The NeoRoman Hierarchy

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Professor Fenway
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The NeoRoman Hierarchy

Post by Professor Fenway » Sat May 03, 2014 5:15 pm

Image

Everything you need to know about
The NeoRoman Hierarchy


Table of Contents:
_________________________
Introduction...................1

History.........................2

Politics and Government.....3

Military.........................4

Systems and Planets..........5

Economy.......................6

Demographics.................7

Culture.........................8
_________________________




Introduction

Unless you've been living under a rock your entire life, you have most certainly heard of NeoRome. Always involved in galactic politics, always at the forefront of technology, and strangely, always getting blown up in some way or another. Due to ignorance in the galactic community, a great deal of resentment has sprung up towards NeoRomans, whether due to their 'alien customs' or their 'unorthodox views,' when in reality, they are similar in a number of ways to everyone else (except perhaps the illusive Strigiforme, but they're a whole different story). This guide was written with this resentment in mind, for a great deal of it is undeserved, and it's colorful history and vibrant culture is a topic worth studying.
Last edited by Professor Fenway on Sat May 03, 2014 7:15 pm, edited 2 times in total.

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History

Post by Professor Fenway » Sat May 03, 2014 5:15 pm

History

WIP

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Politics and Government

Post by Professor Fenway » Sat May 03, 2014 5:16 pm

Politics and Government

The Hierarchy is the main ruling body of NeoRome. Composing of thousands of members, the government oversees everything that occurs in NeoRome. Very little occurs in NeoRome without the Hierarchy knowing about it, and countless regulations and laws are in place to keep both the government and people in check.

Government Structure

The government is ordered in a tiered 'Hierarchy,' hence the name, with each level consolidating more power and less members.

Lower Echelon

The Lower Echelon is the lowest level of the government, but not truly part of the Hierarchy. These compose of local governments and administrations, with power extending not far past individual cities or provinces on planets. Unlike the rest of the Hierarchy, the Lower Echelon is not as regulated; citizens are free to choose their own form of government at this local level without intervention from the government. For this reason, you may see many different governments throughout NeoRome, from Dictatorships to Oligarchies. To prevent corruption in the Lower Echelon, extensive balance measures are taken to ensure that the local governments comply to standards set by the Hierarchy. These ensure the well-being of the people and their continued participation in the Hierarchy. Due to these measures and the requirement of political presence for each citizen, nearly every city is democratic; few cities can meet all requirements under, say, a dictatorship.

While they generally manage their own affairs and city planning, they still comply and follow regulations and laws imposed by the Hierarchy. Regardless of government type or status, they must accept the standard of human rights and the basic codes written by the Hierarchy; failure to do so will necessitate the replacement of the Lower Echelon government. The Hierarchy may also step in occasionally to get something done or rewrite something; for example, the construction of a mass-transit network the government has been unable to, or the removal of an unfair law.

Regardless of government, each Lower Echelon government elects one Planetary Echelon Councilor. These councilors represent each city or province in the next level of the government.

Planetary Echelon
Last edited by Professor Fenway on Thu May 22, 2014 11:58 am, edited 1 time in total.

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Military

Post by Professor Fenway » Sat May 03, 2014 5:20 pm

Military

The NeoRoman Military is one of the most extensive military forces in the galaxy, on par with Strigiforme forces, which is to say a lot. Under the NeoRoman Declassification Act, the specifications and other details on every NeoRoman ship is freely available, though exact specifics on technology and ships remains classified to the government. In addition, any experimental hardware that is classified has to be declassified after 10 years in use, in order to prevent extensive government secrecy about the military. In this chapter, we will go over every class of NeoRoman ship in active service, as well as outlining the technology frequently in use aboard these ships.

Ships

The NeoRoman Military has tens of thousands of ships, though many are decommissioned or in reserve. There have been thousands of different NeoRoman classes, and many of them are extremely ancient and outdated. We will only go over recent ship classes and those still in active service.


Frigates

N.R.S Halifax II Class Frigate
Image
Side view of the Halifax


The Halifax II was designed only a standard year ago to replace the aging Halifax frigate used for nearly 50 years. It currently accounts for 30% of all frigate in use by the military today, in no small part due to it's versatility, speed, and offensive power. You can often see the Halifax II alone in small border patrols or accompanying larger ships in great numbers. Don't be fooled by it's small size; it's a ship to be feared.

