Standard Faction/Race Information Sheet Format

Post yer RPs here.
Professor Fenway
Texture Artist
Texture Artist
Posts:1506
Joined:Wed Dec 05, 2012 10:47 pm
Affiliation:Novus Roma
Location:Neither Here nor There
Re: Standard Faction/Race Information Sheet Format

Post by Professor Fenway » Mon Jun 09, 2014 6:57 am

I support this post, with one small change; we add a subcatagory to it, Industrial GDP

For a fully developed world, a certain percentage of the infrastructure is almost certainly going to be industry (AKA making things). And based on the percentage of each world, you have an industrial GDP which illustrates your production capacity for ships and such.

Also, since not all planets are Terran planets, there are definitely going to be other planets we come across, and not all are viable, as well as unusual features or artifacts. To name a few;

-Ocean Planets
-Ferrous Planets
-Desert Planets
-Jungle Planets
-Barren Planets
-Lunar Planets
-Greenhouse Planets
-Gas Giants
-Frozen Planets
-Molten Planets
-Crystalline Planets

Features:
-Black Holes
-Asteroid Belts
-Ion Clouds
-Nebulae
-Radiation Belts
-Extreme Magnetic Fields
-Binary and larger star clusters
-Neutron stars (You dense *)
-Wormholes (maybe)

Artifacts:
-ARK stations (if they remain canon- i'd like to keep them, but who knows)
-Dead civilizations
-Powerful devices
-Spacetime disruptions
-Anomalies
-Derelicts

Just to name a few.

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Mon Jun 09, 2014 7:45 am

Those planets remind me somewhat of SoSE ...

Anyway back to topic the main problem I see is tht most ppl here have A LOT of planets, its much easier to count those empires in systems rather than in planets and so it might end up hard to track that many of them or even write them down (ppl gonna run out of creativity rather soon).
They're watching ... Image

"I am forbidden tag" -CvN

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Mon Jun 09, 2014 9:11 am

I think GDP and advanced planet classification shouldn't go. I thought we were trying to avoid a "game" RP, and having a GDP measurement leads to us having turns and the failure of the new canon.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Mon Jun 09, 2014 9:48 am

That RP you wont avoid, its the core of all RPs that ever existed from the old times you were used to throw a large variety of dices on a table, you can deny it all you want but it is nigh impossible to run a realistic RP without any point of comparison. In the same time having too complicated points of comparison like the GPD gonna just overcomplicate the gameplay , use simple things to calculate and understand and as less of them as possible or else you gonna loose track of it, think of it as your character sheet in the standard table RPs, its short and to the point, not getting in the way of the story.
They're watching ... Image

"I am forbidden tag" -CvN

 ҉ 
Commodore
Commodore
Posts:1574
Joined:Thu Dec 06, 2012 6:50 am
Affiliation:Kzinti Empire
Location:Kzinhome

Re: Standard Faction/Race Information Sheet Format

Post by  ҉  » Mon Jun 09, 2014 9:53 am

Professor Fenway wrote: -Lunar Planets
C:
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Mon Jun 09, 2014 10:01 am

Jedi go home. /:|
[spoiler]Image[/spoiler]

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: Standard Faction/Race Information Sheet Format

Post by Ivan2006 » Mon Jun 09, 2014 11:48 am

My proposal was mainly an idea of how to measure economy on a linear scale as proposed by catsonmeth previously. I agree that throwing numbers like a GDP around can have downsides, and whether to actually use that system is open to debate.
However, actually defining the value of credits is an important feature to make the roleplay work, as previously, factions have simply traded equipment and technology, and it propably was very rare that people agreed on the ammount of money that was being talked about, not because it was different, but because everyone had their own unique ideas of how much the money was worth. Creating a standard definition of how much money is worth (aka giving a reference point for the GDP of an average Terran planet) is neccessary if anyone wants to mention any ammount of money on any occasion and not confuse people in the process.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

User avatar
Iv121
Vice Admiral
Vice Admiral
Posts:2414
Joined:Fri Dec 07, 2012 3:40 pm
Affiliation:UTN
Location:-> HERE <-

Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Mon Jun 09, 2014 2:37 pm

You know that thing you described, that is exactly how money works ! Its worth depends on what you want to trade, if both parties are interested in the product an exchange happens, regardless of raw material worth. In addition its good that you decide what a credit is worth, but how do you decide how many credits your current piece of tech it worth ? Its arbitrary and open to debate.
They're watching ... Image

