Search found 1503 matches
- Fri Jun 23, 2017 12:30 am
- Forum: Member's Lounge
- Topic: Small talk thread
- Replies: 12
- Views: 15105
Re: Small talk thread
I remembered that FC existed earlier today. I just wanted to say hi to you all again, so Hi! Do you guys talk more on discord and if so can I join? (Totally understand if it would be too weird to add another person after this long absence, just wondering.)
- Sun Feb 02, 2014 11:39 pm
- Forum: Member's Lounge
- Topic: Discussion of anything and evrything that fits in the rules
- Replies: 61
- Views: 8260
Re: I'm out.
My post came off really attacking and harsh. You all don't deserve that. Let me explain a bit of background. See, the thing is, my life got really busy. I'm no longer able to do everything I used to. I started high school, I took advanced classes, and it's getting harder. While it's true I really co...
- Sun Feb 02, 2014 8:38 pm
- Forum: Member's Lounge
- Topic: Discussion of anything and evrything that fits in the rules
- Replies: 61
- Views: 8260
Re: I'm out.
Yeesh guys. Just let him go. Maybe I should too, now that I think about it. See you all.
PM me on Minecraft Forums or steam if you need me. Tell me if you guys learn java, then I'd be happy to rejoin the community. Until then, bye.
PM me on Minecraft Forums or steam if you need me. Tell me if you guys learn java, then I'd be happy to rejoin the community. Until then, bye.
- Sun Feb 02, 2014 8:33 pm
- Forum: Phase 3
- Topic: Cities, NPCs, and vehicles.
- Replies: 51
- Views: 29481
Re: Cities, NPCs, and vehicles.
Iv, you keep saying these things would be easy, yet you don't provide proof. If it's so easy, do it and then we'll talk.
- Sat Feb 01, 2014 5:39 pm
- Forum: Phase 3
- Topic: Cities, NPCs, and vehicles.
- Replies: 51
- Views: 29481
Re: Cities, NPCs, and vehicles.
Even if we add only robots and no NPCs, you'll still have to code an AI beyond "walk to door." Of course the NPC personality is secondary, but if it's done halfway decently it'll add so much to the overall feel of FC. As Iv said, the majority of the time-consuming work is writing the spectrum of re...
- Sat Feb 01, 2014 11:06 am
- Forum: Planetside 2
- Topic: This game.
- Replies: 7
- Views: 8336
Re: This game.
I agree, I really hope somebody does the MMOFPS right soon. PS2 was an amazing step in the right direction, but we aren't there yet. There are so few of them that there hasn't been much time to innovate. There are enough MMOs and FPSs that anyone looking to make a new one has loads of examples to l...
- Sat Feb 01, 2014 10:54 am
- Forum: Phase 3
- Topic: Cities, NPCs, and vehicles.
- Replies: 51
- Views: 29481
Re: Cities, NPCs, and vehicles.
Look, I sure as hell am not coding an RPG system for some stupid testificates. I get the feeling neither is fr0st. If somebody else wants to waste their time developing a way that you can talk to people and have deep and meaningful relations with your crew, go ahead. It would be a standalone mod the...
- Thu Jan 30, 2014 9:25 pm
- Forum: Planetside 2
- Topic: This game.
- Replies: 7
- Views: 8336
Re: This game.
I agree, I really hope somebody does the MMOFPS right soon. PS2 was an amazing step in the right direction, but we aren't there yet.
- Thu Jan 30, 2014 9:21 pm
- Forum: Phase 3
- Topic: City Generation/Construction
- Replies: 97
- Views: 53927
Re: City Generation/Construction
Can we make a new topic for city protection, and then lock this one? It seems pretty much settled, and honestly I think it just needs to go away for a while.
- Wed Jan 29, 2014 9:22 pm
- Forum: Gaming
- Topic: Kerbal Space Program Pass The Save File
- Replies: 262
- Views: 17420
Re: Kerbal Space Program Pass The Save File
ship it's my turn. Pass for now.
- Wed Jan 29, 2014 8:23 pm
- Forum: Phase 3
- Topic: Other Block-Based Entities
- Replies: 33
- Views: 22836
Re: Other Block-Based Entities
You are the one who said we were. I figured you had discussed it with the guy. Haven't discussed it with him, though I do follow his thread. The mod has an API, though. The real problem is deciding if it will work with your existing code. I don't wanna bug him on official FC terms if we don't end u...
- Wed Jan 29, 2014 7:52 pm
- Forum: Phase 3
- Topic: Other Block-Based Entities
- Replies: 33
- Views: 22836
Re: Other Block-Based Entities
Metaworlds is cool, but there is a lot I still don't understand about how it is actually implemented. Even with this as a starting place, it'll take a lot of work to bring it into the Copernicus framework. Still, it's more than what we have now. It wouldn't be a bad idea to at least try it out. I d...
- Wed Jan 29, 2014 9:33 am
- Forum: Minecraft
- Topic: Yogscast has a new architecture depatrment!
- Replies: 35
- Views: 28343
Re: Yogscast has a new architecture depatrment!
Im not worrying, its more up to the map creator to react to it, but I get the point. To be honest after looking at the map thread it seems like the map creator benefited from it more than he lost if he even lost something . It is true it's really bad for the MC community but it seems they all play ...
- Wed Jan 29, 2014 9:14 am
- Forum: Development
- Topic: New dev team/java learning thread.
- Replies: 84
- Views: 45067
Re: New dev team/java learning thread.
They let you make stuff like this for adventure maps:
Yeah, it's a sphere. Whatcha gonna do about it?
- Tue Jan 28, 2014 9:16 pm
- Forum: Gaming
- Topic: Kerbal Space Program Pass The Save File
- Replies: 262
- Views: 17420
Re: Kerbal Space Program Pass The Save File
Sorry, it is FAR, I checked.Vinyl wrote:I suck with FAR. And if you're not talking about Ferram... then what?Keon wrote:How about the aerodynamics mod? It makes KSP make sense.