Darkstar Shipyards Ship Classifications

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Solar112
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Re: Darkstar Shipyards Ship Classifications

Post by Solar112 » Tue May 13, 2014 5:05 pm

You're forgetting a Deus/Titan class, as well as a Super Dreadnought in between Deus/Titan, and Dreadnought.

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Re: Darkstar Shipyards Ship Classifications

Post by Chairman_Tiel » Tue May 13, 2014 5:16 pm

No one has ever made a Titan, and we should really ditch that term seeing as it's SOASE now. Stuff like that would go under superweapon or experimental.

Super dreadnaught would just be a dreadnaught with the super prefix on it; the opposite of the 'pocket' modifier that I can see applied to many of Error's stuff.
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Re: Darkstar Shipyards Ship Classifications

Post by Error » Tue May 13, 2014 5:39 pm

As I see it, classifications:

"Super" - Amp the ship up a bunch, double the cost, voila.

"Siege" - You can hit stationary targets, with Really Big Guns. Moving targets? Not so much.

"Defense" - You have enough flak to block out the sun, but the ship-to-ship power of a handful of grass clippings.

"Assault" - Enough shielding and armor to wade into an enemy fleet with ease, and unleash a fair bit of damage. But you are SLOOOOOOW.

"Planetary Assault" - Lots and lots of drop troops, vehicles, and such. SFA for space combat.

"Titan" - It's a space station. With a few engines. Moves slightly quicker than a glacier, on a good day.

"Pocket" - It has the power of something well above its size. Buying a planet might be cheaper, though.
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Re: Darkstar Shipyards Ship Classifications

Post by Luna » Tue May 13, 2014 5:39 pm

Are superships even still canon?
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Re: Darkstar Shipyards Ship Classifications

Post by Ivan2006 » Wed May 14, 2014 12:45 am

No one knows whether superships are canon anymore.
Fenway thinks they could at least be a possibility tho.
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