cancel revision?
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Responding to Ach's respons to paragraph 2- Like I said, laws of physics we don't understand/know yet. Everyone here knows how, generally, magnets work (I hope) and what plasma is, so explain how tech works in layman's terms that is plausible and fits with physics. If you need an explanation, ask someone (like me). I learn quantum physics for fun; I can make it work.
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Re: cancel revision?
The big problem I have is that cats was saying, it appeared, that shields will do essentially nothing aside from stop debris, and that armour was way more realistic and therefore ship armour is all that matters.Professor Fenway wrote:Responding to Ach's respons to paragraph 2- Like I said, laws of physics we don't understand/know yet. Everyone here knows how, generally, magnets work (I hope) and what plasma is, so explain how tech works in layman's terms that is plausible and fits with physics. If you need an explanation, ask someone (like me). I learn quantum physics for fun; I can make it work.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: cancel revision?
@cats ...apologies. Misinterpreted.
@Fen counterpoint to your shields:
For flavour:
Thermal Issues
@Fen counterpoint to your shields:
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Re: cancel revision?
@Fen your middle ground seems legit, reasonably fun to use and works for me. +1 on that
@ACH you did realize that catsonmeth just agreed to use a ruleset that allows us to still use stuff like shields like we did before if we explain the mechanics that allow it to work, which just are not supposed to contradict basic physics.
@ACH you did realize that catsonmeth just agreed to use a ruleset that allows us to still use stuff like shields like we did before if we explain the mechanics that allow it to work, which just are not supposed to contradict basic physics.
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Re: cancel revision?
The problem is that a lot of things simply don't have explanations. They could be explained, but who decides what's plausible or not? Cats? Fen? Me? Idk, it'll need a little more discussion for me to accept it.Ivan2006 wrote:@Fen your middle ground seems legit, reasonably fun to use and works for me. +1 on that
@ACH you did realize that catsonmeth just agreed to use a ruleset that allows us to still use stuff like shields like we did before if we explain the mechanics that allow it to work, which just are not supposed to contradict basic physics.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: cancel revision?
Ach, some things can have explanations because our physics understanding is incomplete, I.E we discover principals we don't know about or properties that are unknown. The GM's decide whether something is plausible or not IF we think it might be, together. And we give them a chance to make it more plausible, or we can make an explanation to fit it.
Yttrium? Simple. An undiscovered stable isotope is discovered allowing for HUGE amounts of energy to be stored with Yttrium due to this isotope's extra-dimensional properties.
Yttrium? Simple. An undiscovered stable isotope is discovered allowing for HUGE amounts of energy to be stored with Yttrium due to this isotope's extra-dimensional properties.
Re: cancel revision?
Well, I said that armor would have to be important because super powerful zettajoule shields would be mpossible or at least incredibly difficult to produce, fit on a ship, and run using a ship's powerplant. You want to have a good defense for the things thay get through or or after the shield fails. There are multiple ways to make a shield too, with widely varied functions and mechanisms. Some are more advanced than others. Take those factors into consideration. You can't just say "shield good, make stop thing"
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: cancel revision?
I partly agree with catsonmeth here, zettajoule shields would be completely insane, especially considering your average shipboard MAC would be in the Petajoule area in terms of power while anything that might get in the three-digit Exajoule area would be either a slow-fireing spinal weapon for a flagship designed to one-shot anything it hits or a superweapon similar to the Strigiforme barrage cannon known from the old timeline.
In general, the rate at which a shield is able to absorb energy without going down would be significantly lower than the rate at which energy would have to be fed into the shield system to maintain that level, as you need power for constantly repleneshing your shield (e.g. photon shields lose some photons over time, which causes them to glow but also requires additional photons to be fed back into the shield constantly to keep it up even without being hit, where in this case, routing additional power there would increase the replenishing rate as well as the maximum shield power if I read Fenway's description correctly.) as well as keeping the shield in place (the electromagnetic fields in the case of a photon shield), where the ratio would depend on the type of shield, but they would still require much more power in either case than the shield would be able to absorb.
Strigiforme super-shields would be a different story, as those rely on an interdimensional effect that essentially lets anything that hits them go into another universe/subspace (it is not exactly known) without effecting the power of the shields. The only way to bring them down would be to discharge so much energy into it at once that the rift collapses.
And since shields would be prone to going down at some point, armour would indeed play a major role, as your ship would then have to survive long enough to either retreat or bring its shields back up, not to mention that, depending on the type of shield, it may not be able to deflect certain types of attacks and therefore would have to absorb those using its armour.
In general, the rate at which a shield is able to absorb energy without going down would be significantly lower than the rate at which energy would have to be fed into the shield system to maintain that level, as you need power for constantly repleneshing your shield (e.g. photon shields lose some photons over time, which causes them to glow but also requires additional photons to be fed back into the shield constantly to keep it up even without being hit, where in this case, routing additional power there would increase the replenishing rate as well as the maximum shield power if I read Fenway's description correctly.) as well as keeping the shield in place (the electromagnetic fields in the case of a photon shield), where the ratio would depend on the type of shield, but they would still require much more power in either case than the shield would be able to absorb.
Strigiforme super-shields would be a different story, as those rely on an interdimensional effect that essentially lets anything that hits them go into another universe/subspace (it is not exactly known) without effecting the power of the shields. The only way to bring them down would be to discharge so much energy into it at once that the rift collapses.
And since shields would be prone to going down at some point, armour would indeed play a major role, as your ship would then have to survive long enough to either retreat or bring its shields back up, not to mention that, depending on the type of shield, it may not be able to deflect certain types of attacks and therefore would have to absorb those using its armour.
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