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Weapon classes

Posted: Tue May 20, 2014 3:51 am
by Ivan2006
I have thought that, similar to ships, we might want to have a standard categorization of weapons.
I suggest seperating weapons into classes according to power.
My proposal: (with projectile weapons as examples)

Class 1: Anti-infantry weapon, think M137 Minigun
Class 2: Light anti-vehicle/strikecraft/missile interception, think M61 Vulcan
Class 3: Medium weapons, suitable for quickly destroying most ground vehicles or strikecraft, also suitable for anti-harrier duty, think GAU-8 Avenger
Class 4: Heavy weapon, the kind of weapon you'd use to effectively combat ships in the escort or lineship categories powerful anti-structure capabilities if used in surface warfare, think battleship turrets
Class 5: Huge weapons, capable of destroying most unshielded lineship or smaller classes in a single shot or destroying entire cities if used against a planet's surface, think MAC
Class 6: Superweapons, easily capable of destroying a juggernaut-class or bringing down the shields and heavily demaging an experimental. Devastates a continent or more, may break crust, render the entire planet unhabitable or completely destroy it, if used against planets. Essentially anything from the Strigiforme Barrage Cannon to planet-busters.

Feedback and improvement suggestions are appreciated, this is basically a first idea and propably has some flaws.

Re: Weapon classes

Posted: Tue May 20, 2014 3:56 am
by Archduke Daynel, PhD
Weak
Almost weak
Not weak
Suddenly stroBOOM PLANET BUSTER

Re: Weapon classes

Posted: Tue May 20, 2014 4:04 am
by Ivan2006
Okay, where exactly would you add another class in there?

Re: Weapon classes

Posted: Tue May 20, 2014 4:09 am
by Archduke Daynel, PhD
I dunno. to be honest it looks good, just a rapid escalation.
But the same can be said about the Richter scale so I'll not complain.

Re: Weapon classes

Posted: Tue May 20, 2014 4:10 am
by Iv121
For someone claiming RPs should be mere communal short stories you sure try to make too many gameplay mechanics, although welcome in individual RPs I still believe you should let each RP to actually decide on it's mechanics individually as well. As for this mechanic I can't find too much use for it in your average empire RP apart from adding needless statistics that overcomplicate the gameplay. Perhaps more useful for ground based RPs but even in those cases I would use something more optimized for the current RP. This is why this overall system feels unnecessary, it can be replaced with more effective systems that combine various stats in them or replaced with text entirely.

Re: Weapon classes

Posted: Tue May 20, 2014 4:16 am
by Ivan2006
I see your point, Iv, but this system is not actually intended for use in-RP, but rather for comparing the armament of ships.

Re: Weapon classes

Posted: Tue May 20, 2014 5:49 am
by cats
No.

Re: Weapon classes

Posted: Tue May 20, 2014 7:06 am
by Ivan2006
okay.

Re: Weapon classes

Posted: Tue May 20, 2014 8:59 am
by ACH0225
Classification system for classification systems. Please fill out the following.

Name of Classification system

Blood type of classification system

Colour denoting your classification system

What does it classify

Where would it be used(only option is never)

Classification system's favourite equation


Any more ideas? Anything I missed? We should have 5 page of debate on this one, too.

Re: Weapon classes

Posted: Tue May 20, 2014 9:04 am
by Archduke Daynel, PhD
Name of Classification system: Fish classification system

Blood type of classification system: O+

Colour denoting your classification system: Purple with shades of blue

What does it classify: The little fishies in your oceans. Very important.

Where would it be used(only option is never): Never

Classification system's favourite equation: A=4πr, the area of a sphere.

Re: Weapon classes

Posted: Tue May 20, 2014 10:07 am
by Error
Le sigh.

You have kinetics, plasma guns, lasers, missiles, torpedoes, and "energy" weapons. Their strength alters as the P, ot demands.

Done.

Re: Weapon classes

Posted: Tue May 20, 2014 10:35 am
by cats
And space-bending.

Re: Weapon classes

Posted: Tue May 20, 2014 11:06 am
by Solar112
Yes space bending. Ripping ships apart through manipulation of spacetime. Hm. perhaps I could.... yes.

Re: Weapon classes

Posted: Tue May 20, 2014 12:22 pm
by Chairman_Tiel
pls no trek expy

by space bending he means creative use of ftl drives, I believe

Re: Weapon classes

Posted: Tue May 20, 2014 12:37 pm
by cats
Similar principles would apply.