Search found 28 matches
- Wed Jan 09, 2013 5:15 pm
- Forum: Old Development Section-locked
- Topic: New idea for planet shapes.
- Replies: 113
- Views: 7707
Re: New idea for planet shapes.
I still don't see a reason for there to be an "ambiguous region" at all, but whatever works. Because grappeling hooks are silly, MineCrak. Because that. I guess I just don't understand how an ambiguous zone would work. Which way would gravity go in it? If gravity worked at yet another angle within ...
- Wed Jan 09, 2013 5:15 pm
- Forum: Old Development Section-locked
- Topic: New idea for planet shapes.
- Replies: 113
- Views: 6372
Re: New idea for planet shapes.
I still don't see a reason for there to be an "ambiguous region" at all, but whatever works. Because grappeling hooks are silly, MineCrak. Because that. I guess I just don't understand how an ambiguous zone would work. Which way would gravity go in it? If gravity worked at yet another angle within ...
- Wed Jan 09, 2013 3:47 pm
- Forum: Old Development Section-locked
- Topic: New idea for planet shapes.
- Replies: 113
- Views: 7707
Re: New idea for planet shapes.
I still don't see a reason for there to be an "ambiguous region" at all, but whatever works. http://1.bp.blogspot.com/-PlS_lxaRjHQ/TzUFWvyTp9I/AAAAAAAAACQ/PkI4P9NuS0U/s220/tess.jpg http://1.bp.blogspot.com/-B1zhr9vg80Q/TwpzvHY3l1I/AAAAAAAAA8o/nSC7Y0I7-Xc/s1600/tesss.png In this case the inner cube r...
- Wed Jan 09, 2013 3:47 pm
- Forum: Old Development Section-locked
- Topic: New idea for planet shapes.
- Replies: 113
- Views: 6372
Re: New idea for planet shapes.
I still don't see a reason for there to be an "ambiguous region" at all, but whatever works. http://1.bp.blogspot.com/-PlS_lxaRjHQ/TzUFWvyTp9I/AAAAAAAAACQ/PkI4P9NuS0U/s220/tess.jpg http://1.bp.blogspot.com/-B1zhr9vg80Q/TwpzvHY3l1I/AAAAAAAAA8o/nSC7Y0I7-Xc/s1600/tesss.png In this case the inner cube r...
- Wed Jan 09, 2013 3:23 pm
- Forum: Old Development Section-locked
- Topic: Mod: Meta-Structure
- Replies: 20
- Views: 1992
Re: Mod: Meta-Structure
I've been planning to do a steampunk content pack for the engine since before I joined futurecraft. Lighter-than-air vessels and floating islands and nothing but sky below. Wouldn't be a planet, though. Nice!! In fact, if you could do something like that then you could also make a content pack + En...
- Wed Jan 09, 2013 3:23 pm
- Forum: Old Development Section-locked
- Topic: Mod: Meta-Structure
- Replies: 20
- Views: 1631
Re: Mod: Meta-Structure
I've been planning to do a steampunk content pack for the engine since before I joined futurecraft. Lighter-than-air vessels and floating islands and nothing but sky below. Wouldn't be a planet, though. Nice!! In fact, if you could do something like that then you could also make a content pack + En...
- Wed Jan 09, 2013 1:54 pm
- Forum: Old Development Section-locked
- Topic: New idea for planet shapes.
- Replies: 113
- Views: 7707
Re: New idea for planet shapes.
I love reading your posts fr0st, I always learn so much! btw: Regarding terrain: I suspect that when the time comes [url=http://www.minecraftforum.net/user/630108-scottkillen/]ScottKillen[/url] would be more than happy to assist with Terrain code and generation. Not only has he gotten the ExtraBiome...
- Wed Jan 09, 2013 1:54 pm
- Forum: Old Development Section-locked
- Topic: New idea for planet shapes.
- Replies: 113
- Views: 6372
Re: New idea for planet shapes.
I love reading your posts fr0st, I always learn so much! btw: Regarding terrain: I suspect that when the time comes ScottKillen would be more than happy to assist with Terrain code and generation. Not only has he gotten the ExtraBiomesXL code open sourced and improved greatly upon it, but due to my ...
- Wed Jan 09, 2013 1:36 pm
- Forum: Notes
- Topic: + Distributed Solar / Server System Management - The C.U.R.E
- Replies: 9
- Views: 6967
Re: + Distributed Solar / Server System Management - The C.U
Thanks Doc! The Emergency recall issue: Yes, it would take a lot of time for the ships to make it to another system at sub-light. The important thing to understand though is that the entire emergency recall would be just an administrative issue, the fleets doing it would not actually be "playable" d...
- Wed Jan 09, 2013 1:36 pm
- Forum: Notes
- Topic: + Distributed Solar / Server System Management - The C.U.R.E
- Replies: 9
- Views: 6595
Re: + Distributed Solar / Server System Management - The C.U
Thanks Doc! The Emergency recall issue: Yes, it would take a lot of time for the ships to make it to another system at sub-light. The important thing to understand though is that the entire emergency recall would be just an administrative issue, the fleets doing it would not actually be "playable" d...
- Wed Jan 09, 2013 1:24 pm
- Forum: Old Development Section-locked
- Topic: Mod: Meta-Structure
- Replies: 20
- Views: 1992
Re: Mod: Meta-Structure
The main idea I was proposing back then was that all of this work be modularized so that different people could use it as a base for completely different experiences (Different types of universes and worlds). I wasn't meaning that people in the same Universe-Grid (Server) would use different content...
- Wed Jan 09, 2013 1:24 pm
- Forum: Old Development Section-locked
- Topic: Mod: Meta-Structure
- Replies: 20
- Views: 1631
Re: Mod: Meta-Structure
The main idea I was proposing back then was that all of this work be modularized so that different people could use it as a base for completely different experiences (Different types of universes and worlds). I wasn't meaning that people in the same Universe-Grid (Server) would use different content...
- Wed Jan 09, 2013 1:10 pm
- Forum: Old Development Section-locked
- Topic: New idea for planet shapes.
- Replies: 113
- Views: 7707
Re: New idea for planet shapes.
This sounds completely insane and impossible to build. I really want to try it now :) :D Yay! Oh yeah, regarding corner gravity: 99.99% of the time it would be completely deterministic. A player will almost always be at least very slightly more to one side than another when they go over it so they ...
- Wed Jan 09, 2013 1:10 pm
- Forum: Old Development Section-locked
- Topic: New idea for planet shapes.
- Replies: 113
- Views: 6372
Re: New idea for planet shapes.
This sounds completely insane and impossible to build. I really want to try it now :) :D Yay! Oh yeah, regarding corner gravity: 99.99% of the time it would be completely deterministic. A player will almost always be at least very slightly more to one side than another when they go over it so they ...
- Wed Jan 09, 2013 12:19 pm
- Forum: Old Development Section-locked
- Topic: New idea for planet shapes.
- Replies: 113
- Views: 7707
Re: New idea for planet shapes.
I think when you are saying tesseract, you are referring specifically to that cross-section. The full 4-dimensional shape is much more complex and doesn't really lend itself to this problem, so far as I can tell. But what you said seems like it would work pretty well, and wouldn't be too difficult ...