okay lets have our hypothetical movement across the galaxy be from a random location within the galaxy to another random location within the galaxy instead of the distance needed to actually transverse the galaxy. good.Icelandic Perehelion wrote:We're not on the very edge of said Milky Way, so jumping the diameter of the galaxy outs you outside the galaxy.
RP Faction Ships, Weaponry and Technology
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
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- Ensign
- Posts:248
- Joined:Sun Jan 06, 2013 3:59 pm
- Affiliation:The Orion Imperium
- Location:Mars
Re: RP Faction Ships, Weaponry and Technology
Tech: Coilgun
Type: Weaponry
Faction: Orion Confederation
Origin: First settlers had them. They have been improved exponentially since then.
Summary: Using magnetic coils, the device fires projectiles at 450-5,000 m/s THis makes it a highly effective weapon.
Type: Weaponry
Faction: Orion Confederation
Origin: First settlers had them. They have been improved exponentially since then.
Summary: Using magnetic coils, the device fires projectiles at 450-5,000 m/s THis makes it a highly effective weapon.
Spoiler:
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.
Re: RP Faction Ships, Weaponry and Technology
I'm going to lump some factions together with techs like EM accelerators and nuclear power if there are multiple entries from different factions.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
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- Vice Admiral
- Posts:2312
- Joined:Sun Dec 09, 2012 10:21 pm
- Affiliation:Strigiforme
- IGN:ACH0225
- Location:Cuuyth
Re: RP Faction Ships, Weaponry and Technology
Tech**: Yttrium-to-Energy Converter
Type**: Power Generation
Faction**: Strigiforme
Origin*: Faction
Summary**: A device, used in most ships, which converts Yttrium to energy using highly secretive processes which are only barely understood by other factions. The ratio of fuel to energy is extremely efficient, however, most worlds have lesser amounts of Yttrium, making worlds rich in it a high priority.
Device in which the technology is used: Yttrium Drive
---Function**: FTL
---Cost of Production*: 6/10
---Effectiveness*: 8/10
---Time Range of Use*: Needs a recharge time of about 10 hours
Notes- Uses Yttrium as raw fuel, generates the signature flash of deep crimson that heralds a Strigiforme ship. Discernible from other FTL trails, but not more easily traced.
Type**: Power Generation
Faction**: Strigiforme
Origin*: Faction
Summary**: A device, used in most ships, which converts Yttrium to energy using highly secretive processes which are only barely understood by other factions. The ratio of fuel to energy is extremely efficient, however, most worlds have lesser amounts of Yttrium, making worlds rich in it a high priority.
Device in which the technology is used: Yttrium Drive
---Function**: FTL
---Cost of Production*: 6/10
---Effectiveness*: 8/10
---Time Range of Use*: Needs a recharge time of about 10 hours
Notes- Uses Yttrium as raw fuel, generates the signature flash of deep crimson that heralds a Strigiforme ship. Discernible from other FTL trails, but not more easily traced.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
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- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
Re: RP Faction Ships, Weaponry and Technology
Tech: Laser Pulse Rifle
Type: Small arms / Infantry weapon
Faction: Novan Commonwealth
Origin: Derived from Terran and NeoRoman laser experimentation.
Summary: A pulse laser, fitted within a rifle.
Device in which the technology is used: Rifle
---Functionality: Replaces conventional ballistic projectile system.
---Cost of Production: C£430 per unit. 450 Galactic Credits.
---Effectiveness: 9/10 on infantry or soft targets. 5/10 on armoured vehicles. 0/10 on starships.
---Time Range of Use: More than 10 seconds of sustained fire will overheat the device.
---Image: N/A
Type: Small arms / Infantry weapon
Faction: Novan Commonwealth
Origin: Derived from Terran and NeoRoman laser experimentation.
Summary: A pulse laser, fitted within a rifle.
Device in which the technology is used: Rifle
---Functionality: Replaces conventional ballistic projectile system.
