Re: "WE" discuss RPs
Posted: Sat Sep 13, 2014 12:57 pm
Error, shut up, the grown up and the teenager are talking.
OFC if you dont do it in an organized way its gonna be a pain hence you got the OP page with the stats on it, no need to remember anything, you just go there and see it all. For the GMs it might be a bit of a hassle however this will save you, the GM, a lot of hassle in the future when it will come to combat, you have good tools at your disposal to go TOGETHER with your writing, not IN PLACE of it, they ease up the job for everyone in the long run.Iv121 wrote: "We don't want to sit down and calculate and keep track of stuff and do this and do that and do blahblahblah". But lets think about it for a moment, is it that hard ?
Is it that hard to write down some simple numbers on the front page ? To make 1 + 1 when you "make your fleet bigger" or stuff ? You do all of it anyway, if you want to be part of an RP you need to note when ppl build something, make a move do a thing. You pretty much already do 90% of the job, all that is left for you is to call things by their name and say that when you built yet another cruiser (with a name that doesn't tell a single damn thing to the person who reads it) you added +1 to your fleet stat, not only it is a much quicker, time saving and informative way to say the same thing, the fact your fleet stat is now 10 actually means that in TWO CHARACTERS, '1' '0', you keep track of 10 paragraphs that describe the construction of 10 ships.
Iv121 wrote:
"But Iv RP is all about writing a story and shit" well what prevents you from writing the same story ? You just add 1 sentence above it "fleet +1" that makes everyone's job easier, the story is still there.
Iv121 wrote:OFC if you dont do it in an organized way its gonna be a pain hence you got the OP page with the stats on it, no need to remember anything, you just go there and see it all. For the GMs it might be a bit of a hassle however this will save you, the GM, a lot of hassle in the future when it will come to combat, you have good tools at your disposal to go TOGETHER with your writing, not IN PLACE of it, they ease up the job for everyone in the long run.Iv121 wrote: "We don't want to sit down and calculate and keep track of stuff and do this and do that and do blahblahblah". But lets think about it for a moment, is it that hard ?
Is it that hard to write down some simple numbers on the front page ? To make 1 + 1 when you "make your fleet bigger" or stuff ? You do all of it anyway, if you want to be part of an RP you need to note when ppl build something, make a move do a thing. You pretty much already do 90% of the job, all that is left for you is to call things by their name and say that when you built yet another cruiser (with a name that doesn't tell a single damn thing to the person who reads it) you added +1 to your fleet stat, not only it is a much quicker, time saving and informative way to say the same thing, the fact your fleet stat is now 10 actually means that in TWO CHARACTERS, '1' '0', you keep track of 10 paragraphs that describe the construction of 10 ships.
Iv121 wrote:
"But Iv RP is all about writing a story and shit" well what prevents you from writing the same story ? You just add 1 sentence above it "fleet +1" that makes everyone's job easier, the story is still there.
So is writing down a string of numbers, reading a string of numbers, thinking about a string of numbers, and using a string of numbers.ACH0225 wrote:remembering even the simplest strings of numbers is beyond the level of effort I will commit.
ACH0225 wrote:I also feel that numbers cannot express the variety of ideas that the written word can; saying a fleet with composition X beats fleet Y because of formula Z is boring, and entirely predictable. Even if you were to write interesting text, you would still be able to predict the outcome with near certainty. Word ERPs allow someone to think outside the box, metaphorically, and consider factors numbers cannot predict, like the hesitation of an individual gunner, or the skill of an admiral, ect ect.
OFC if you dont do it in an organized way its gonna be a pain hence you got the OP page with the stats on it, no need to remember anything, you just go there and see it all. For the GMs it might be a bit of a hassle however this will save you, the GM, a lot of hassle in the future when it will come to combat, you have good tools at your disposal to go TOGETHER with your writing, not IN PLACE of it, they ease up the job for everyone in the long run.Iv121 wrote: "We don't want to sit down and calculate and keep track of stuff and do this and do that and do blahblahblah". But lets think about it for a moment, is it that hard ?
Is it that hard to write down some simple numbers on the front page ? To make 1 + 1 when you "make your fleet bigger" or stuff ? You do all of it anyway, if you want to be part of an RP you need to note when ppl build something, make a move do a thing. You pretty much already do 90% of the job, all that is left for you is to call things by their name and say that when you built yet another cruiser (with a name that doesn't tell a single damn thing to the person who reads it) you added +1 to your fleet stat, not only it is a much quicker, time saving and informative way to say the same thing, the fact your fleet stat is now 10 actually means that in TWO CHARACTERS, '1' '0', you keep track of 10 paragraphs that describe the construction of 10 ships.
Iv121 wrote:
"But Iv RP is all about writing a story and shit" well what prevents you from writing the same story ? You just add 1 sentence above it "fleet +1" that makes everyone's job easier, the story is still there.
Ah ? I totally lost your point there, you seem to go too far from the question anyway, we talk about the RP not pipes (Yeah I get its just an example however it leads to god knows where ...)Vinyl wrote:@Before ACH came in
All I'm trying to do is bridge a gap and dissect an Iv.
Anyways, let's go back to our pipe example.
If I'm understanding you correctly, and filling in the gaps your wording has left, you find that "Well to prevent the pipe from leaking we will close the walve" is a suitable answer and will serve as a fix until the problem is rooted.
Let's assume this is a special pipe that requires an expertise to correct, and that the answerer is the expert. When the person with the problem asks the expert for an answer, and they give an answer that the one with the problem knows won't work, and they know this from what they've gleaned on the subject of pipe repair, but the expert is adamant in giving the same answer and become enraged when the person with the problem keeps asking them the same damn question, the expert finally tells the person that the valve is a temporary solution, and will ultimately need to replace the pipe. The person then asks the expert why they didn't just tell them that in the first place, and that the valve was irrelevant in the actual solution.
We can apply this by you, instead of simply giving the same answer to the same question, the counterpart of the valve fix, and give the pipe fix instead.
Number RPs are boring, just like regular numbers.ACH0225 wrote:I also feel that numbers cannot express the variety of ideas that the written word can; saying a fleet with composition X beats fleet Y because of formula Z is boring, and entirely predictable. Even if you were to write interesting text, you would still be able to predict the outcome with near certainty. Word ERPs allow someone to think outside the box, metaphorically, and consider factors numbers cannot predict, like the hesitation of an individual gunner, or the skill of an admiral, ect ect.
It leads back to the issue at hand, as I pointed out in the last sentence.Iv121 wrote:Ah ? I totally lost your point there, you seem to go too far from the question anyway, we talk about the RP not pipes (Yeah I get its just an example however it leads to god knows where ...)
Vinyl wrote:We can apply this by you, instead of simply giving the same answer to the same question, the counterpart of the valve fix, and give the pipe fix instead.