Search found 125 matches
- Fri Jan 25, 2013 4:57 pm
- Forum: Member's Lounge
- Topic: Tunnel's mysterious Super Ship's flaw
- Replies: 16
- Views: 882
Re: Tunnel's mysterious Super Ship's flaw
That is pretty darn big. The biggest ship I have ever planned is my 1km long fleet carrier.
- Fri Jan 25, 2013 7:43 am
- Forum: Discussion
- Topic: It will look just like this
- Replies: 97
- Views: 9174
Re: It will look just like this
Oh the suspension, it's building like a blocked water pipe.
- Fri Jan 25, 2013 7:43 am
- Forum: Discussion
- Topic: It will look just like this
- Replies: 97
- Views: 6089
Re: It will look just like this
Oh the suspension, it's building like a blocked water pipe.
- Fri Jan 25, 2013 7:40 am
- Forum: Futurecraft Roleplay
- Topic: The Owl Movement
- Replies: 96
- Views: 5554
Re: The Owl Movement
And you're a whole one percent?Professor Fenway wrote:Make that 19%. Uncle Fenway doesn't take sides in wars.
- Fri Jan 25, 2013 7:31 am
- Forum: Vessel Architecture
- Topic: Wings of The Schmetterling
- Replies: 245
- Views: 13142
Re: Wings of The Schmetterling
That is incredible, and I love the realistic approach. The shape of the basic structure is a bit bland for my taste, not that I can do any better though.
- Fri Jan 25, 2013 7:27 am
- Forum: Member's Lounge
- Topic: Tunnel's mysterious Super Ship's flaw
- Replies: 16
- Views: 882
Re: Tunnel's mysterious Super Ship's flaw
Fairly sure there is a mod or more which edit world height, don't remember anything about it just that it does (or did) exist. No need to thank me I am just doing my job as that utterly useless person.
- Thu Jan 24, 2013 11:12 pm
- Forum: Futurecraft Roleplay
- Topic: The Owl Movement
- Replies: 96
- Views: 5554
Re: The Owl Movement
DEATH TO PONIES! By Talos, let them burn in the depths of whence they came
- Thu Jan 24, 2013 11:07 pm
- Forum: Discussion
- Topic: It will look just like this
- Replies: 97
- Views: 9174
Re: It will look just like this
Nodes could work, but I would also like to give a pilot more to do. Manual control is often downplayed in space games, and I think that is unfortunate. If I have a vessel granting me unlimited freedom to go wherever I please, I'd like to at least be able to steer it. What if I'd like to engage in o...
- Thu Jan 24, 2013 11:07 pm
- Forum: Discussion
- Topic: It will look just like this
- Replies: 97
- Views: 6089
Re: It will look just like this
Nodes could work, but I would also like to give a pilot more to do. Manual control is often downplayed in space games, and I think that is unfortunate. If I have a vessel granting me unlimited freedom to go wherever I please, I'd like to at least be able to steer it. What if I'd like to engage in o...
- Thu Jan 24, 2013 10:55 pm
- Forum: Discussion
- Topic: Faction-based technology
- Replies: 81
- Views: 7414
Re: Faction-based technology
I'm not too sure on this but I like the idea that you must tame the factions on your homeworld to be very successful at building a jumpgate. Reminds me a lot of how Spore works with the evolution from conquering cities to conquering planets. Then again the whole ownership distinction could prove a p...
- Thu Jan 24, 2013 10:55 pm
- Forum: Discussion
- Topic: Faction-based technology
- Replies: 81
- Views: 5479
Re: Faction-based technology
I'm not too sure on this but I like the idea that you must tame the factions on your homeworld to be very successful at building a jumpgate. Reminds me a lot of how Spore works with the evolution from conquering cities to conquering planets. Then again the whole ownership distinction could prove a p...
- Thu Jan 24, 2013 4:05 am
- Forum: Vessel Architecture
- Topic: mercenary united with a lot more stuff
- Replies: 90
- Views: 5554
Re: mercenary united
Deep man... :Pfr0stbyte124 wrote:By this point, most of my sarcasm is reflex. I have no idea how I actually feel about most of the things I make sarcastic remarks on.
- Thu Jan 24, 2013 3:59 am
- Forum: Discussion
- Topic: Faction-based technology
- Replies: 81
- Views: 7414
Re: Faction-based technology
Why Fr0st would you bring DLC into this? WHY? Anyway this faction thing seems a bit restricted. It's like you're making predetermined factions for people to pick and choose so players can't evolve their own styles and thingies. To stop bombing you simply need ground to space weapons and shields, not...
- Thu Jan 24, 2013 3:59 am
- Forum: Discussion
- Topic: Faction-based technology
- Replies: 81
- Views: 5479
Re: Faction-based technology
Why Fr0st would you bring DLC into this? WHY? Anyway this faction thing seems a bit restricted. It's like you're making predetermined factions for people to pick and choose so players can't evolve their own styles and thingies. To stop bombing you simply need ground to space weapons and shields, not...
- Thu Jan 24, 2013 2:48 am
- Forum: Discussion
- Topic: Faction-based technology
- Replies: 81
- Views: 7414
Re: Faction-based technology
Yea, wouldn't this pack thing create incompatibilities? Unless it it installed across all servers but only AVAILABLE to those who use it.