---Cost of Production: C£430 per unit. 450 Galactic Credits.
---Effectiveness: 9/10 on infantry or soft targets. 5/10 on armoured vehicles. 0/10 on starships.
---Time Range of Use: More than 10 seconds of sustained fire will overheat the device.
---Image: N/A
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- Fleet Admiral
- Posts:3217
- Joined:Wed Dec 05, 2012 9:54 pm
- Affiliation:Hexalan
- IGN:PCaptainRexK
- Location:Hexalan
Re: RP Faction Ships, Weaponry and Technology
Tech: Slipstream Space Traversion Drive
Type: Ship FTL
Faction: Mine (Various)
Origin: Self (Technically Alteras Amacus)
Summary: Uses high amounts of energy to tunnel into 11D space, drastically reducing travel times but also accuracy. Due to the highly hostile nature of higher dimensions, a minimal power shield is required for safe travel. These are often called Slipspace Shields and have several redundancies. Due to the inaccurate nature of common pilots, it is considered unsafe to come out of Slipspace directly inside of a system, instead preferring Slipspace beacons of which several are in our current and former spaces, or not far outside of the destination system. Average travel times vary, but are rarely short, as the drive simply reduces travel time by eliminating the sublight speedlimit, and travel within the Slipstream must yet be performed by conventional engines.
HaloNation
Device in which the technology is used:
---Functionality: Removes travel restrictions, significantly reducing travel times - FTL travel.
---Cost of Production: 12.7 (most currently used ships can be traced back to Alteras or later)
---Effectiveness: 6.333
---Time Range of Use: Discharge generates several tonnes of plasma from the coolant, taking 4-5 hours to vent. Recharge varies on generator output as they are highly advised to be directly linked to power systems for maximum use.
---Image:
Type: Ship FTL
Faction: Mine (Various)
Origin: Self (Technically Alteras Amacus)
Summary: Uses high amounts of energy to tunnel into 11D space, drastically reducing travel times but also accuracy. Due to the highly hostile nature of higher dimensions, a minimal power shield is required for safe travel. These are often called Slipspace Shields and have several redundancies. Due to the inaccurate nature of common pilots, it is considered unsafe to come out of Slipspace directly inside of a system, instead preferring Slipspace beacons of which several are in our current and former spaces, or not far outside of the destination system. Average travel times vary, but are rarely short, as the drive simply reduces travel time by eliminating the sublight speedlimit, and travel within the Slipstream must yet be performed by conventional engines.
HaloNation
Device in which the technology is used:
---Functionality: Removes travel restrictions, significantly reducing travel times - FTL travel.
---Cost of Production: 12.7 (most currently used ships can be traced back to Alteras or later)
---Effectiveness: 6.333
---Time Range of Use: Discharge generates several tonnes of plasma from the coolant, taking 4-5 hours to vent. Recharge varies on generator output as they are highly advised to be directly linked to power systems for maximum use.
---Image:
Spoiler:
cats wrote:I literally cannot be wrong about this fictional universe
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- Rear Admiral
- Posts:1940
- Joined:Thu Dec 06, 2012 1:18 pm
- Affiliation:ZIF
Re: RP Faction Ships, Weaponry and Technology
Tech: Plasma weaponry
Type: Weaponry
Faction: Zuguthian Empire
Origin: Earth
Summary: Plasma-based guns and cannons
Device: PAR-256 Plasma Assault Rifle, aka Standard IV
---Function: Standard plasma assault rifle used by Zuguthian military forces. Not available for civilians.
---Cost of Production: 2/10
---Effectiveness: 9/10
---Time Range of Use: 2256 to present date
Device: SPP-223 Silent Plasma Pistol, aka Black Widow
---Function: Stealthy pistol used by Zuguthian spies and special forces. Created in cooperation with Darkstar (if that's ok for you, LS) during the Technotronic Dictatorship.
