Arpies.

Post yer RPs here.

Which

 
Total votes: 0

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Iv121
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Re: Arpies.

Post by Iv121 » Mon Jul 08, 2013 11:02 am

Well that is just a general problem of the forum being lazy :tongue: , I met it in anything I ever tried to do in here and that in turn sucks my will to do anything and turns me lazy (thx forum)
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Re: Arpies.

Post by Prototype » Mon Jul 08, 2013 11:29 am

I don't remember making a grounded

And Outpost 19 was not only a failure but just an elaborate way of me to introduce Subject Zero as a character for my schemes in ARC 2.
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Re: Arpies.

Post by ACH0225 » Mon Jul 08, 2013 1:42 pm

I say we do an RP of a group of people on an online forum.
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Vinyl
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Re: Arpies.

Post by Vinyl » Mon Jul 08, 2013 1:52 pm

If we do that, can I be the mental patient who thinks he's an owl?
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Re: Arpies.

Post by cats » Mon Jul 08, 2013 2:01 pm

My idea with the Mercenaries and the Cryo Reboot was to strike a balance between RPing and mastering. To keep people interested by adding new obstacles and objectives, but still having freedom enough so the players don't feel confined to a strict pathway. Will it work? Maybe, we might see a few dozen posts more than usual. It really depends on the GMs, how well they are able to keep the players entertained.
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Re: Arpies.

Post by cats » Tue Jul 09, 2013 11:13 am

Okay, seems like everyone who's going to vote has, looks like we'll be going with the Mercs RP. I'll have a topic prepared tonight.
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Re: Arpies.

Post by Vinyl » Tue Jul 09, 2013 12:24 pm

Sounds like a Stan, plan.
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Re: Arpies.

Post by Error » Wed Jul 10, 2013 8:27 am

So we all reside on a single ship and actually work together?

Nice change for once, I'm in.
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