Search found 284 matches
- Tue May 14, 2013 5:36 pm
- Forum: Vessel Architecture
- Topic: Phalanx Industries- New Starships Out Now!
- Replies: 64
- Views: 5104
Re: Phalanx Industries- New Starships Out Now!
I have been churning out ships of superior quality as much as I can. Check out these new ships!!
- Tue May 14, 2013 6:18 am
- Forum: Futurecraft Roleplay
- Topic: United Andromedan Colonies
- Replies: 8
- Views: 956
Re: United Andromedan Colonies
That sounds fine.Unit 340 wrote:LETS SAY the Milky Way and Andromeda are linked via the wormholes in their respective Supermassive Black Holes, stabilized via quantum gate. This was built collaboratively by NeoRome and the UAC. Ok? Good.
- Mon May 13, 2013 7:24 pm
- Forum: Member's Lounge
- Topic: /wave fr0stbyte
- Replies: 16
- Views: 1049
Re: /wave fr0stbyte
Ah. I will edit.
- Mon May 13, 2013 7:05 pm
- Forum: Vessel Architecture
- Topic: Darkstar Security CO.[ SHIPS WIP]
- Replies: 375
- Views: 60411
Re: Darkstar Security CO.[ SHIPS WIP]
I agree with that, as well. *Applause*
- Mon May 13, 2013 7:05 pm
- Forum: Vessel Architecture
- Topic: Darkstar Security CO.[ SHIPS WIP]
- Replies: 375
- Views: 65902
Re: Darkstar Security CO.[ SHIPS WIP]
I agree with that, as well. *Applause*
- Mon May 13, 2013 6:54 pm
- Forum: Futurecraft Roleplay
- Topic: GOLEM: The Odyssey
- Replies: 43
- Views: 2804
Re: GOLEM: The Odyssey
Application Name of the ship: UACS Maximus Ship class (nothing bigger than a frigate or pinnace): Guided Missile Corvette Minimum crew to operate: 6 Maximum crew capacity: 10 Main weapon (No OP please): Twin Heavy railguns, antimatter charges Secondary weapons: (Also no OP): 24x ASM-C missiles (Yiel...
- Mon May 13, 2013 6:18 pm
- Forum: Member's Lounge
- Topic: /wave fr0stbyte
- Replies: 16
- Views: 1049
Re: /wave fr0stbyte
Black, welcome to te community! (Join the dev team, they could use your experience as far as coding goes.)
- Sun May 12, 2013 4:42 pm
- Forum: Discussion
- Topic: Hyperlite fails at ramming
- Replies: 47
- Views: 23066
Re: Hyperlite fails at ramming
I was so wanting to believe this, but it's obviously some blender magic.
- Sun May 12, 2013 4:42 pm
- Forum: Discussion
- Topic: Hyperlite fails at ramming
- Replies: 33
- Views: 4014
Re: Hyperlite fails at ramming
I was so wanting to believe this, but it's obviously some blender magic.
- Sun May 12, 2013 4:35 pm
- Forum: Vessel Architecture
- Topic: Phalanx Industries Reboot
- Replies: 73
- Views: 36646
Re: Phalanx Industries- New Starships Out Now!
I did it! Finally finished these new ships!
- Sun May 12, 2013 4:35 pm
- Forum: Vessel Architecture
- Topic: Phalanx Industries- New Starships Out Now!
- Replies: 64
- Views: 5104
Re: Phalanx Industries- New Starships Out Now!
I did it! Finally finished these new ships!
- Sun May 12, 2013 4:01 pm
- Forum: Vessel Architecture
- Topic: Darkstar Security CO.[ SHIPS WIP]
- Replies: 375
- Views: 60411
Re: Darkstar Security CO.[ SHIPS WIP]
My approval is granted. Good ships, as always.
- Sun May 12, 2013 4:01 pm
- Forum: Vessel Architecture
- Topic: Darkstar Security CO.[ SHIPS WIP]
- Replies: 375
- Views: 65902
Re: Darkstar Security CO.[ SHIPS WIP]
My approval is granted. Good ships, as always.
- Sun May 12, 2013 2:46 pm
- Forum: Phase 3
- Topic: Possible fighter designs
- Replies: 42
- Views: 18302
Re: Possible fighter designs
They would be solid blocks, but still be slanted so they could look good.
- Sun May 12, 2013 2:46 pm
- Forum: Phase 3
- Topic: Possible fighter designs
- Replies: 42
- Views: 18350
Re: Possible fighter designs
They would be solid blocks, but still be slanted so they could look good.