Stellar Conquest

Post yer RPs here.
DeadlyMiddie
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Re: Stellar Conquest

Post by DeadlyMiddie » Sat Apr 06, 2013 12:22 pm

I see what you guys mean now. I will nerf those immediately. And by "rocket towers", i mean that they aren't true rocket pods, they are like big rotating, thin rectangly/square looking things with rockets in them.
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.

DeadlyMiddie
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Re: Stellar Conquest

Post by DeadlyMiddie » Sat Apr 06, 2013 12:36 pm

I was thinking pod=big round thing. I will change that too.
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.

Ivan2006
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Re: Stellar Conquest

Post by Ivan2006 » Sat Apr 06, 2013 12:36 pm

big round thing=silo
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DeadlyMiddie
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Re: Stellar Conquest

Post by DeadlyMiddie » Sat Apr 06, 2013 12:46 pm

The Intrepid Class's speed has been nerfed down to 68%, the Surprise Class can now carry only 1 company or 1 tank, and the Daedalus Class only has 2 missile tubes with 2 5 kiloton missiles each. Sorry for the inconvenience.
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.

ACH0225
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Re: Stellar Conquest

Post by ACH0225 » Sat Apr 06, 2013 2:06 pm

Just for future use by my faction....
Spoiler:
Ship Type: Destroyer
Class Name: Yddraiis
Armaments: 1 spinal MAC cannon(Firing a 2 ton depleted uranium-tungsten projectile), four 25 mm point defense auto cannons.
Defenses: Basic energy shield, 8 inch titanium battle plating
Fighters/Bombers (if applicable): 1 scout-fighter
Sublight speed (in % of lightspeed, none over 85%): 35%

Ship Type: Frigate
Class Name: Jyytr
Armaments: One 25 missile launcher(Each with 1/2 kiloton yield), eight 18 mm autocannons
Defenses: 2 feet titanium battleplating
Fighters/Bombers (if applicable): 1 scout-fighter
Sublight speed (in % of lightspeed, none over 85%): 38%

Ship Type: Missile cruiser
Class Name: Tyyril
Armaments: Three 25 missile launcer(1/2 kiloton yield each), 2 10mm point defense cannons, 1 Kyth 55 megaton bomb.
Defenses: Basic shield unit, 3/4 foot titanium battleplating
Fighters/Bombers (if applicable): 1 scout-fighter
Sublight speed (in % of lightspeed, none over 85%): 34%

Ship Type: Cruiser
Class Name: Hyydr
Armaments: Twelve 25mm autocannons, eight 16mm coilguns, one HYCLS chemical laser platform.
Defenses: Basic shield, 1 foot titanium battleplating.
Fighters/Bombers (if applicable): 1 multirole fighter
Sublight speed (in % of lightspeed, none over 85%): 35%

Ship Type: Battlecruiser
Class Name: Styync
Armaments: One 15 missile launcher(1/2 kiloton yield), twenty five 8mm coilguns, one HYCLS laser platform, 1 Spinal MAC
Defenses: Advanced Yttrium shielding, 1 and 1/2 feet titanium battleplating.
Fighters/Bombers (if applicable): 2 multirole fighters
Sublight speed (in % of lightspeed, none over 85%): 45%

Ship Type: Carrier
Class Name: Avvettiil
Armaments: Eighteen 10mm point defense cannons, twelve 6mm anti-bomber cannons, 1 anti-avionics scrambler device.
Defenses: Basic shield, 1 foot titanium battleplating.
Fighters/Bombers (if applicable): 16 fighters, 18 bombers
Sublight speed (in % of lightspeed, none over 85%): 28%
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Error
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Re: Stellar Conquest

Post by Error » Sat Apr 06, 2013 2:57 pm

Airsoft, nerf your economic / military / cultural strength (pick one), because 9+8+4=21, 1 over the limit.
And the ships aren't OP, so long as there's less than 100. I'll say nerf the number or the ships, your choice.
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DeadlyMiddie
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Re: Stellar Conquest

Post by DeadlyMiddie » Sat Apr 06, 2013 7:14 pm

Alright, I've nerfed my culture down to 3, and reset my ship stats to their original values. I have also nerfed my ship count down to 89, and changed my faction entry to reflect this. Anything else I need to do?
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.

Error
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Re: Stellar Conquest

Post by Error » Mon Apr 08, 2013 7:05 am

Nope. You're in. Welcome to Stellar Conquest.

(For reference, there is a "God Faction" (the International Space Administration, on Earth) that WILL show up to blast you into oblivion should you break the rules.
So don't break the rules, because what the ISA says, goes.
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DeadlyMiddie
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Re: Stellar Conquest

Post by DeadlyMiddie » Mon Apr 08, 2013 4:58 pm

I wasn't planning on it. On a side note, when you post something, unless the other factions have a spy in your faction, listening stations, or it is directed toward a particular faction or your action is obvious, people don't know about it, correct?
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.

Error
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Re: Stellar Conquest

Post by Error » Mon Apr 08, 2013 5:50 pm

Correct, and no-one can control other factions without express permission from the faction owner.
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DeadlyMiddie
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Re: Stellar Conquest

Post by DeadlyMiddie » Mon Apr 08, 2013 5:53 pm

Thanks. I understood that part, I just needed clarification on that one thing.
Lead Me, Follow Me, or Get Out of My Way- General George S. Patton Jr.

Professor Fenway
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Re: Stellar Conquest

Post by Professor Fenway » Mon Apr 08, 2013 7:11 pm

OOC: I'll start. News is released to other factions, stuff past //END// is not.

//T'Shi Universal News//

Welcome to the first broadcast of the TSN! Our goal is to provide all manners of news to all factions willing to receive our flux-waves! (Flux waves are primary mode of FTL communication, using tiny, localized waves to send it to either one location or everywhere)

As our first piece of news, a heavily fortified Pirate Asteroid Cluster was recently discovered 3 flux jumps from T'shi space. We cannot destroy it alone, so we are willing to split the bounty to any faction willing to help clear it. This center has been the HQ of numerous raids on trading ships in our systems, and must be cleared.

That's it. Not much else is going on.

//END//

T'shi begins building 3 Muon-Catalyzed Fusion Generators on Daman to boost industrial output. Expected additional output 75%. Estimated cost 6,000,000,000 Credits. Estimated completion 2 months.

The third world in the Jordus system, Catalyst, is surveyed for potential colonization.

Vinyl
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Re: Stellar Conquest

Post by Vinyl » Mon Apr 08, 2013 8:18 pm

Alteras Amacus begins construction of:
2 Astrus-Class Cruisers, completion scheduled for next month.
5 Aschen-Class Frigates, completion scheduled for next month.
2 fighter wings, completion scheduled in two weeks.
Another shipyard in orbit of Cerano III, completion scheduled for late this year.

Cerano V, a gas giant, is being tested for composition.
Cerano II, a heavily volcanic planet is being tested if capable of carrying geothermal installations.
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