Thank you! Hopefully you can get here before it reproduces!Puffin4Tom wrote: I've consulted our archives and two decades ago we developed a weapon to eliminate these particular creatures. It was sold long ago, but we still have the blueprints...
I'll try and build one asap and get it out to you.
Search found 20 matches
- Thu Jun 06, 2013 4:51 pm
- Forum: Futurecraft Roleplay
- Topic: United Galactic Conglomerate
- Replies: 304
- Views: 27722
Re: United Galactic Conglomerate
- Thu Jun 06, 2013 10:26 am
- Forum: Futurecraft Roleplay
- Topic: United Galactic Conglomerate
- Replies: 304
- Views: 27722
Re: United Galactic Conglomerate
Spectre operative: Wait...incoming call....Bio scan complete.What are you carrying ? A few rare ores, and a large quantity or Oranium (Or-A-Nium). Nothing else but that pest that boarded us. What is it? Some of our stock ships are equipped with pest clearing equipment... I'll send them to Lightspee...
- Wed Jun 05, 2013 8:48 pm
- Forum: Vessel Architecture
- Topic: Havoc Co. Creations
- Replies: 14
- Views: 3077
Re: Havoc Co. Creations
Yeah me tooblockman42 wrote:I hope it looks good!Lewshizz wrote:Lol what other ship. Server crashed and it rolled back to a block. Anyway I am right now repairing the ship and revamping it.blockman42 wrote:The drones look good, but I can't say much about the other ship.
- Wed Jun 05, 2013 6:03 pm
- Forum: Futurecraft Roleplay
- Topic: United Galactic Conglomerate
- Replies: 304
- Views: 27722
Re: United Galactic Conglomerate
A few rare ores, and a large quantity or Oranium (Or-A-Nium). Nothing else but that pest that boarded us.Lightspeed wrote:Spectre operative: Wait...incoming call....Bio scan complete.What are you carrying ?
- Wed Jun 05, 2013 5:22 pm
- Forum: Futurecraft Roleplay
- Topic: United Galactic Conglomerate
- Replies: 304
- Views: 27722
Re: United Galactic Conglomerate
TRANMISSION: Look at your sides. *3 Mini-yards decloaked,being at the sides of the ship carrying him trought the space to a cloaked station,revealing itself* My god thank you! *as the ship drifts closer to the docks the First Officer hears rattling in the air vents* Oh god did it board us? You four...
- Wed Jun 05, 2013 4:29 pm
- Forum: Futurecraft Roleplay
- Topic: Catalog of Known Sapient Species in Our Universe
- Replies: 95
- Views: 9028
- Wed Jun 05, 2013 4:27 pm
- Forum: Futurecraft Roleplay
- Topic: United Galactic Conglomerate
- Replies: 304
- Views: 27722
Re: United Galactic Conglomerate
TRANMISSION: Look at your sides. *3 Mini-yards decloaked,being at the sides of the ship carrying him trought the space to a cloaked station,revealing itself* My god thank you! *as the ship drifts closer to the docks the First Officer hears rattling in the air vents* Oh god did it board us? You four...
- Wed Jun 05, 2013 4:06 pm
- Forum: Futurecraft Roleplay
- Topic: United Galactic Conglomerate
- Replies: 304
- Views: 27722
Re: United Galactic Conglomerate
TRANSMISSION: Any-*static*-one? Come in. This is Captain Beckwith, we are returning from *static* our 4 year survey mission. Our *static* ship has sustained serious damages to the hull and our *static* transmission relay is falling apart in our hands. My apologies for the halt only half-way in our ...
- Wed Jun 05, 2013 3:41 pm
- Forum: Futurecraft Roleplay
- Topic: United Galactic Conglomerate
- Replies: 304
- Views: 27722
Re: United Galactic Conglomerate
TRANSMISSION: Any-*static*-one? Come in. This is Captain Beckwith, we are returning from *static* our 4 year survey mission. Our *static* ship has sustained serious damages to the hull and our *static* transmission relay is falling apart in our hands. My apologies for the halt only half-way in our m...
- Wed Jun 05, 2013 3:19 pm
- Forum: Vessel Architecture
- Topic: N.S.C.D. industrial/military production
- Replies: 154
- Views: 17467
Re: N.S.C.D. industrial/military production
NEW SHIP LOL, this took me literally half an hour: not the Archetype, but I might use this instead of the Extinctor as the cruisers carried on the Archetype: Introducing, the Desecrator class cruiser: http://s9.postimg.org/ucuce8jfz/2013_06_05_19_49_32.png http://s17.postimg.org/kahq1p2xb/2013_06_0...
- Wed Jun 05, 2013 3:17 pm
- Forum: Vessel Architecture
- Topic: Havoc Co. Creations
- Replies: 14
- Views: 3077
Re: Havoc Co. Creations
Lol what other ship. Server crashed and it rolled back to a block. Anyway I am right now repairing the ship and revamping it.blockman42 wrote:The drones look good, but I can't say much about the other ship.
- Wed Jun 05, 2013 11:27 am
- Forum: Vessel Architecture
- Topic: Havoc Co. Creations
- Replies: 14
- Views: 3077
Re: Havoc Co. Creations
Moartex HD, it works well with just about anythingLightspeed wrote:What texture pack do you use?
- Tue Jun 04, 2013 10:21 pm
- Forum: Vessel Architecture
- Topic: Havoc Co. Creations
- Replies: 14
- Views: 3077
Re: Havoc Co. Creations
I decided to make the water coolant now but outside since the body is not ready for it but here it is
Spoiler:
- Tue Jun 04, 2013 9:54 pm
- Forum: Vessel Architecture
- Topic: Havoc Co. Creations
- Replies: 14
- Views: 3077
Re: Havoc Co. Creations
I got around to working on frontal turrets *non moving*, they actually work *the front desks with fire charges actually fire the guns*
Aside from that its still a sphere
Spoiler:
- Tue Jun 04, 2013 9:26 pm
- Forum: Vessel Architecture
- Topic: Havoc Co. Creations
- Replies: 14
- Views: 3077
Re: Havoc Co. Creations
Thank you. Yeah for the larger ship its not worth seeing the outside right now... unless you like a large metal ball. (really thats all for now)Octav3a wrote:Drone looks good, so does that bridge. Can't wait to see the rest!