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Cloaked War

Posted: Wed Jul 09, 2014 5:14 pm
by Error
So I started an improv homebrew DnD/Dark Heresy style RP with Des, Tau, Solar, and Dayn. They're a team from (insert shadow organization here), attempting to repel an alien invasion, or maybe just steal their stuff for their organization.

This thread is for reference, and if you want to join, I shall PM you where we play.


Players, AESIR group:

Tau - Marksman, 44 Aim, 39 Willpower, 15 Evade. 7.62 BR, 1 grenade. 7 HP. 4 missions complete.
Desdenova - Berserker, 32 Aim, 45 Willpower, 20 Evade. M1019 Shotgun, 2 grenades. 7 HP. 3 mission complete.
Fenway - Engineer, 32 Aim, 39 Willpower, 15 Evade. 5.56 AR, 1 grenade. 7HP. 2 mission complete.
Julo - Scout, 32 Aim, 39 Willpower, 15 Evade. 5.56 AR, 1 grenade. 7HP. 2 mission complete.
Ivan - Medic, 32 Aim, 45 Willpower, 15 Evade. 5.56 AR, 1 grenade. 7HP. 1 missions complete.
Jade - Berserker, 32 Aim, 45 Willpower, 20 Evade. M1019 Shotgun, 2 grenades. 7HP. 0 missions complete.

Basic Rules:

2 actions (move, shoot, grenade, heal, take cover) per turn.

Shooting / skill tests are the Dark Heresy system - rolling 1d100 (I roll), it needs to be the skill value or lower.
(E.g. firing at Aim 44: roll 1d100, roll=27, 27<44, hit, damage depends on weapon.)

5.56 does 3 damage, 7.62 does 5, .50 caliber 6, and 10.2mm gyrojets do 8 if hit, 2 from splash.

Evade is the penalty reaction fire has against that unit.

Called shots (firing at something other than center of mass) are -5 to Aim. Headshots are -10.

Basic Armour adds 1 to HP (done automatically). Reactive Armour adds 2HP, and Titan Arnour 5HP. Other tiers available later.

Rules subject to change.

Equipment:
Spoiler:
5.56mm Assault Rifle (special: 3-round burst), normal damage 3.

7.62mm Battle Rifle (marksman only; special: ranged (no Aim penalty at long range)), normal damage 5.

10.2mm gyrojet (special: splash damage (2 damage to any unit near the target)), normal damage 6.

.50 caliber Lance Rifle (marksman or scout only; special: unseen (causes enemies near target to panic if target is killed)), normal damage 7.

12.4mm Autogun (berserker only; special: suppression (-15 Aim and -10 Willpower against targeted unit)), normal damage 6.

15mm Shocklance (scout only; special: stuns target (allows capture)), normal damage 4.
Known Enemies:
Spoiler:
Sectoid - Common foot soldier. 3HP. Cowardly. 35 Aim.
Reptoid - Common line troops. 4HP. 40 Aim.
Cybernetic - Shock and assault troops. 10HP. 40 Aim.

Skill Trees:

Marksman
Spoiler:
Rank 2 - +12 Aim.

Rank 3 - Incendiary Rounds, OR Steady Hands (+1 damage or +5 Aim)

Rank 4 - Low Profile, OR long-lance (+10 Evade in cover or called shots have no Aim penalty)

Rank 5 - Double Tap, OR Acrophilia (2 shots per action or +10 Aim when shooting downwards)
Medic:
Spoiler:
Rank 2 - Medkits

Rank 3 - Savior, OR Overwatch (+6HP per medkit instead of 4 or two reaction shots per turn)

Rank 4 - Endurance, OR Hardball (first move does not cost an action, or +20 Willpower if above 3HP)

Rank 5 - Anti-Death, OR Angry Man (Medkits heal to full HP, or gain the Charge ability)
Scout
Spoiler:
Rank 2 - Gotta Speed (first move every turn grants +20 Evade)

Rank 3 - Dodge, OR Bullet Hose (+5 Evade at all times, or a 5-shot burst at -5 Aim)

Rank 4 - All-Seeing, OR Walking Wikipedia (+2 damage against necropsied aliens, or +1 damage against all aliens)

