Weapon classes
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- Fleet Admiral
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I have thought that, similar to ships, we might want to have a standard categorization of weapons.
I suggest seperating weapons into classes according to power.
My proposal: (with projectile weapons as examples)
Class 1: Anti-infantry weapon, think M137 Minigun
Class 2: Light anti-vehicle/strikecraft/missile interception, think M61 Vulcan
Class 3: Medium weapons, suitable for quickly destroying most ground vehicles or strikecraft, also suitable for anti-harrier duty, think GAU-8 Avenger
Class 4: Heavy weapon, the kind of weapon you'd use to effectively combat ships in the escort or lineship categories powerful anti-structure capabilities if used in surface warfare, think battleship turrets
Class 5: Huge weapons, capable of destroying most unshielded lineship or smaller classes in a single shot or destroying entire cities if used against a planet's surface, think MAC
Class 6: Superweapons, easily capable of destroying a juggernaut-class or bringing down the shields and heavily demaging an experimental. Devastates a continent or more, may break crust, render the entire planet unhabitable or completely destroy it, if used against planets. Essentially anything from the Strigiforme Barrage Cannon to planet-busters.
Feedback and improvement suggestions are appreciated, this is basically a first idea and propably has some flaws.
I suggest seperating weapons into classes according to power.
My proposal: (with projectile weapons as examples)
Class 1: Anti-infantry weapon, think M137 Minigun
Class 2: Light anti-vehicle/strikecraft/missile interception, think M61 Vulcan
Class 3: Medium weapons, suitable for quickly destroying most ground vehicles or strikecraft, also suitable for anti-harrier duty, think GAU-8 Avenger
Class 4: Heavy weapon, the kind of weapon you'd use to effectively combat ships in the escort or lineship categories powerful anti-structure capabilities if used in surface warfare, think battleship turrets
Class 5: Huge weapons, capable of destroying most unshielded lineship or smaller classes in a single shot or destroying entire cities if used against a planet's surface, think MAC
Class 6: Superweapons, easily capable of destroying a juggernaut-class or bringing down the shields and heavily demaging an experimental. Devastates a continent or more, may break crust, render the entire planet unhabitable or completely destroy it, if used against planets. Essentially anything from the Strigiforme Barrage Cannon to planet-busters.
Feedback and improvement suggestions are appreciated, this is basically a first idea and propably has some flaws.
Quotes:
Spoiler:
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- Rear Admiral
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Re: Weapon classes
Weak
Almost weak
Not weak
Suddenly stroBOOM PLANET BUSTER
Almost weak
Not weak
Suddenly stroBOOM PLANET BUSTER
BASH THE FASH CLASS WAR NOW
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- Rear Admiral
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Re: Weapon classes
I dunno. to be honest it looks good, just a rapid escalation.
But the same can be said about the Richter scale so I'll not complain.
But the same can be said about the Richter scale so I'll not complain.
BASH THE FASH CLASS WAR NOW
Re: Weapon classes
For someone claiming RPs should be mere communal short stories you sure try to make too many gameplay mechanics, although welcome in individual RPs I still believe you should let each RP to actually decide on it's mechanics individually as well. As for this mechanic I can't find too much use for it in your average empire RP apart from adding needless statistics that overcomplicate the gameplay. Perhaps more useful for ground based RPs but even in those cases I would use something more optimized for the current RP. This is why this overall system feels unnecessary, it can be replaced with more effective systems that combine various stats in them or replaced with text entirely.
They're watching ...
"I am forbidden tag" -CvN
"I am forbidden tag" -CvN
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- Fleet Admiral
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Re: Weapon classes
I see your point, Iv, but this system is not actually intended for use in-RP, but rather for comparing the armament of ships.
Quotes:
Spoiler:
Re: Weapon classes
No.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
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- Vice Admiral
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Re: Weapon classes
Classification system for classification systems. Please fill out the following.
Name of Classification system
Blood type of classification system
Colour denoting your classification system
What does it classify
Where would it be used(only option is never)
Classification system's favourite equation
Any more ideas? Anything I missed? We should have 5 page of debate on this one, too.
Name of Classification system
Blood type of classification system
Colour denoting your classification system
What does it classify
Where would it be used(only option is never)
Classification system's favourite equation
Any more ideas? Anything I missed? We should have 5 page of debate on this one, too.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
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- Rear Admiral
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Re: Weapon classes
Name of Classification system: Fish classification system
Blood type of classification system: O+
Colour denoting your classification system: Purple with shades of blue
What does it classify: The little fishies in your oceans. Very important.
Where would it be used(only option is never): Never
Classification system's favourite equation: A=4πr, the area of a sphere.
Blood type of classification system: O+
Colour denoting your classification system: Purple with shades of blue
What does it classify: The little fishies in your oceans. Very important.
Where would it be used(only option is never): Never
Classification system's favourite equation: A=4πr, the area of a sphere.
BASH THE FASH CLASS WAR NOW
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- Moderator
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Re: Weapon classes
Le sigh.
You have kinetics, plasma guns, lasers, missiles, torpedoes, and "energy" weapons. Their strength alters as the P, ot demands.
Done.
You have kinetics, plasma guns, lasers, missiles, torpedoes, and "energy" weapons. Their strength alters as the P, ot demands.
Done.
Re: Weapon classes
And space-bending.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
Re: Weapon classes
Yes space bending. Ripping ships apart through manipulation of spacetime. Hm. perhaps I could.... yes.
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- Rear Admiral
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Re: Weapon classes
pls no trek expy
by space bending he means creative use of ftl drives, I believe
by space bending he means creative use of ftl drives, I believe
Re: Weapon classes
Similar principles would apply.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler: