Search found 58 matches
- Sun Feb 17, 2013 11:18 am
- Forum: Old Development Section-locked
- Topic: Exchange/financials
- Replies: 36
- Views: 3323
Re: Exchange/financials
What a suprise! Another RPG vs. Survival world argument! Do I need to say what I'm going to say? Survivalist, enjoy freedom and believability even if its at the cost of an easy flowing storyline. Like currency, they would rather the possibility of controlling a market through currency, much the way ...
- Sat Feb 16, 2013 12:25 pm
- Forum: Old Development Section-locked
- Topic: Gameplay Discussion
- Replies: 155
- Views: 77211
Re: Gameplay Discussion
Regardless of that, they are small mods, it shouldn't be too difficult to ask to borrow code (at least from the music one, but CCTV is a lag-storm anyways) or recode after we have got some solid features in. Those two certainly aren't urgent features, but he is right they would be nice to have.
- Sat Feb 16, 2013 12:25 pm
- Forum: Old Development Section-locked
- Topic: Gameplay Discussion
- Replies: 155
- Views: 250532
Re: Gameplay Discussion
Regardless of that, they are small mods, it shouldn't be too difficult to ask to borrow code (at least from the music one, but CCTV is a lag-storm anyways) or recode after we have got some solid features in. Those two certainly aren't urgent features, but he is right they would be nice to have.
- Sat Feb 16, 2013 11:50 am
- Forum: Old Development Section-locked
- Topic: Gameplay Discussion
- Replies: 155
- Views: 77211
Re: Gameplay Discussion
I wouldn't mind clothes but they should be more customizable not strictly future. I'm pretty sure transports a give in. How about infinty? (see terrafirmacraft meal system) Mod for that we could use Mod for that we could use I think you mean more injuries, and a legit injury system and to that I say...
- Sat Feb 16, 2013 11:50 am
- Forum: Old Development Section-locked
- Topic: Gameplay Discussion
- Replies: 155
- Views: 250532
Re: Gameplay Discussion
I wouldn't mind clothes but they should be more customizable not strictly future. I'm pretty sure transports a give in. How about infinty? (see terrafirmacraft meal system) Mod for that we could use Mod for that we could use I think you mean more injuries, and a legit injury system and to that I say...
- Sat Feb 16, 2013 11:42 am
- Forum: Old Development Section-locked
- Topic: stats and stuff
- Replies: 83
- Views: 6769
Re: stats and stuff
I agree with joykler, believe it or not. These are great ideas. For the survival world anyways. As seen above some prefer not to be distracted from their gameplay. Which is fine. Additionally XP has benefits in an RPG world and therefore should stay for that universe only. As for time to do it. To m...
- Sat Feb 16, 2013 11:42 am
- Forum: Old Development Section-locked
- Topic: stats and stuff
- Replies: 83
- Views: 4993
Re: stats and stuff
I agree with joykler, believe it or not. These are great ideas. For the survival world anyways. As seen above some prefer not to be distracted from their gameplay. Which is fine. Additionally XP has benefits in an RPG world and therefore should stay for that universe only. As for time to do it. To m...
- Thu Feb 14, 2013 8:10 am
- Forum: Old Development Section-locked
- Topic: Thing about universes
- Replies: 20
- Views: 2481
Re: Thing about universes
Sorry I wasn't aware, still somewhat new
- Thu Feb 14, 2013 8:10 am
- Forum: Old Development Section-locked
- Topic: Thing about universes
- Replies: 20
- Views: 2032
Re: Thing about universes
Sorry I wasn't aware, still somewhat new
- Wed Feb 13, 2013 9:43 pm
- Forum: Old Development Section-locked
- Topic: Thing about universes
- Replies: 20
- Views: 2481
Re: Thing about universes
But a virtual world that is connected to the multiplayer world is called BA. The possibilities are pretty close to endless, data storage, testing, games, not to mention using a place to build blueprints or plan out designs.
- Wed Feb 13, 2013 9:43 pm
- Forum: Old Development Section-locked
- Topic: Thing about universes
- Replies: 20
- Views: 2032
Re: Thing about universes
But a virtual world that is connected to the multiplayer world is called BA. The possibilities are pretty close to endless, data storage, testing, games, not to mention using a place to build blueprints or plan out designs.
- Wed Feb 13, 2013 8:32 pm
- Forum: Old Development Section-locked
- Topic: Thing about universes
- Replies: 20
- Views: 2481
Re: Thing about universes
No he is suggesting a creative mode that is seperate from survival but within survival, it could be for testing, designing, building, etc. I love it, that would be really cool, sort of a virtual world.
- Wed Feb 13, 2013 8:32 pm
- Forum: Old Development Section-locked
- Topic: Thing about universes
- Replies: 20
- Views: 2032
Re: Thing about universes
No he is suggesting a creative mode that is seperate from survival but within survival, it could be for testing, designing, building, etc. I love it, that would be really cool, sort of a virtual world.
- Tue Feb 12, 2013 7:36 pm
- Forum: Discussion
- Topic: When Futurecraft will be finished?
- Replies: 76
- Views: 7657
Re: When Futurecraft will be finished?
OBJ importers (there are several) do fine with 3d objects for instance check out 3d minecraft by Noppes. It looks preety good to me.
- Tue Feb 12, 2013 7:36 pm
- Forum: Discussion
- Topic: When Futurecraft will be finished?
- Replies: 76
- Views: 5928
Re: When Futurecraft will be finished?
OBJ importers (there are several) do fine with 3d objects for instance check out 3d minecraft by Noppes. It looks preety good to me.