Rank 5 - Explorer, OR Conditioned (1 free move per turn, or -1 damage from any source)
Berserker
Spoiler:
Rank 2 - Charge (run into melee range of target with +5 Evade)

Rank 3 - Scare, OR Bayonet (force enemies out of cover, or +3 melee damage)

Rank 4 - Dreaded, OR Determinator (enemies that see you take -10 to Willpower, or +10 to willpower if above 2HP)

Rank 5 - Facemelt, OR Ghost (+2 melee damage, or immune to reaction fire)
Engineer
Spoiler:
Rank 2 - Cameraball (reveal enemies with a small scanner)

Rank 3 - Lil' Turret, OR Demoman (deploy a small autoturret (Aim 30), or get 3 sachel charges)

Rank 4 - Hidey-Hole, OR Less Lil' (deploy a small cover position, or turret gets an Aim of 40)

Rank 5 - Beacon, OR spingun (deploy a beacon that calls an air strike, or get a grenade launcher)
¤¤Memorial Wall¤¤
http://www.youtube.com/watch?v=bq54jb_5WCI

>Daynel "Doc" Argos - Corporal<
>Alex "Solar" Rogers, Master Corporal<

Re: Cloaked War

Posted: Wed Jul 09, 2014 6:10 pm
by Professor Fenway
I might be interested, as a recruit or something. Let me think about it.

Re: Cloaked War

Posted: Wed Jul 09, 2014 6:48 pm
by ACH0225
I'd be willing to be le bad guy

Re: Cloaked War

Posted: Wed Jul 09, 2014 6:52 pm
by Error
These aren't invading owls, but you could be the leader of an EXALT clone, maybe?

Re: Cloaked War

Posted: Wed Jul 09, 2014 7:48 pm
by ACH0225
Exalt? What is? I was more hoping for being a SpecOps soldier for a Strigiforme-controlled secret group.

Re: Cloaked War

Posted: Wed Jul 09, 2014 8:31 pm
by Professor Fenway
Sounds like an XCOM-esque thingy.

Ok, I want in.

Re: Cloaked War

Posted: Wed Jul 09, 2014 10:14 pm
by cats
Can I be a mage?

Re: Cloaked War

Posted: Thu Jul 10, 2014 7:01 am
by Error
No magic, but you could be tech equivalent.

@Fen PM away, and you're now part of Solar's team unless you want to create a new organization.

Re: Cloaked War

Posted: Thu Jul 10, 2014 7:52 am
by ACH0225
Group- HÄGER(theme here)
Seeks to eliminate all armed resistance, and is thought to have infiltrated high ranks in many militaries. They eliminate armed resistance to prepare for the oncoming Strigiforme interdimensional invasion, and as such allow other aliens to attack(?) so as to weaken any resistance and make people feel gratitude to the Strigiforme when they kill all other aliens.

Agent Cyril-Marksman, 53 Aim, 41 Willpower, 12 Evade. 7.62 BR, Service Pistol(?), 1 grenade, 1 medkit. 5 HP. 4 missions complete.

Re: Cloaked War

Posted: Thu Jul 10, 2014 8:01 am
by Error
Actually, all players start out as Rank 1, 32 Aim (might be different depending on species), 39 WP*, 15 Evade* (*again, depends on species), grenade, 5.56.

This switches up a little. But everyone starts with 0 missions complete at Rank 1.

Re: Cloaked War

Posted: Thu Jul 10, 2014 8:21 am
by Julo
What do you mean by where we play?

Re: Cloaked War

Posted: Thu Jul 10, 2014 8:28 am
by Archduke Daynel, PhD
Julo wrote:What do you mean by where we play?
The location, website and/or application at which we, the players, along with Error, the game master, play/act out this D&D/Dark Heresy -ish roleplay.

Re: Cloaked War

Posted: Thu Jul 10, 2014 10:42 am
by Julo
Thanks, Daynel!
Well, then I'm definitely interested, it would be nice if you would PM me.

Re: Cloaked War

Posted: Sat Jul 12, 2014 11:41 am
by Ivan2006
I want in.

Re: Cloaked War

Posted: Mon Jul 14, 2014 9:12 pm
by Tau
This RP is dead and I killed it.