I meant server to server chat, and I say make it NPC so it's not such an inviting target for enemies.
Plus, taking out an HPG will get you on ComStar's bad side.
Search found 4742 matches
- Mon Dec 17, 2012 7:40 am
- Forum: Old Development Section-locked
- Topic: Interstellar Communications
- Replies: 19
- Views: 1528
- Mon Dec 17, 2012 7:40 am
- Forum: Old Development Section-locked
- Topic: Interstellar Communications
- Replies: 19
- Views: 1526
Re: Interstellar Communications
I meant server to server chat, and I say make it NPC so it's not such an inviting target for enemies.
Plus, taking out an HPG will get you on ComStar's bad side.
Plus, taking out an HPG will get you on ComStar's bad side.
- Mon Dec 17, 2012 7:34 am
- Forum: Member's Lounge
- Topic: XCOM: Enemy Unknown
- Replies: 32
- Views: 1803
Re: XCOM: Enemy Unknown
And the fact you can only reduce panic in 1 of 3 countries for abductions and raise by 2 in both others.
Firaxis, you screwed up there.
Firaxis, you screwed up there.
- Thu Dec 13, 2012 9:01 am
- Forum: Old Development Section-locked
- Topic: Interstellar Communications
- Replies: 19
- Views: 1528
Interstellar Communications
Interstellar Communications! always presuming that it won't be done via starship, I have and idea. The HyperPulse Generator is a neutral, NPC-owned interstellar comms device that charges a small fee for you to send a message (textonly) to another system..eh...server. We can rename it something more ...
- Thu Dec 13, 2012 9:01 am
- Forum: Old Development Section-locked
- Topic: Interstellar Communications
- Replies: 19
- Views: 1526
Interstellar Communications
Interstellar Communications! always presuming that it won't be done via starship, I have and idea. The HyperPulse Generator is a neutral, NPC-owned interstellar comms device that charges a small fee for you to send a message (textonly) to another system..eh...server. We can rename it something more ...
- Thu Dec 13, 2012 8:59 am
- Forum: Discussion
- Topic: Server builds
- Replies: 41
- Views: 4731
Re: Server builds
Good to hear!Vinyl wrote:
Perfectly fine!
I'm not.
Never better!
Kill me, please.
Absolutely nothing could be better!
Quick & painless?
- Thu Dec 13, 2012 8:59 am
- Forum: Discussion
- Topic: Server builds
- Replies: 41
- Views: 4116
Re: Server builds
Good to hear!Vinyl wrote:
Perfectly fine!
I'm not.
Never better!
Kill me, please.
Absolutely nothing could be better!
Quick & painless?
- Thu Dec 13, 2012 8:57 am
- Forum: Discussion
- Topic: What will you do in FC?
- Replies: 145
- Views: 12285
Re: What will you do in FC?
Uuuuurrrrrrrrrrrrrrrrrrrr.
- Thu Dec 13, 2012 8:57 am
- Forum: Discussion
- Topic: What will you do in FC?
- Replies: 145
- Views: 9363
Re: What will you do in FC?
Uuuuurrrrrrrrrrrrrrrrrrrr.
- Thu Dec 13, 2012 8:51 am
- Forum: Futurecraft Roleplay
- Topic: Choose your weapon(s)
- Replies: 73
- Views: 5313
Re: Choose your weapon(s)
Why does everyone go for explosives/nukes/plasmas/other stuff when a well-paced 7.62 round can take an arm off quite easily?
- Thu Dec 13, 2012 8:39 am
- Forum: Member's Lounge
- Topic: XCOM: Enemy Unknown
- Replies: 32
- Views: 1803
Re: XCOM: Enemy Unknown
I was going with first/last names. "Shiva" is either/or, but kinda hard to do both, unless you'd go in for Shiva "_____" MC.Shiva wrote:What about your friendly neighborhood Mistress of Destruction?
- Thu Dec 13, 2012 8:38 am
- Forum: Forum Suggestions
- Topic: Court of Appeals
- Replies: 7
- Views: 686
Re: Court of Appeals
You clever _______, Iv. Nice.
- Thu Dec 13, 2012 8:38 am
- Forum:
- Topic: >CACHE<
- Replies: 50
- Views: 114
Re: Judge Appointments
Block's doing pretty well.
- Wed Dec 12, 2012 10:09 am
- Forum: Forum Suggestions
- Topic: Court of Appeals
- Replies: 7
- Views: 686
Court of Appeals
Seeing as it's difficult to appeal a ban when you're, well, banned, I haz a suggestion. 1. Temp bans can be appealed by any forum member who has been asked by the banned to do so. Defense counsel, if you will. 2. Permabans may be appealed if there is *reasonable grounds* (someone reported you for so...
- Wed Dec 12, 2012 10:07 am
- Forum: Vessel Architecture
- Topic: Futureville City Defences
- Replies: 145
- Views: 8684
Re: Futureville City Defences
Even if all of the defenses were taken down, I would have the whole Voxel Co. fleet and all of my allies rally to the city and destroy the invaders. This is the capital of Futurecraft, so don't think it'll be an easy job. 13 seperate fleets (one for each faction) orbit the planet, so getting the EM...