Standard Faction/Race Information Sheet Format

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Re: Standard Faction/Race Information Sheet Format

Post by Error » Sun May 25, 2014 1:56 pm

Armor is normally used to halt kinetic or explosive attacks. Shields (EM bubbles) will deform and diffuse plasma weapons, and flak/PD works wonders on fighters and self-propelled projectiles. Only issue is, not everyone armors (or can armor) their ships effectively against everything.

^Using marginally realistic science.
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Re: Standard Faction/Race Information Sheet Format

Post by Shadowcatbot » Sun May 25, 2014 2:06 pm

I thought the goal of the RP tribunal was to create a stock lore for empire RPs? Unless I missed it somewhere it seems to me the tribunal is trying to enter unnecessary area such as ships stats and unnecessary details for a universe history.
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Re: Standard Faction/Race Information Sheet Format

Post by Archduke Daynel, PhD » Sun May 25, 2014 2:10 pm

I thought the goal of RPs was to have fun and write about your faction, so I agree that stats are redundant.
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Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Sun May 25, 2014 2:22 pm

Yeah you are surely right, remember it next time when a GM decides out of the blue your move is illegal and you are left with nothing but rage, after all he is wholly right, go prove him otherwise. Maybe if you had those stats you would have had the ability to adequately judge your strength and the GM would have had an indicator to make sure his verdict is just ... too bad it won't happen in your RP. Yes they limit you but just like any sort of rule those limitations are merely there to keep the chaos away.
Last edited by Iv121 on Sun May 25, 2014 2:23 pm, edited 1 time in total.
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Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 2:23 pm

Seems no one agrees with me. that's fine. you may continue discussing if you wish, but I withdraw my request as of now.

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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sun May 25, 2014 2:23 pm

A I've said numerous times, THIS IS A COMPLETE RESET OF THE RP. THAT'S BEEN ESTABLISHED SINCE THIS ALL STARTED. UNTIL YOUR FACTION IS ACCEPTED INTO LORE, IT DOESN'T EVEN EXIST.
Iv121 wrote:Hey cats and if I want to look at those RPs as lil text driven games ? Have a look at the giant variety of your average RPs, they are games, using both plot and numbers to compliment each other creating something a scripted game could not achieve.
Then that should be an incentive to remodel shields. We've addressed the fact that you can't treat the RP as if it were purely a game. It doesn't translate. If it's just a game, we have to take into account every aspect of the faction, something that's just not feasible unless we have something to keep track of it all. It will still be a game to some extent. EPRs already strike an okay balance.
Icelandic Perehelion wrote:Okay, cats, regardless of the validity of your statements, please refrain from telling others they haven't a clue. Frankly, it comes off as insulting.

And also, shields have been a thing forever. AFAIK we never bothered to explain them (as with, you know, ninety percent of the stuff we use), but you could just handwave is with a bit of artificial gravity, particle barriers, and something. Getting rid of or severely "nerfing" shields will cause plot hell. How many people actually put anything more than a little layer of armor on their ships? And if shields are useless against X, suddenly, everybody starts using X. They do exist for a reason.
I will not let anyone off easy if they try to argue with ignorance. That's one thing I can't take right now. And as I've said, NOTHING FROM THE OLD LORE IS CANON. It doesn't matter if it was a big thing. If it falls under the "stupid" category, it's not going in (with the exception of giant, sentient, firebreathing owls). It won't cause "plot hell" because we're rebuilding the entirety of the lore around the new constraints.

... And it wouldn't matter at all if someone used to have ships with only a single layer of armor, why would someone keep that if the universe changes? It's not like they'd have to bring them all in IRL and refit them.
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Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Sun May 25, 2014 2:29 pm

catsonmeth wrote:You need to at least know how a nuclear explosion works before allowing your anus to speak
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sun May 25, 2014 2:30 pm

Icelandic Perehelion wrote:Armor is normally used to halt kinetic or explosive attacks. Shields (EM bubbles) will deform and diffuse plasma weapons, and flak/PD works wonders on fighters and self-propelled projectiles. Only issue is, not everyone armors (or can armor) their ships effectively against everything.

^Using marginally realistic science.
That's only one type of shield. It still wouldn't be as powerful as those that were assigned numbers and you'd have to have a large amount of armor.

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Re: Standard Faction/Race Information Sheet Format

Post by Error » Sun May 25, 2014 2:37 pm

If you're hell-bent on at least partial realism, care to explain your sublight engines? FTL? Plasma weapons? Artificial gravity?

Because the RPs are a fusion of gameplay and storywriting. And the lore should serve the storywriting aspect more, unlessmyou prefer we go to a play-by-forum turn-based 4x. Becausr that's what your obsession witu detail is starting to look like.

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Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 2:38 pm

Icelandic Perehelion wrote: You may hate ignorant arguments, but it wouln't kill you - it really wouldn't - to at least be polite.
^this.

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Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 2:43 pm

The Strigiforme have been diddling around ruling the galaxy for ages; this is canon. They have obviously been making tech this whole time, such as their shields and weapons. While a lot of these(Principles of FTL, artificial gravity, sublight engines, lasers, ect) were shared with the rest of the galaxy when humans and friends started rising up, the Strigiforme kept plenty secret. The shields, the actual physical workings of their FTL, ect.

I'd also like to note that solar assigned my shields numbers on his own, and never asked me.
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Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 2:47 pm

Yes I did, however it was solely for the point of demonstration.

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Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Sun May 25, 2014 2:53 pm

Well shields are no prob. See to this point the owls faced opponents trying to build giant energy weapons designed to melt , disintegrate and basically take apart to the very quark anything that they meet in their path, compared to them simple explosives are so weak ... Which is why they're unexpected, its is highly probable the owls never faced such adversaries before, so dumb their missiles don't even collide with their high-tech shields ;) . In the same time the adversaries the owls face became too diverse to counter them all. There is no prefect protection, the galaxy is vast enough for you to meet an adversary that uses a new weapon or tactic you've never seen before, it can be a rather basic one but still so different from the core concepts of your nation that all you built to that point becomes ineffective.
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Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 2:56 pm

Iv, I've got no idea what you were trying to say there.
catsonmeth wrote: If it falls under the "stupid" category, it's not going in (with the exception of giant, sentient, firebreathing owls).
If you've got a problem to air out, by all means. But know that the Strigiforme are pretty much fixed in the RP at this point.
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Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Sun May 25, 2014 3:06 pm

What Im doing is basically doing is helping you find a middle ground, its clear you won't get all-powerful shields yea ?
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