Search found 3081 matches
- Wed Dec 12, 2012 9:12 am
- Forum: Member's Lounge
- Topic: Becoming a Social Gaming Community
- Replies: 39
- Views: 2895
Re: Becoming a Social Gaming Community
In related news, I have Planetside 2 sorta working on a different computer. We'll see where that goes.
- Tue Dec 11, 2012 10:05 pm
- Forum: Member's Lounge
- Topic: Dragons For The Win
- Replies: 27
- Views: 2351
Re: Dragons For The Win
Yes, it's locked. Shiva is posting here for the same reason we are - because we can.
- Tue Dec 11, 2012 10:03 pm
- Forum: Old Development Section-locked
- Topic: to not specific or not
- Replies: 10
- Views: 1059
Re: to not specific or not
I don't have any more idea than you do. Ask Tiel.Shadowcat wrote:And? The answer is?Last_Jedi_Standing wrote:He's asking whether or not the Development, Ideas Section, and Modding Team Applications subforums are all merged together into this one.
- Tue Dec 11, 2012 10:03 pm
- Forum: Old Development Section-locked
- Topic: to not specific or not
- Replies: 10
- Views: 885
Re: to not specific or not
I don't have any more idea than you do. Ask Tiel.Shadowcat wrote:And? The answer is?Last_Jedi_Standing wrote:He's asking whether or not the Development, Ideas Section, and Modding Team Applications subforums are all merged together into this one.
- Tue Dec 11, 2012 8:33 pm
- Forum: Forum Suggestions
- Topic: Community symbol
- Replies: 62
- Views: 4309
Re: Community symbol
Not really. That's how you make marker dots look good on a map of an area, and most of the advice is very specific to that context. It's not really applicable to what we're trying to do, which is make a logo for the forum.Dux_Tell31 wrote:I believe this to be relevant.
- Tue Dec 11, 2012 7:45 pm
- Forum: Old Development Section-locked
- Topic: to not specific or not
- Replies: 10
- Views: 1059
Re: to not specific or not
He's asking whether or not the Development, Ideas Section, and Modding Team Applications subforums are all merged together into this one.
- Tue Dec 11, 2012 7:45 pm
- Forum: Old Development Section-locked
- Topic: to not specific or not
- Replies: 10
- Views: 885
Re: to not specific or not
He's asking whether or not the Development, Ideas Section, and Modding Team Applications subforums are all merged together into this one.
- Tue Dec 11, 2012 6:38 pm
- Forum: Forum Suggestions
- Topic: Community symbol
- Replies: 62
- Views: 4309
Re: Community symbol
But that picture doesn't have anything to do with Minecraft, or even the future, really. It's got a picture of the Earth, but that's not the future. We've got Earth now. The star's not terrible, except that I thought your intention was for it to be a star in the sense of big plasma ball in space, wh...
- Tue Dec 11, 2012 4:13 pm
- Forum: Vessel Architecture
- Topic: Vinyl's Ships
- Replies: 254
- Views: 64036
- Tue Dec 11, 2012 4:13 pm
- Forum: Vessel Architecture
- Topic: Vinyl's Ships
- Replies: 150
- Views: 41769
- Tue Dec 11, 2012 4:11 pm
- Forum: Forum Suggestions
- Topic: Community symbol
- Replies: 62
- Views: 4309
Re: Community symbol
Like uniting us from all corners of the world ? ... Really? I think that's completely the wrong way to go about it. That's... boring, I guess. Not right. It doesn't fit. http://i40.servimg.com/u/f40/17/30/94/00/facepa10.png Now, as you can no doubt tell, I didn't spend very long on that, but I thin...
- Tue Dec 11, 2012 12:20 pm
- Forum: Forum Suggestions
- Topic: Community symbol
- Replies: 62
- Views: 4309
Re: Community symbol
So, an actual somewhat serious suggestion: It's a fairly normal picture of some woods in a Minecraft world, with a normal Steve punching a tree and looking happy, and another Steve dressed in futuristic combat armor watching him and facepalming. I'm not sure if that makes sense, but I'll make a mock...
- Tue Dec 11, 2012 6:49 am
- Forum: Old Development Section-locked
- Topic: Inventory ideas portaining to fighters, ammunition, and othe
- Replies: 45
- Views: 3511
Re: Inventory ideas portaining to fighters, ammunition, and
My theory is he has REALLLY big underwear. I'm not even sure if he wears underwear, But that doesn't matter we are getting off topic So should players be restricted to the number of weapons they can carry or does it not matter? Of course. Players can only carry 36 weapons, because that's how many s...
- Tue Dec 11, 2012 6:49 am
- Forum: Old Development Section-locked
- Topic: Inventory ideas portaining to fighters, ammunition, and othe
- Replies: 45
- Views: 2790
Re: Inventory ideas portaining to fighters, ammunition, and
My theory is he has REALLLY big underwear. I'm not even sure if he wears underwear, But that doesn't matter we are getting off topic So should players be restricted to the number of weapons they can carry or does it not matter? Of course. Players can only carry 36 weapons, because that's how many s...
- Tue Dec 11, 2012 6:43 am
- Forum:
- Topic: the "First Word that Pops Into Your Head" topic
- Replies: 15
- Views: 327
Re: the "First Word that Pops Into Your Head" topic
Yes, of course. He'd just need to change the permissions for this subforum.Dr. Mackeroth wrote:So, in other words, you, Iv and ACH shouldn't be posting here? Is there a way of enforcing this?