Search found 25 matches
- Tue Jul 28, 2015 2:24 pm
- Forum: Development
- Topic: A New Hope?
- Replies: 16
- Views: 30343
Re: A New Hope?
World chunks are, render chunks are 16x16x16. However there is this thing... http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1446302-tall-worlds-mod-raising-the-world-height-cap Basically born from cubic chunks. Quick history: (render) Chunks were 16x16x128. Then ca...
- Tue Jul 28, 2015 9:42 am
- Forum: Development
- Topic: A New Hope?
- Replies: 16
- Views: 30343
Re: A New Hope?
3) new/improved graphics engine - we need multi-kilometer view distances to run smoothly on at least midspec PCs. In other words, remake Minecraft in something other than Java. Anything other than Java. Srsly Java sucks for stuff like Minecraft. Y'all wanna know why Minecraft runs like shit on ever...
- Mon Jul 27, 2015 2:18 pm
- Forum: Vessel Architecture
- Topic: New CNL Shipyard
- Replies: 29
- Views: 34997
Re: New CNL Shipyard
Doing better. Perhaps bulk out either side and then divide the landing pads (not literally halve them, 4/2=2 not 1/2=0.5) between the two sides, using the new segments to better house them. That's a better idea than what I was planning on doing. (and just in time, I'm going to work on it now) Thank...
- Mon Jul 27, 2015 10:59 am
- Forum: Development
- Topic: A New Hope?
- Replies: 16
- Views: 30343
Re: A New Hope?
I've been learning java for a year now, so if you want to have a go at it, count me in :) The first basic part is pretty much using like the regular ores and renaming them, changing textures and data values. So initally it`s pretty easy. http://www.minecraftforge.net/wiki/Basic_Modding pretty much ...
- Mon Jul 27, 2015 6:32 am
- Forum: Vessel Architecture
- Topic: New CNL Shipyard
- Replies: 29
- Views: 34997
Re: New CNL Shipyard
Working on moving the landing pads. the turrets are going to be replaced (1 degree of freedom / under 90° turn radius is...insufficient, to say the least) :x Edit: Done: http://s4.postimg.org/4tvmc5qlp/2015_07_27_14_39_51.png Next up: armoring / extending the underside and patching the hole on top
- Mon Jul 27, 2015 5:50 am
- Forum: Vessel Architecture
- Topic: New CNL Shipyard
- Replies: 29
- Views: 34997
Re: New CNL Shipyard
A) There isn't really such a thing as "too far away" in a space battle, especially if you're close enough to provide support. B) Isn't that why you (should) have flak ships? C) Of course it isn't. No (sanely designed) ship is. *Cough* Novus *Cough*. Supercaps, which would seem to be designed to tak...
- Sun Jul 26, 2015 3:50 pm
- Forum: Vessel Architecture
- Topic: New CNL Shipyard
- Replies: 29
- Views: 34997
Re: New CNL Shipyard
But any ships would be sitting ducks up there! Even with shields, they're still massive targets. The ship isn't supposed to engage directly in battle (more like a mobile supply / repair bay), so a) the large hostile ships are too far away, b) the small, fast enemy fighters that come close enough ge...
- Sun Jul 26, 2015 3:09 pm
- Forum: Vessel Architecture
- Topic: New CNL Shipyard
- Replies: 29
- Views: 34997
Re: New CNL Shipyard
I don't know, I just build oneVinczhechov wrote:Why do you need a runway in space?
...its too short anyway, so I replaced it with landing zones. I hope these look better.
Spoiler:
- Sun Jul 26, 2015 2:58 pm
- Forum: Vessel Architecture
- Topic: New CNL Shipyard
- Replies: 29
- Views: 34997
Re: New CNL Shipyard
It's... boxy. Really, really, really... boxy. I recommend immediate application of smoothing. Also, all your guns so far seem to be on the top, with none on the sides or bottom. In space, the enemy can approach from any direction. I am working on making it less boxy / uniform. Guns for front / side...
- Sun Jul 26, 2015 2:14 pm
- Forum: Vessel Architecture
- Topic: New CNL Shipyard
- Replies: 29
- Views: 34997
Re: New CNL Shipyard
Which thruster design looks better? just a rectangle or slightly rounded?
Spoiler:
- Sun Jul 26, 2015 1:27 pm
- Forum: Development
- Topic: A New Hope?
- Replies: 16
- Views: 30343
Re: A New Hope?
I've been learning java for a year now, so if you want to have a go at it, count me in
- Sun Jul 26, 2015 11:12 am
- Forum: Vessel Architecture
- Topic: New CNL Shipyard
- Replies: 29
- Views: 34997
Re: New CNL Shipyard
Spoiler:
- Sat Jan 03, 2015 12:31 pm
- Forum: Member's Lounge
- Topic: hello im new
- Replies: 75
- Views: 7846
Re: hello im new
Hello from me, too :) Also hi to everyone else. I found the forum again. @john: The thing you had before you changed your post. I fixed it ;) \o o/ o \o o/ v\ /v <|> v\ /v <\ /> / \ <\ /> \o/ o/ \o \o/ | <|__ __|> | / \ / \ / \ \o/ o/ \o \o/ | /v v\ | / \ /> <\ / \
- Wed Jan 29, 2014 11:04 am
- Forum: Development
- Topic: New dev team/java learning thread.
- Replies: 84
- Views: 44981
Re: New dev team/java learning thread.
The program contains errors of different sorts and does not meet the requirements of the program: 1. The random number contains 0's and repeating numbers (yea I forgot to add the 0's to the list but the repeating numbers was clearly specified) 2. The program responds incorrectly to my guesses, I di...
- Sun Jan 26, 2014 1:49 pm
- Forum: Development
- Topic: New dev team/java learning thread.
- Replies: 84
- Views: 44981
Re: New dev team/java learning thread.
The program contains errors of different sorts and does not meet the requirements of the program: 1. The random number contains 0's and repeating numbers (yea I forgot to add the 0's to the list but the repeating numbers was clearly specified) 2. The program responds incorrectly to my guesses, I di...