Search found 1919 matches
- Wed Jan 29, 2014 2:34 pm
- Forum: Development
- Topic: New dev team/java learning thread.
- Replies: 84
- Views: 39345
Re: New dev team/java learning thread.
For future reference, if you include the tag, it will respect your whitespace. (*edit* nvm) Can we install a code coloring plugin for the forum? It's kind of tough to read the way it is. On topic: I've never been a fan of the command block system. If you are going to go to all the work to support a ...
- Thu Jan 16, 2014 9:56 pm
- Forum: Discussion
- Topic: DuxTell's Programming Resources
- Replies: 5
- Views: 6656
Re: DuxTell's Programming Resources
A static function, class, or variable is something that only one exists of and only one will ever exists. You can think of it as a global scope but the implications are more far reaching than that. The more you use them, the more you will get a feel for what role they play. Frequently, they are used...
- Thu Jan 16, 2014 9:47 pm
- Forum: Development
- Topic: New dev team/java learning thread.
- Replies: 84
- Views: 39345
Re: New dev team/java learning thread.
Which one of you took my sandwich?Iv121 wrote:Preform a summoning ritual, he might just answer you !CMA wrote:Yeah, I need to talk to him about it.Iv121 wrote:Well that is mostly handled by frost on the engine level.
- Thu Jan 16, 2014 9:37 pm
- Forum: Phase 3
- Topic: Why are we removing things
- Replies: 12
- Views: 7995
Re: Why are we removing things
Don't fit with the theme enough to stay? Minecraft should stay minecraft; changing it to "Cannibals and savages and raiders" is stupid. Add them on later, on harder difficulties, sure, but please don't remove the ability to play Minecraft normally. Some things are going to be more difficult to pres...
- Thu Jan 16, 2014 10:03 am
- Forum: Phase 1
- Topic: Fr0stbyte's Development Log
- Replies: 32
- Views: 17925
Re: Fr0stbyte's Development Log
Copy pasting is hard.hyperlite wrote:Content still pending - 2014
- Thu Jan 16, 2014 10:00 am
- Forum: Member's Lounge
- Topic: What next.
- Replies: 15
- Views: 1329
Re: What next.
Are the details for this grand restructuring written down somewhere? I have no idea what all was discussed.
- Sun Jul 28, 2013 7:15 pm
- Forum:
- Topic: Vinyl
- Replies: 34
- Views: 278
Re: Vinyl
Please don't play dumb. You know what sort of expectations this forum has regarding what users can and cannot post. If you think it is too restricting, find a different venue to chat with people in.
If this keeps up, the consequences won't be a slap on the wrist.
If this keeps up, the consequences won't be a slap on the wrist.
- Sat Jul 27, 2013 10:54 pm
- Forum: Member's Lounge
- Topic: What is this I don't even.
- Replies: 26
- Views: 1433
Re: What is this I don't even.
If you don't get a POST screen, you have to physically reset the motherboard memory somehow, or it is bricked. How you do this varies from motherboard to motherboard.
Re: Orbits
I don't think this is going to work after all. For one thing, you might have ships at the same orbital distance flying in opposite directions. Their relative velocity is going to depend on the radius of their orbit, rather than any local system. The local velocities only work if everyone is orbiting...
Re: Orbits
I don't think this is going to work after all. For one thing, you might have ships at the same orbital distance flying in opposite directions. Their relative velocity is going to depend on the radius of their orbit, rather than any local system. The local velocities only work if everyone is orbiting...
Re: Orbits
Yeah, these are completely different rules. This pretends all orbits are perfectly circular and no matter how you move you will stabilize back to a circular orbit. What I'm trying to work out now is what is happening when you fire your rockets to cancel out all lateral velocity,so you essentially st...
Re: Orbits
Yeah, these are completely different rules. This pretends all orbits are perfectly circular and no matter how you move you will stabilize back to a circular orbit. What I'm trying to work out now is what is happening when you fire your rockets to cancel out all lateral velocity,so you essentially st...
Re: Orbits
Like I said, if the ship is stationary and the planet is rotating, you would have to be firing your engines just to stay in geosynchronous orbit, and you would move faster in one direction than the opposite. You can solve that without orbit mechanics. I'm doing math now. We need two velocity compone...
Re: Orbits
Like I said, if the ship is stationary and the planet is rotating, you would have to be firing your engines just to stay in geosynchronous orbit, and you would move faster in one direction than the opposite. You can solve that without orbit mechanics. I'm doing math now. We need two velocity compone...
Re: Orbits
At the very minimum, planets need to rotate because the sun is an actual thing in the sky you can go and visit. If planets rotate, then at the very least ships moving above them need to be able to to move along with the surface so they don't get stuck in a situation where they zip along going west b...