---Cost of Production: 5/10
---Effectiveness: 10/10
---Time Range of Use: 2223 to 2237, 2254 to present date.
Type: Weaponry
Faction: Zuguthian Empire
Origin: Earth
Summary: Plasma-based guns and cannons
Device: PAR-256 Plasma Assault Rifle, aka Standard IV
---Function: Standard plasma assault rifle used by Zuguthian military forces. Not available for civilians.
---Cost of Production: 2/10
---Effectiveness: 9/10
---Time Range of Use: 2256 to present date
Device: SPP-223 Silent Plasma Pistol, aka Black Widow
---Function: Stealthy pistol used by Zuguthian spies and special forces. Created in cooperation with Darkstar (if that's ok for you, LS) during the Technotronic Dictatorship.
---Cost of Production: 5/10
---Effectiveness: 10/10
---Time Range of Use: 2223 to 2237, 2254 to present date.
BASH THE FASH CLASS WAR NOW
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- Lt. Commander
- Posts:781
- Joined:Fri Dec 07, 2012 5:00 pm
- Affiliation:Darkstar Security CO
- Location:Brazil.
Re: RP Faction Ships, Weaponry and Technology
SINGULARITY stealth technology
Faction**: Darkstar Corporation
Origin*: Advanced research in dark matter and energy
Summary**: A generic name for a line of technologies using Dark matter or Dark energy as the main power-source.
Device in which the technology is used: Ships,Weapons and Armor.
---Function**: A extremely powerful cloaking device,using layers of "undectable" dark matter as the main advantage.
---Cost of Production*: Varies.
---Effectiveness*: 90 to 97%. Bein a exclusive technology and because of high secrecy,only empires with the money to invest in the dark matter research can at least pass trought the jamming.
---Time Range of Use*: range varies to personal cloaks or stealth fields. The time of use is almost unlimited,but power hungry.
---Image:
Faction**: Darkstar Corporation
Origin*: Advanced research in dark matter and energy
Summary**: A generic name for a line of technologies using Dark matter or Dark energy as the main power-source.
Device in which the technology is used: Ships,Weapons and Armor.
---Function**: A extremely powerful cloaking device,using layers of "undectable" dark matter as the main advantage.
---Cost of Production*: Varies.
---Effectiveness*: 90 to 97%. Bein a exclusive technology and because of high secrecy,only empires with the money to invest in the dark matter research can at least pass trought the jamming.
---Time Range of Use*: range varies to personal cloaks or stealth fields. The time of use is almost unlimited,but power hungry.
---Image:
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."
EMPRAH * BRUVA
criminals.Yes, I am a crimial. My crime is that of curiosity."
EMPRAH * BRUVA
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- Fleet Admiral
- Posts:3021
- Joined:Fri Dec 07, 2012 12:10 pm
- Affiliation:[redacted]
- IGN:Ivan2006
- Location:In a universe.
- Contact:
Re: RP Faction Ships, Weaponry and Technology
LS, you could have out an image os an empty sky there.
Quotes:
Spoiler:
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- Lt. Commander
- Posts:781
- Joined:Fri Dec 07, 2012 5:00 pm
- Affiliation:Darkstar Security CO
- Location:Brazil.
Re: RP Faction Ships, Weaponry and Technology
Ivan2006 wrote:LS, you could have out an image os an empty sky there.
The joke is the Image being clear.
I put a image there.
But is stealthy,you cannot see it.
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."
EMPRAH * BRUVA
criminals.Yes, I am a crimial. My crime is that of curiosity."
EMPRAH * BRUVA
-
- Fleet Admiral
- Posts:3021
- Joined:Fri Dec 07, 2012 12:10 pm
- Affiliation:[redacted]
- IGN:Ivan2006
- Location:In a universe.
- Contact:
Re: RP Faction Ships, Weaponry and Technology
My computer does not even realize there is an image.Void wrote:Ivan2006 wrote:LS, you could have out an image os an empty sky there.
