Tiel's WIP Airships Server

Anything about the game. Maps, mods, servers, etc.

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Post Sat Apr 20, 2013 6:27 pm

Re: Tiel's WIP Airships Server

Server is kaput.
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Post Sat Apr 20, 2013 6:35 pm

Re: Tiel's WIP Airships Server

Yeah...I'm at a crossroads right now.

It would seem the server is incapable of handling 3 midsize airships flitting about at once, never mind 20. So, I don't know what to do. Would like to keep Skylands, but outside of making bridges everywhere I'm not certain how that'd work out sans Movecraft. .-.
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Post Sat Apr 20, 2013 6:36 pm

Re: Tiel's WIP Airships Server

so...back to Autocraft?
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Post Sat Apr 20, 2013 6:39 pm

Re: Tiel's WIP Airships Server

Autocraft had that annoying little thing where you couldn't dock properly.

I will see.
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Post Sat Apr 20, 2013 6:51 pm

Re: Tiel's WIP Airships Server

Autocracy is probably the better option. We can work out a way to make sure the docking thing isn't a problem.
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Post Sat Apr 20, 2013 7:14 pm

Re: Tiel's WIP Airships Server

Is the server down?
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Post Sat Apr 20, 2013 9:18 pm

Re: Tiel's WIP Airships Server

I kind of did. You put in stairs and a warning in the tutorial.
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Post Sat Apr 20, 2013 10:00 pm

Re: Tiel's WIP Airships Server

Because we all know how well people follow tutorials.
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Post Sat Apr 20, 2013 10:03 pm

Re: Tiel's WIP Airships Server

Force them to look at it. Maybe they have to click the tutorial sign to continue?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.


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Post Sat Apr 20, 2013 10:14 pm

Re: Tiel's WIP Airships Server

Judging by how people 'figured' out that you had to pick a class to leave spawn, I imagine on Day 1 people will start yelling in chat about how they can't progress and promptly quit. Having airships dock diagnolly is an unnecessary hassle and a critical flaw in Autocraft. I made a suggestion on the plugin page, I hope it isn't that hard to change *refuse to fly unless not touching invalid block* to *ignore invalid blocks in detection*. Technically AC ships already do it with air blocks..
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Post Sat Apr 20, 2013 10:18 pm

Re: Tiel's WIP Airships Server

Autocraft Page wrote:IGNORE_ATTACHMENTS=boolean whether or not the ship can be piloted while attached to blocks not of its type


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Post Sat Apr 20, 2013 10:29 pm

Re: Tiel's WIP Airships Server

Does this mean autocraft works?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.


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Post Sat Apr 20, 2013 10:35 pm

Re: Tiel's WIP Airships Server

Yes. It is installed.

Though it remains to be seen if it will be as much a resource hog as movecraft. We DID have that battle royale on the old host, though I don't know how their specs match up to allgamer..
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Post Sat Apr 20, 2013 11:29 pm

Re: Tiel's WIP Airships Server

Battle royale? Tiel. Why must you overstate things so much. I was surprised at how a Greco-Roman temple on a cloud vs a spaceship ended up with the temple winning, but that was my own fault.
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Post Sun Apr 21, 2013 5:46 am

Re: Tiel's WIP Airships Server

Greco-Roman temples are extremely fast and aerodynamic. Don't you know?
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.


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