Specifications
Spoiler:
Length: 62 Meters
Height: 18 Meters
Beam: 20 Meters

Number of Decks: 3
Average Deck Height: 3 Meters

FTL: MR-5 Blackout Subspace Drive
Propulsion: 3x Vesuvius MR-5 Plasma Induction Rectangles
Maneuvering: x40 Vesuvius MR-5 Redirection Thrusters

Power: x2 MR-5 Vesuvius Fusion Splicer Reactors

Armaments
x8 MR-5 Harbinger Gamma-Splicer Beam Points
x4 MR-5 Sovereign Molten Railgun Turrets
x2 MR-5 Engardian Long Range Missile Racks (8 Missiles Each)

Defenses
x2 MR-5 Vesuvius Plasma Shield Projectors
x15 MR-5 LAZ Point Defense emplacements
20mm Arconic Alloy Composite Plating

Subsystems
MR-5 Harbinger EM Sensor Array
MR-5 Blackout Subspace Flux Sensor Array
MR-5 Newtonian Gravity Distortion Sensor Array
MR-5 Newtonian Kinetic Field Generator
MR-5 Ansible Quantum Communications Array
MR-5 Positron Electronic Warfare Suite (AI operated)


Minimum operating crew: 5
Optimum crew: 22
Maximum crew: 38
Naming Descriptions (Will be moved later)
Spoiler:
MR-X indicates the class of ship a system is designed for.
MR-1= Fighter
MR-2= Bomber
MR-3= Shuttle
MR-4= Corvette
MR-5= Frigate
MR-6= Heavy Frigate
MR-7= Cruiser
MR-8= Destroyer
MR-9= Battlecruiser
MR-10= Battleship
MR-11= Carrier
MR-12= Dreadnought
MR-13= Super-Dreadnought

Blackout is assigned to any system dealing with FTL.
Vesuvius is assigned to systems dealing with Plasma.
Harbinger deals with systems operating in the Electromagnetic spectrum.
Sovereign details systems using magnetism.
Engardian deals exclusively with missile systems.
LAZ is reserved for laser-based point defense systems.
Newtonian describes systems dealing with gravity and Newtonian physics.
Ansible describes FTL communications.
Positron is used for electronic and positronic systems.
Last edited by Professor Fenway on Sun May 04, 2014 3:50 pm, edited 2 times in total.

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Systems and Planets

Post by Professor Fenway » Sat May 03, 2014 5:21 pm

Systems and Planets

WIP

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Economy

Post by Professor Fenway » Sat May 03, 2014 5:22 pm

Economy

WIP

Professor Fenway
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Demographics

Post by Professor Fenway » Sat May 03, 2014 5:23 pm

Demographics

WIP

Professor Fenway
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Culture

Post by Professor Fenway » Sat May 03, 2014 5:23 pm

Culture

WIP

Professor Fenway
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Re: The NeoRoman Hierarchy

Post by Professor Fenway » Sat May 03, 2014 9:26 pm

Opening for discussion; Error, if you could remove your first post so I can have an unbroken series, that would be excellent.

Still texturing more ships; Will post them as I complete them.

EDIT: nevermind error, you got it before I said.

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Re: The NeoRoman Hierarchy

Post by Chairman_Tiel » Sat May 03, 2014 9:49 pm

I wish I was cool enough to justify 6 posts :<

In all seriousness, I look forward to where you go with this given your skills in the literary arts and eye for detail. Six posts full of info about NeoRome would be interesting indeed :)
[spoiler]Image[/spoiler]

Professor Fenway
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Re: The NeoRoman Hierarchy

Post by Professor Fenway » Sun May 04, 2014 3:51 pm

Added the Valedictorian Cruiser

Image

Will write entry soon.

Length: 115 meters
Height: 28 meters
Beam: 35 meters

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Re: The NeoRoman Hierarchy

Post by Chairman_Tiel » Sun May 04, 2014 4:00 pm

That is some pretty spiffy pixel art.
[spoiler]Image[/spoiler]

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Re: The NeoRoman Hierarchy

Post by Shadowcatbot » Sun May 04, 2014 4:20 pm

>Windows on spaceship

XD
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
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Professor Fenway
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Re: The NeoRoman Hierarchy

Post by Professor Fenway » Sun May 04, 2014 4:32 pm

They are not normal windows. Arconic alloy is nearly completely transparent, with a slight bluish tint on the exterior side. The only reason the entire ship isn't transparent is due to composite layering of steel, titanium, and arconic alloy. Arconic alloy is very strong; at these windows, it is triple-layered and buffered with approximately 50 cm of vacuum space between each layer.


Remember; windows are structural weaknesses. Geth do not use them. (regular windows).

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Re: The NeoRoman Hierarchy

Post by Shadowcatbot » Sun May 04, 2014 7:20 pm

Professor Fenway wrote:They are not normal windows. Arconic alloy is nearly completely transparent, with a slight bluish tint on the exterior side. The only reason the entire ship isn't transparent is due to composite layering of steel, titanium, and arconic alloy. Arconic alloy is very strong; at these windows, it is triple-layered and buffered with approximately 50 cm of vacuum space between each layer.


Remember; windows are structural weaknesses. Geth do not use them. (regular windows).
Windows imply light can travel through it, meaning the material has a low enough density for light to go through it. Therefor it is still majorly weak, I won't argue with it though you made a fancy word for it and these ships don't seem to be really large class.

But then again, il just use lasers to boil your crew alive and gain me a new ship.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

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