"I am forbidden tag" -CvN

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: Standard Faction/Race Information Sheet Format

Post by Ivan2006 » Mon Jun 09, 2014 2:45 pm

Yeah, but some kind of reference is still required, as if people don't even know they don't agree on whether a decently-sized interstellar country would have trillions or quadrillions of credits in their total budget, there IS going to be confusion. Even if no one ever mentioned it, there has been. For once, when I PM'd information about the expensiveness of Chaos Emeralds to Error and I intended to make them seem expensive enough for their usage to have a major influence on the total cost of the ship, but for his imagination of the value of credits, it was merely something expensive you don't just buy withotu thinking about it, but not anywhere near to what I wanted to convey.
Last edited by Ivan2006 on Mon Jun 09, 2014 2:48 pm, edited 1 time in total.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Mon Jun 09, 2014 2:48 pm

What if I want to use a wildly devalued currency(K'lii) to promote trade, making the Strigiforme into an industrial giant? Also, how does money affect anything at all ever? It's not like governments pay for their ships or anything.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Standard Faction/Race Information Sheet Format

Post by Error » Mon Jun 09, 2014 2:53 pm

Governments do pay, though only in material costs, really.

Personally, economy should be based on the size of the nation, and what special / unique exports they provide, and generally how much they produce.

Import / exports tend to even out over time, so it can be assumed if you survived more than 50 years as a nation, you're economically stable. Ish.
Image

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: Standard Faction/Race Information Sheet Format

Post by Ivan2006 » Mon Jun 09, 2014 3:10 pm

while governments usually don't have to buy ships, they still have to pay the costs for the construction

and controlling inflation/deflation, while it can be used to influence your exchange rates, will always backfire if exaggerated

Too much inflation and you end up with people not being able to afford anything. This happened in Germany after WW1 and led to an extremist party being elected. You know, in your case that might lead to a socialist uprising or something. Not to mention starving people. You can't go to war, or do anything productive, like that, not even as the Strigiforme.

Deflation also won't work out, because it throws your economy into a death spiral of companies being able to afford less with their money, therefore having to fire employees because they can't afford them, those no longer generating money, thus keeping deflation going until your entire country suffers from a broken economy and mass unemployment.

You may artificially increase the value of your money, but if you do that, your economy would be crippled and your GDP in credits would be lower than if you hadn't done anything.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Standard Faction/Race Information Sheet Format

Post by Error » Mon Jun 09, 2014 3:14 pm

Given that the government is preety much all-controlling, the Strigiforme are the only ones who could manage the whole massive-deflation, but even then they strain themselves. Most currencies are anywhere from .5 to 1.5 of a Galactic Credit.
Image

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Mon Jun 09, 2014 3:18 pm

Ivan2006 wrote:while governments usually don't have to buy ships, they still have to pay the costs for the construction

and controlling inflation/deflation, while it can be used to influence your exchange rates, will always backfire if exaggerated

Too much inflation and you end up with people not being able to afford anything. This happened in Germany after WW1 and led to an extremist party being elected. You know, in your case that might lead to a socialist uprising or something. Not to mention starving people. You can't go to war, or do anything productive, like that, not even as the Strigiforme.

Deflation also won't work out, because it throws your economy into a death spiral of companies being able to afford less with their money, therefore having to fire employees because they can't afford them, those no longer generating money, thus keeping deflation going until your entire country suffers from a broken economy and mass unemployment.

You may artificially increase the value of your money, but if you do that, your economy would be crippled and your GDP in credits would be lower than if you hadn't done anything.
You sound like you either don't know what you're talking abou or you misunderstood me. By devalue the currency, I mean create a trade state wherein Strigiforme goods are far cheaper than other empires and other trade is choked out. Some examples of this are China and 1970-90 Japan, as well as some other oriental nations.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Ivan2006
Fleet Admiral
Fleet Admiral
Posts:3021
Joined:Fri Dec 07, 2012 12:10 pm
Affiliation:[redacted]
IGN:Ivan2006
Location:In a universe.
Contact:

Re: Standard Faction/Race Information Sheet Format

Post by Ivan2006 » Mon Jun 09, 2014 4:21 pm

I do know what you're talking about, that was a misunderstanding I presume.
But yes, changing exchange rates would boost your exports greatly. However, if you have an ammount of exports significantly higher than your imports, your inflation goes berserk, as seen with China and Japan.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

Post Reply