing stuff on a whim, here if you gonna do it this way it will take ages to process ONE turn.
Re: FC TT RPG
Posted: Sat Oct 18, 2014 12:58 pm
by Vinyl
Iv, you assume it'll be via posts. While I'm not saying it couldn't or won't be, there's just the very real possibility it won't.
Re: FC TT RPG
Posted: Sat Oct 18, 2014 1:39 pm
by cats
That's one of the larger obstacles. If it's turn-by-turn, then it'll take too long; if it's free-post, interaction and continuity will be less than optimal.
Re: FC TT RPG
Posted: Sat Oct 18, 2014 1:55 pm
by Error
Alternately, turn based posting is possible, sort of.
GM posts "Turn X, everyone can do X actions". Everyone posts (once) with their actions. GM rolls dice and such as required, posts results, repeat.
Slow, but barring get-togethers in roll20 or summat, it's the best we can effectively do.
Re: FC TT RPG
Posted: Sat Oct 18, 2014 2:00 pm
by cats
Well, most people only post once, maybe twice per day anyway. It doesn't really need to be in any particular order.
Re: FC TT RPG
Posted: Sat Oct 18, 2014 2:04 pm
by Prototype
I tried it with a one post per every two hours limit before. Things worked ok, but there's probably a better way of doing things.
Re: FC TT RPG
Posted: Sat Oct 18, 2014 8:24 pm
by Shadowcatbot
Id be up for it depending on the method of communication.
Re: FC TT RPG
Posted: Sun Oct 19, 2014 11:56 am
by Tell
I don't go in here often (once every three weeks?) but this does sound cool.