The joke is the Image being clear.
I put a image there.
But is stealthy,you cannot see it.
Your stealth is quite effective.
PS: Fact: no one has ever seen a Darkstar stealth engine. No one has seen Darkstar either.
Quotes:
Spoiler:
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- Lt. Commander
- Posts:781
- Joined:Fri Dec 07, 2012 5:00 pm
- Affiliation:Darkstar Security CO
- Location:Brazil.
Re: RP Faction Ships, Weaponry and Technology
Duh.Ivan2006 wrote:My computer does not even realize there is an image.Void wrote:Ivan2006 wrote:LS, you could have out an image os an empty sky there.
The joke is the Image being clear.
I put a image there.
But is stealthy,you cannot see it.
Your stealth is quite effective.
PS: Fact: no one has ever seen a Darkstar stealth engine. No one has seen Darkstar either.
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."
EMPRAH * BRUVA
criminals.Yes, I am a crimial. My crime is that of curiosity."
EMPRAH * BRUVA
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- Rear Admiral
- Posts:1940
- Joined:Thu Dec 06, 2012 1:18 pm
- Affiliation:ZIF
Re: RP Faction Ships, Weaponry and Technology
Under the previously submitted wormhole tech:
Device: Temporary Rift Destabilizer, or just wormhole bomb
---Function: A sort of wormhole generator or bomb that can use unstable wormholes to open a quick rift in time and space, making anything caught inside the (rather small) field disappear into another time or dimension, there is no way of knowing. Since wormhole generators require more size the larger they are to be, and bombs can't be too big or they will be ineffective, the generated rift only affects a relatively minor area around the bomb, which combined with its high cost makes it ineffective as a conventional weapon of destruction. What makes it useful, however, is that it can warp itself inside other ships or bases, and as such cause damage from the inside. This, however, isn't the most accurate targeting system and it can hit anywhere from the cockpit or generator to just outside the hull or shields.
---Cost of Production: 10/10
---Effectiveness: 7/10
Device: Temporary Rift Destabilizer, or just wormhole bomb
---Function: A sort of wormhole generator or bomb that can use unstable wormholes to open a quick rift in time and space, making anything caught inside the (rather small) field disappear into another time or dimension, there is no way of knowing. Since wormhole generators require more size the larger they are to be, and bombs can't be too big or they will be ineffective, the generated rift only affects a relatively minor area around the bomb, which combined with its high cost makes it ineffective as a conventional weapon of destruction. What makes it useful, however, is that it can warp itself inside other ships or bases, and as such cause damage from the inside. This, however, isn't the most accurate targeting system and it can hit anywhere from the cockpit or generator to just outside the hull or shields.
---Cost of Production: 10/10
---Effectiveness: 7/10
BASH THE FASH CLASS WAR NOW
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- Rear Admiral
- Posts:1940
- Joined:Thu Dec 06, 2012 1:18 pm
- Affiliation:ZIF
Re: RP Faction Ships, Weaponry and Technology
Tech: Androids
Type: Robotics
Faction: Zuguthian Empire (And probably all other factions)
Origin: At some point the creation of people-like robots comes natural to all factions, so it's hard to say one specific origin. The ones used by the Zuguthian Empire, however, are based on the same technology as was used on Earth, and is used by all terran factions.
Summary: Life-like, sentient robots, modeled after whatever race built them. Used for all kinds of jobs. In many cases they look and act almost exactly as the race they're modeled after-
Device: TTI General Service Android
---Function: Receptionists, cashiers, butlers, servants, cooks, librarians, and most other service jobs that require a friendly face that doesn't really do much hard work. Most commonly modeled after humans because of their friendly and non-threatening appearance. (No speciesism, but we look like harmless meat bags, and the alien from the Alien movies wouldn't make for a good hospital receptionist.)
