Search found 1919 matches
- Thu Jan 30, 2014 9:28 pm
- Forum: Forum Suggestions
- Topic: So domain expiring in a few months
- Replies: 28
- Views: 3380
Re: So domain expiring in a few months
I'll pick it up, but what sort of domain were you thinking? None of the obvious ones were available last time.
- Thu Jan 30, 2014 4:48 pm
- Forum: Phase 3
- Topic: City Generation/Construction
- Replies: 97
- Views: 49695
Re: City Generation/Construction
It's alright. I'm pretty sure no one is writing any of this down.
- Wed Jan 29, 2014 8:30 pm
- Forum: Phase 3
- Topic: Other Block-Based Entities
- Replies: 33
- Views: 20055
Re: Other Block-Based Entities
It's the future code I'm worried about. Once the meta layers and terrain streaming go in, anything we integrate into the framework will become fundamentally different from anything outside of it. It will be two completely separate mods. I think we can do it, but is there enough novel implementation ...
- Wed Jan 29, 2014 8:19 pm
- Forum: Phase 3
- Topic: Other Block-Based Entities
- Replies: 33
- Views: 20055
Re: Other Block-Based Entities
You are the one who said we were. I figured you had discussed it with the guy.
Re: Weather
Thought about that, too. Anything that's not a cube is going to have the same mapping problem.
- Wed Jan 29, 2014 7:16 pm
- Forum: Phase 3
- Topic: Other Block-Based Entities
- Replies: 33
- Views: 20055
Re: Other Block-Based Entities
Metaworlds is cool, but there is a lot I still don't understand about how it is actually implemented. Even with this as a starting place, it'll take a lot of work to bring it into the Copernicus framework. Still, it's more than what we have now. It wouldn't be a bad idea to at least try it out.
- Wed Jan 29, 2014 6:26 pm
- Forum: Phase 3
- Topic: Terrestrial Communication
- Replies: 35
- Views: 17112
Re: Terrestrial Communication
If we don't facilitate convenient communication in-game, people are just going to use external tools to communicate with their friends. I could see this being a hit on some types of servers, but I don't think it would be too popular in general gameplay.
- Wed Jan 29, 2014 6:23 pm
- Forum: Phase 3
- Topic: Base Tech Level
- Replies: 23
- Views: 13059
Re: Base Tech Level
I'm going to reassert that we shouldn't do the epoch thing. It's a waste of time to make the players use stepping stone technology that immediately become worthless when another technology that fills the exact same niche comes along. I still think research and tech progressions are a good idea, but ...
Re: Weather
For the record, we can't do real spheres after all. I thought I had found a way, but it turns out I had just screwed up on the math. Still topographically impossible.
- Wed Jan 29, 2014 6:11 pm
- Forum: Phase 3
- Topic: City Generation/Construction
- Replies: 97
- Views: 49695
Re: City Generation/Construction
Any city is going to be ruins after Futurecraft PVP takes place. Just throwing that out there.
- Wed Jan 29, 2014 6:10 pm
- Forum: Phase 3
- Topic: Air/Vacuum Simulation
- Replies: 47
- Views: 24606
Re: Air/Vacuum Simulation
Space filling fluids: Easy Calculating global pressure loss: Easy Calculating localized pressure loss/flow rate: Hard Getting a good balance between realistic flow rates and useful flow rates: Hard (Probably) If the smallest opening for air to pass through is 1x1 m^2, that will allow for a huge amou...
- Wed Jan 29, 2014 6:00 pm
- Forum: Phase 3
- Topic: Other Block-Based Entities
- Replies: 33
- Views: 20055
Re: Other Block-Based Entities
Wait, what? Really?
Neet.
Neet.
- Wed Jan 29, 2014 5:54 pm
- Forum: Development
- Topic: New dev team/java learning thread.
- Replies: 84
- Views: 41004
Re: New dev team/java learning thread.
Yeah, realistically everything should have the exact same climate, considering that the world is basically flat and evenly exposed to sunlight.
- Wed Jan 29, 2014 5:37 pm
- Forum: Development
- Topic: New dev team/java learning thread.
- Replies: 84
- Views: 41004
Re: New dev team/java learning thread.
I looked over the code, and I have some recommendations for making it a bit cleaner. The main thing is that you do a lot of nested looping and have some really strange string manipulation going on, which makes the program difficult to follow. Firstly, I'm going to assume that your desired digit doma...
- Wed Jan 29, 2014 3:15 pm
- Forum: Phase 3
- Topic: City Generation/Construction
- Replies: 97
- Views: 49695
Re: City Generation/Construction
I'd like to reintroduce the old idea of battleground cities. Cities or perhaps even entire worlds cloned from player-made worlds, but depopulated and unprotected, and possibly filtered through some sort of weathering algorithm to make it look like ruins. This would give pvp players a cool arena to g...