This isn't about looking better, this is about making it work.TinkerPox wrote:I am for wreckage, it would make alot more sense and look better. Also maybe you can get a few resources from the wreckage?
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- Mon Jan 13, 2014 5:51 pm
- Forum: Phase 3
- Topic: Poof or no poof?
- Replies: 27
- Views: 13411
Re: Poof or no poof?
- Mon Jan 13, 2014 5:18 pm
- Forum: Phase 3
- Topic: Poof or no poof?
- Replies: 27
- Views: 13411
Poof or no poof?
Me and Des seem to disagree on how entity vehicles shall be destroyed. I say poof, he says leave behind a wreckage.
I say the wreckage is too complicated.
I say the wreckage is too complicated.
- Mon Jan 13, 2014 2:51 pm
- Forum: Phase 3
- Topic: Other Block-Based Entities
- Replies: 33
- Views: 18650
Re: Other Block-Based Entities
It's here(been locked for over a year IIRC): http://www.minecraftforum.net/topic/266155-110smp-dawn-of-the-modern-world-thethirdmikes-mods/ Although from what I read, y'all seem to have decided on the features I liked. Oh hey... I remember that guy's mods! Anyway, I think we decided that Standard n...
- Mon Jan 13, 2014 2:39 pm
- Forum: Member's Lounge
- Topic: Maj-12
- Replies: 26
- Views: 1652
- Sun Jan 12, 2014 1:23 pm
- Forum: Gaming
- Topic: Kerbal Space Program Megathread V1
- Replies: 646
- Views: 58911
Re: Kerbal Space Program Megathread V1
Dyn warp doesn't work. my bad. also, no generators for TAC. And kethane can be used to create fuel and electricity, IMO, easier than just lugging fuel and batteries to orbit.
- Sun Jan 12, 2014 12:31 pm
- Forum: Gaming
- Topic: Kerbal Space Program Megathread V1
- Replies: 646
- Views: 58911
Re: Kerbal Space Program Megathread V1
Remote tech
Kethane
Stretchy tanks
Dynamic Warp
KAS
Krags planet factory
TAC lifesupport
Crowd soursced science
Pick and choose, I just listed some of the things that I found interesting, and or use.
Kethane
Stretchy tanks
Dynamic Warp
KAS
Krags planet factory
TAC lifesupport
Crowd soursced science
Pick and choose, I just listed some of the things that I found interesting, and or use.
- Sun Jan 12, 2014 12:13 pm
- Forum: Gaming
- Topic: Kerbal Space Program Megathread V1
- Replies: 646
- Views: 58911
Re: Kerbal Space Program Megathread V1
Deadly reentry?
- Sun Jan 12, 2014 11:38 am
- Forum: Gaming
- Topic: Kerbal Space Program Megathread V1
- Replies: 646
- Views: 58911
Re: Kerbal Space Program Megathread V1
Commander Error wrote:Not sure if a pass along the save file multiplayer would work here, but d'you lot think it's worth a shot?
We'd have to agree on a set of mods, and a goal. but If we do it right, then yes. perhaps also have a list of user names to get it, in that order.
- Sun Jan 12, 2014 11:22 am
- Forum: Gaming
- Topic: Kerbal Space Program Megathread V1
- Replies: 646
- Views: 58911
Re: Kerbal Space Program Megathread V1
I tried the Realistic Progression LITE mod/pack. I'm still tweaking it to fit me. but until then, I'm working on assembling something to play around with.