Search found 9 matches
- Tue Jun 17, 2014 2:09 pm
- Forum: Vessel Architecture
- Topic: Sky Corp. Vehicular Constructions
- Replies: 31
- Views: 16970
Re: Sky Corp. Vehicular Constructions
I chose every Friday so I'd have time to build all I know I'm going to want to build.
- Fri Jun 13, 2014 3:16 pm
- Forum: Vessel Architecture
- Topic: Sky Corp. Vehicular Constructions
- Replies: 31
- Views: 16970
Re: Sky Corp. Vehicular Constructions
I'm stating this once: I will not be on this weekend. I will be on afterwards, but consider the weekends my break-time... If I so choose. I will upload new ships every Friday. Until Monday though, Enjoy what I got. (Ignore the online tag, never shut this computer off much)
- Fri Jun 13, 2014 2:43 pm
- Forum: Vessel Architecture
- Topic: Sky Corp. Vehicular Constructions
- Replies: 31
- Views: 16970
Re: Sky Corp. Vehicular Constructions
I completely agree with this.Iv121 wrote:If you don’t try you don’t improve, just be able to take a step back and evaluate your work, or take criticism.
- Fri Jun 13, 2014 1:05 pm
- Forum: Vessel Architecture
- Topic: Sky Corp. Vehicular Constructions
- Replies: 31
- Views: 16970
Re: Sky Corp. Vehicular Constructions
You mentioned regulary release scedules. Please don't, rushed stuff usually turns out horrible. Also, I agree with the other members, stuff usually looks best above a certain size. Fighters are almost impossible to make look good, shuttles are hard. Corvettes are good for starters, maybe a frigate....
- Fri Jun 13, 2014 2:09 am
- Forum: Vessel Architecture
- Topic: Sky Corp. Vehicular Constructions
- Replies: 31
- Views: 16970
Re: Sky Corp. Vehicular Constructions
I still don’t get why you ppl insist on trying to make fighters, something of that scale is bound to look average at best and in most cases downright ugly and unrecognizable. MC was not designed to work on such scale, in order to make something good I suggest you go up the scale, don't be lazy and ...
- Thu Jun 12, 2014 6:31 pm
- Forum: Vessel Architecture
- Topic: Sky Corp. Vehicular Constructions
- Replies: 31
- Views: 16970
Re: Sky Corp. Vehicular Constructions
New users? In my forum? It's apparently more likely than you think. Anyway, nice ships, although you may want to increase the side visibility on the Banshee's cockpit. Thanks for the tip. First few things I do of something are the worst, but then I learn to build better. Will update it with my new ...
- Thu Jun 12, 2014 6:23 pm
- Forum: Vessel Architecture
- Topic: Sky Corp. Vehicular Constructions
- Replies: 31
- Views: 16970
Re: Sky Corp. Vehicular Constructions
Thanks on all accounts. I liked the idea of making a specific emblem or something, and ended up showing it off as a holo-sign.Commander Error wrote:Welcome to the forum.
Interesting ships. I like your floaty sign.
Currently building more. Focusing on space before ground, as I have a naming system for my spaceships.
- Thu Jun 12, 2014 5:53 pm
- Forum: Vessel Architecture
- Topic: Sky Corp. Vehicular Constructions
- Replies: 31
- Views: 16970
Re: Sky Corp. Vehicular Constructions
Thanks, currently building more ships to upload. Will probably set myself an upload time for each time.Shadowcat wrote:Welcome new person~
Neet holosign.
- Thu Jun 12, 2014 5:28 pm
- Forum: Vessel Architecture
- Topic: Sky Corp. Vehicular Constructions
- Replies: 31
- Views: 16970
Sky Corp. Vehicular Constructions
Hello, my dear "tourists," as I will call you. These ship designs may not be pretty, fancy, anything like that, but they function exceptionally. I present to you, Sky Corp. Vehicles! http://i.imgur.com/q6UxnUu.png (Terminology: AI:Anti-Infantry, AA: Anti-Air, AAr: Anti-Armor.)[More will be uploaded ...