Requesting merge with Fellowship of the Cubes thread, we don't need two threads for this.
Re: Creepers & Stuff
Posted: Sat Jul 26, 2014 11:18 pm
by Shadowcatbot
Professor Fenway wrote:Requesting merge with Fellowship of the Cubes thread, we don't need two threads for this.
Denied. Requesting lock/deletion of other thread.
Re: Creepers & Stuff
Posted: Sun Jul 27, 2014 3:02 pm
by Shadowcatbot
What only Viynl made a char? Wheres the rest of you *? DAYNL ERROR GET YOUR FAT GREASY NEARD BUTTS IN HERE NOAW.
Re: Creepers & Stuff
Posted: Sun Jul 27, 2014 3:18 pm
by Error
Atton Malto, chaotic neutral halfling monk.
'Scuse while I go read that thing again, in depth.
Re: Creepers & Stuff
Posted: Sun Jul 27, 2014 3:22 pm
by Archduke Daynel, PhD
Yeah, sure, I'll make a char once that damn PDF file starts loading.
..which, now that I actually gave it more than just a minute to load, it actually started doing. So yeah I will probably maybe perhaps have some sort of char for you sometime soon.
Re: Creepers & Stuff
Posted: Sun Jul 27, 2014 3:58 pm
by Shadowcatbot
Jesse all you are going to be short.
Anyway making character sheets now, Viynl I assume you want olidimarra as your god since he is the only chaotic neutral god.
Re: Creepers & Stuff
Posted: Sun Aug 03, 2014 9:28 pm
by Shadowcatbot
Here the randomly rolled stats for you guys and you need to choose your skills and whatnot:
Skill help:
Spoiler:
Your skills are talents you have picked up in the course of your adventuring days. Selecting skills allows you to perform tasks or become better at certain actions. Each class has traits that make them better at some skills and worse at others. For example, rogues have a wide variety of skills to draw on, while a fighter focuses on a narrower range of skills.
There are two types of skills you can select. These are your native class skills (green), the ones that you can learn easily. The second is called cross-class skills (white), which are harder to learn and require two skill points for each new rank (or advancement) in the skill.
Skills are further broken into Trained and Untrained categories. An untrained skill is one that anyone can use even without skill ranks. A trained skill, to be used, requires at least one skill rank. Trained skills are marked with (T) and untrained skills with an (UT).
A character has a max number of skill points that he/she may put into a skill. You may put up to three skill ranks plus your total level into native skills. Cross skills can have half this number.
Vinyl:
Spoiler:
(Your skill)(points above/below average person)
Strength 5 (-3) You can barely hold your pack
Dexterity 8 (-1) Your movements are slower then average
Constitution 13 (+1) You have a stronger then average will
Intelligence 16 (+3) You are a very intelligent person!
Wisdom 11 (0) You have average wisdom
Charisma 17 (+3) You are a very likeable person!
(Your skill)(points above/below average person)
Strength 17 (3) Your muscles bulge from size
Dexterity 16 (3) Your movements are fast and quick
Constitution 10 (0) Your will is average
Intelligence 12 (1) Slightly above average
Wisdom 9 (-1) Less wisdom then average
Charisma 7 (-2) Your an angry little man
Strength 13 (+1) Your stronger then average
Dexterity 13 (+1) Your quicker then average
Constitution 14 (+2) Your will is much tougher then average
Intelligence 10 (0) Average smarts
Wisdom 10 (0) Average wisdom
Charisma 7 (-2) Grumpy man with sharp stick
Daynel you can choose a different char type if you want now, But the only reason I didnt make you a wizard for LoTR style adventure is because the magic rules deserve a book in themself.