Roleplaying points

Post yer RPs here.
joykler
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Re: Roleplaying points

Post by joykler » Thu Apr 18, 2013 6:23 am

i personnaly think there is no use for lone players but cleaning up the trash big nations made
people should work in factorys or citys
or join a nations army

when in a city they are more dependant and its more like sims
but with the danger of bombs dropping on you head

and when in an army wll then you are in a army

this wll make ships better easyer flyable
bigger citys
nicer nations

not as much scrap


sure people can make little groups
or can fly alone in a miner vessel

but that would be more sims-ich

ACH0225
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Re: Roleplaying points

Post by ACH0225 » Thu Apr 18, 2013 6:26 am

Lone wolves have the advantage of not needing supply lines. He carries everything he needs with him, and just steals everything else. Established empires have fleets and defenses, but the fleets can't loot everything, and the defenses need repairs after an attack. It will eventually lead up to some "Mongol" faction of rapid strike, agile raiders taking down empires. The cycle of anarchy goes on and on and on.
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joykler
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Re: Roleplaying points

Post by joykler » Thu Apr 18, 2013 6:31 am

but when we are talking about mongol raids
we are not talkin about lone wolves

because then they already have to be with i think about 10
so a decent faction

that needs group skills

ACH0225
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Re: Roleplaying points

Post by ACH0225 » Thu Apr 18, 2013 7:10 am

Or just mob regulation. They don't bother each other, they each get what they can grab. No leadership there. To start it, a faction is weakened by war and attacked by one raiding group. The lone wolves who are nearby see it, and start looting. More people come and loot.
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Iv121
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Re: Roleplaying points

Post by Iv121 » Thu Apr 18, 2013 7:19 am

Yea but prob the big dogs will be those to come and loot and on the way get rid of you and all the lone puppies couse they are better organized and equipped, maybe building up like all those competitive pro clans in shooters, kicking out bad ppl and stuff. Believe me if you are going to give power to people they will use it and you won't like it ...
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Professor Fenway
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Re: Roleplaying points

Post by Professor Fenway » Thu Apr 18, 2013 7:39 am

Iv121 wrote:Yea but prob the big dogs will be those to come and loot and on the way get rid of you and all the lone puppies
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In all seriousness, the game should not be tied to the RP in any way. Let people make their own factions.

That said, I will be in the NeoRoman Empire

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