Search found 2794 matches
- Fri Dec 14, 2012 4:39 pm
- Forum: Forum Suggestions
- Topic: Somewhat Ridiculous Over-categorization
- Replies: 12
- Views: 1087
Re: Somewhat Ridiculous Over-categorization
Separate the SDA from other design like buildings and such?
- Fri Dec 14, 2012 4:15 pm
- Forum: Old Development Section-locked
- Topic: Officially Non-Official List of All New Ideas
- Replies: 6
- Views: 751
Re: Officially Non-Official List of All New Ideas
I'm not sure I support this. As anyone who has worked with serious game development (i.e, cooler people than me) will tell you, letting public vote decide what ideas get in is not the way to make a good game. Most of the crap that we're getting in recent Minecraft updates is because Jeb adds featur...
- Fri Dec 14, 2012 4:15 pm
- Forum: Old Development Section-locked
- Topic: Officially Non-Official List of All New Ideas
- Replies: 6
- Views: 653
Re: Officially Non-Official List of All New Ideas
I'm not sure I support this. As anyone who has worked with serious game development (i.e, cooler people than me) will tell you, letting public vote decide what ideas get in is not the way to make a good game. Most of the crap that we're getting in recent Minecraft updates is because Jeb adds featur...
- Fri Dec 14, 2012 3:39 pm
- Forum: Forum Suggestions
- Topic: RP organization
- Replies: 13
- Views: 1108
Re: RP organization
I think we could change the name of 'Futurecraft Roleplay' to just 'Roleplay' to better suit its new place in the General section. This would be for any RP, like knights vs Mordor or Dr. Who vs the Sonic team, etc. Very loose rules. There could then be a category within the RP subforum called 'Futu...
- Fri Dec 14, 2012 3:36 pm
- Forum: Old Development Section-locked
- Topic: Officially Non-Official List of All New Ideas
- Replies: 6
- Views: 751
Officially Non-Official List of All New Ideas
This is the place for you to list all of your ideas. The ones that aren't challenged I'll put in this OP. The ones that are I'll put up to a vote.
Please compile a list of your ideas and a BRIEF description of how they would fit into FC.
Please compile a list of your ideas and a BRIEF description of how they would fit into FC.
- Fri Dec 14, 2012 3:36 pm
- Forum: Old Development Section-locked
- Topic: Officially Non-Official List of All New Ideas
- Replies: 6
- Views: 653
Officially Non-Official List of All New Ideas
This is the place for you to list all of your ideas. The ones that aren't challenged I'll put in this OP. The ones that are I'll put up to a vote.
Please compile a list of your ideas and a BRIEF description of how they would fit into FC.
Please compile a list of your ideas and a BRIEF description of how they would fit into FC.
- Fri Dec 14, 2012 3:30 pm
- Forum: Old Development Section-locked
- Topic: Lancher Redo
- Replies: 20
- Views: 1767
Re: Lancher Redo
Well, I think it´s pretty much discussed through that servers can form universes apart from the main universe hosted by the devs. All servers from 1 universe would be connected and could exchange information. This could be used to prevent people from logging into several servers in one universe, bu...
- Fri Dec 14, 2012 3:30 pm
- Forum: Old Development Section-locked
- Topic: Lancher Redo
- Replies: 20
- Views: 1624
Re: Lancher Redo
Well, I think it´s pretty much discussed through that servers can form universes apart from the main universe hosted by the devs. All servers from 1 universe would be connected and could exchange information. This could be used to prevent people from logging into several servers in one universe, bu...
- Thu Dec 13, 2012 10:17 pm
- Forum: Old Development Section-locked
- Topic: Inventory ideas portaining to fighters, ammunition, and othe
- Replies: 45
- Views: 3468
Re: Inventory ideas portaining to fighters, ammunition, and
Well if were getting advanced we might as well go Runescape style since that would probably do the best. Have factors like inventory size, Objects you can hold, Cargo pants, Backpacks, Cariable bags, Etc. Then maybe body factors, Strength, Intellect, Yadayada Then various skills, Fishing, Sword ski...
- Thu Dec 13, 2012 10:17 pm
- Forum: Old Development Section-locked
- Topic: Inventory ideas portaining to fighters, ammunition, and othe
- Replies: 45
- Views: 2750
Re: Inventory ideas portaining to fighters, ammunition, and
Well if were getting advanced we might as well go Runescape style since that would probably do the best. Have factors like inventory size, Objects you can hold, Cargo pants, Backpacks, Cariable bags, Etc. Then maybe body factors, Strength, Intellect, Yadayada Then various skills, Fishing, Sword ski...
- Thu Dec 13, 2012 8:51 pm
- Forum: Vessel Architecture
- Topic: Futureville City Defences
- Replies: 145
- Views: 8689
Re: Futureville City Defences
I made a superheavy mech. I guess I'll have to make a hyperheavy?Laserbilly wrote:Great, now I have to make a heavy mech to counter this. Thanks a lot!blockman42 wrote:All new Hyperheavy Tank
Spoiler:
It looks good.
- Thu Dec 13, 2012 7:42 pm
- Forum: Forum Suggestions
- Topic: RP organization
- Replies: 13
- Views: 1108
RP organization
If you've contributed to the RP section at all I'm sure you realize that it's a rather large, unwieldy beast that has yet to be tamed. My proposition is one of a loose canon and a standard format to new RPs. Our story should be written as the RP progresses along a timeline. This way there is less co...
- Wed Dec 12, 2012 10:46 pm
- Forum: Old Development Section-locked
- Topic: Inventory ideas portaining to fighters, ammunition, and othe
- Replies: 45
- Views: 3468
Re: Inventory ideas portaining to fighters, ammunition, and
If we all know and love it, Why change? The only thing that might bring serious attention is a glitchy gravity mod that randomly affects you ship in mid-flight. (But I do like you armour system, Remind me of runescape) Because FC would work with too many new parameters and constraints. Adaptation o...
- Wed Dec 12, 2012 10:46 pm
- Forum: Old Development Section-locked
- Topic: Inventory ideas portaining to fighters, ammunition, and othe
- Replies: 45
- Views: 2750
Re: Inventory ideas portaining to fighters, ammunition, and
If we all know and love it, Why change? The only thing that might bring serious attention is a glitchy gravity mod that randomly affects you ship in mid-flight. (But I do like you armour system, Remind me of runescape) Because FC would work with too many new parameters and constraints. Adaptation o...
- Wed Dec 12, 2012 9:58 pm
- Forum: Vessel Architecture
- Topic: Star Beast Industries (Poll)
- Replies: 173
- Views: 10395
Re: Instinct: Syntek Industries
Copy+paste from the old forum. SOO MANY NEW... Too many... Just waiting for the newness to cool really.Instinct-XIV wrote:Well thank you.catsonmeth wrote:That mech is great. I see I have a new rival
(sorry I've been avoiding the design area for the last few days)
Why ware you avoiding the design area?