---Cost of Production: 3/10
---Effectiveness: 10/10
---Time Range of Use: Used by humans since Earth was a living planet with different nations.
Device: TTI Worker Android
---Function: The "dirt works" that we've always wanted to be without. Sewage workers, farmers, maitenace, cleaners, waste disposal workers, factory workers and many more. For the ones who are concerned that they may one day get tired of being pushed around as the slaves they are (because let's be honest they are slaves) and start an uprising, we can assure you that worker androids, just like service androids, are programmed to do what we tell them to do and want to do it. It's just so much more convenient to have slaves and serveants that want to be slaves and serveants.
---Cost of Production: 3/10
---Effectiveness: 9/10
---Time Range of Use: Used by humans since Earth was a living planet with different nations.
Device: TTI Military Android
---Function: Soldier robots with a mind for military tactics. They are created to fight and protect, which sets them apart from both worker and service androids both in build and programming. They are programmed with military tactics and procedures, and whatever other military information they need. They only take orders, they don't give orders; they are basically there to replace the lowest ranking organic soldiers, which is predicted to greatly reduce the deaths if the Zuguthian empire would have to go to war, which admittedly is doubted to happen in the nearest future.
Since military androids have simpler computers and a more compact build than worker and service androids, they are even cheaper to build, which makes them easy to mass-produce, and the intergrated weapon systems make them pretty effective soldiers. While still in production, it is assumed that there will be produced one or two military androids per organic soldier private.
---Cost of Production: 2/10
---Effectiveness: 8/10
---Time Range of Use: Recently put to use.
Type: Robotics
Faction: Zuguthian Empire (And probably all other factions)
Origin: At some point the creation of people-like robots comes natural to all factions, so it's hard to say one specific origin. The ones used by the Zuguthian Empire, however, are based on the same technology as was used on Earth, and is used by all terran factions.
Summary: Life-like, sentient robots, modeled after whatever race built them. Used for all kinds of jobs. In many cases they look and act almost exactly as the race they're modeled after-
Device: TTI General Service Android
---Function: Receptionists, cashiers, butlers, servants, cooks, librarians, and most other service jobs that require a friendly face that doesn't really do much hard work. Most commonly modeled after humans because of their friendly and non-threatening appearance. (No speciesism, but we look like harmless meat bags, and the alien from the Alien movies wouldn't make for a good hospital receptionist.)
---Cost of Production: 3/10
---Effectiveness: 10/10
---Time Range of Use: Used by humans since Earth was a living planet with different nations.
Device: TTI Worker Android
---Function: The "dirt works" that we've always wanted to be without. Sewage workers, farmers, maitenace, cleaners, waste disposal workers, factory workers and many more. For the ones who are concerned that they may one day get tired of being pushed around as the slaves they are (because let's be honest they are slaves) and start an uprising, we can assure you that worker androids, just like service androids, are programmed to do what we tell them to do and want to do it. It's just so much more convenient to have slaves and serveants that want to be slaves and serveants.
---Cost of Production: 3/10
---Effectiveness: 9/10
---Time Range of Use: Used by humans since Earth was a living planet with different nations.
Device: TTI Military Android
---Function: Soldier robots with a mind for military tactics. They are created to fight and protect, which sets them apart from both worker and service androids both in build and programming. They are programmed with military tactics and procedures, and whatever other military information they need. They only take orders, they don't give orders; they are basically there to replace the lowest ranking organic soldiers, which is predicted to greatly reduce the deaths if the Zuguthian empire would have to go to war, which admittedly is doubted to happen in the nearest future.
Since military androids have simpler computers and a more compact build than worker and service androids, they are even cheaper to build, which makes them easy to mass-produce, and the intergrated weapon systems make them pretty effective soldiers. While still in production, it is assumed that there will be produced one or two military androids per organic soldier private.
---Cost of Production: 2/10
---Effectiveness: 8/10
---Time Range of Use: Recently put to use.
BASH THE FASH CLASS WAR NOW