Search found 2794 matches
- Sat Dec 08, 2012 6:05 pm
- Forum: Old Development Section-locked
- Topic: New dimension possibility
- Replies: 29
- Views: 2646
Re: New dimension possibility
Worlds will be 40kmx40km. The height limit will be really, really large. Space is mostly empty except for the occasional hulk or asteroid and some other planets.
- Sat Dec 08, 2012 6:05 pm
- Forum: Old Development Section-locked
- Topic: New dimension possibility
- Replies: 29
- Views: 2180
Re: New dimension possibility
Worlds will be 40kmx40km. The height limit will be really, really large. Space is mostly empty except for the occasional hulk or asteroid and some other planets.
- Sat Dec 08, 2012 5:06 pm
- Forum: Vessel Architecture
- Topic: Futureville City Defences
- Replies: 145
- Views: 8656
Re: Futureville City Defences
What about my Mechs?
- Sat Dec 08, 2012 4:45 pm
- Forum: Forum Suggestions
- Topic: Seperate RP and Factions
- Replies: 5
- Views: 703
Re: Seperate RP and Factions
Well if you want to get technical, Practically this whole forum is RP since none of us are using our real images, Names, Etc. And yes I know you have that thread, I don't see really very much relevance to this subject other then its a list of factions. Derp, shadowcat. Or should I say... Master Oto...
- Sat Dec 08, 2012 4:37 pm
- Forum: Forum Suggestions
- Topic: Quotes
- Replies: 6
- Views: 634
Re: Quotes
ONLY THREE QUOTES!!!!Ivan2006 wrote:It seems you can only embed 3 quotes at once into each other.
We need at least 6 or no limit, as this is a quote chain- determined culture we have here.
- Sat Dec 08, 2012 4:29 pm
- Forum: Forum Suggestions
- Topic: Simple Hierarchy System
- Replies: 24
- Views: 1832
Re: Simple Hierarchy System
There should also be N00Bs and Veterans. Veterans have power over n00bs.
- Sat Dec 08, 2012 4:12 pm
- Forum: Vessel Architecture
- Topic: TSRFM Military
- Replies: 69
- Views: 5872
Re: TSRFM Shipyards
Cats, I find it interesting that your mechs are so good, then your ships are so ordinary... Have you posted the mechs on the server yet? Actually, has anyone posted ANYTHING from the server yet? My mechs are good because I've made a lot of them. I need to spend more time developing my ship design s...
- Sat Dec 08, 2012 4:09 pm
- Forum: Discussion
- Topic: Server builds
- Replies: 41
- Views: 4712
Re: Server builds
Mac, you're just going to end up tick a lot of people off if you tour the server wiping out all builds you deem sub-par. Community build areas are already monitored for less-than-standard.
- Sat Dec 08, 2012 4:09 pm
- Forum: Discussion
- Topic: Server builds
- Replies: 41
- Views: 4092
Re: Server builds
Mac, you're just going to end up tick a lot of people off if you tour the server wiping out all builds you deem sub-par. Community build areas are already monitored for less-than-standard.
- Sat Dec 08, 2012 3:56 pm
- Forum: Old Development Section-locked
- Topic: Inventory ideas portaining to fighters, ammunition, and othe
- Replies: 45
- Views: 3451
Re: Inventory ideas portaining to fighters, ammunition, and
No, it's not a necessity for FC 1.0. Not much is, other than Copernicus and building blocks and weapons.
These things need to be considered for FC 1.-- or 2.--.
These things need to be considered for FC 1.-- or 2.--.
- Sat Dec 08, 2012 3:56 pm
- Forum: Old Development Section-locked
- Topic: Inventory ideas portaining to fighters, ammunition, and othe
- Replies: 45
- Views: 2735
Re: Inventory ideas portaining to fighters, ammunition, and
No, it's not a necessity for FC 1.0. Not much is, other than Copernicus and building blocks and weapons.
These things need to be considered for FC 1.-- or 2.--.
These things need to be considered for FC 1.-- or 2.--.
- Sat Dec 08, 2012 3:28 pm
- Forum: Futurecraft Roleplay
- Topic: Arms Race?
- Replies: 50
- Views: 4697
Re: Arms Race?
I'll stick with my OPERATION-QUASAR slip merging device for my huge DESTROY EVERYTHING weapon.
- Sat Dec 08, 2012 1:52 am
- Forum: Futurecraft Roleplay
- Topic: Sector SB-128
- Replies: 41
- Views: 3811
Re: Sector SB-128
Everyone in the sector was devastated, completely wiped off the map. Except for the few that survived underground. Not much breeding can be done in a century.Richard_cypher wrote:Okay, made some major changes and picked numbers that went with the rp instead of math.
- Fri Dec 07, 2012 11:18 pm
- Forum: Old Development Section-locked
- Topic: Inventory ideas portaining to fighters, ammunition, and othe
- Replies: 45
- Views: 3451
Re: Inventory ideas portaining to fighters, ammunition, and
Why is it not working in the OP?Tiel wrote:fourteen[sup]12[/sup]
- Fri Dec 07, 2012 11:18 pm
- Forum: Old Development Section-locked
- Topic: Inventory ideas portaining to fighters, ammunition, and othe
- Replies: 45
- Views: 2735
Re: Inventory ideas portaining to fighters, ammunition, and
Why is it not working in the OP?Tiel wrote:fourteen[sup]12[/sup]