Other Block-Based Entities

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Post Tue Jan 14, 2014 6:17 pm

Re: Other Block-Based Entities

#Railwaycannons
I couldn't agree more if I wanted to.

Also, vehicles are going to be assembled in block environment, aren't they, and also by custom combining of parts? Well, the ability to climb blocks should then probably depend on what kind of wheels are used/maybe in what position (at foremost front).
Here I'll just drop in the independent suggestion of making things like chains not only climb one block, but break through the second one if it's something as soft as dirt.
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Post Tue Jan 14, 2014 6:19 pm

Re: Other Block-Based Entities

FC is quickly turning into everythingpeopleherelikesimulator 2014 3029. Not that that's a bad thing.
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Post Tue Jan 14, 2014 6:42 pm

Re: Other Block-Based Entities

Saravanth wrote:#Railwaycannons
I couldn't agree more if I wanted to.

Also, vehicles are going to be assembled in block environment, aren't they, and also by custom combining of parts? Well, the ability to climb blocks should then probably depend on what kind of wheels are used/maybe in what position (at foremost front).
Here I'll just drop in the independent suggestion of making things like chains not only climb one block, but break through the second one if it's something as soft as dirt.


Massive city-tanks are going to be handled differently. The offroad stuff only applies to the small tanks. That said, I'd like to request a split of this topic into two; the first subject and a new one about off-road and hill climbing.
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Post Tue Jan 14, 2014 7:02 pm

Re: Other Block-Based Entities

Also tanks should have modular parts, just like fighters
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Post Tue Jan 14, 2014 7:14 pm

Re: Other Block-Based Entities

Every vehicle should have modular parts.
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Post Tue Jan 14, 2014 7:55 pm

Re: Other Block-Based Entities

Saravanth wrote:Every vehicle should have modular parts.

Agreed, but still block-based spaceships (Big ships) except cannons, reactors, computers etc.
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Post Tue Jan 14, 2014 9:10 pm

Re: Other Block-Based Entities

TinkerPox wrote:
Saravanth wrote:Every vehicle should have modular parts.

Agreed, but still block-based spaceship.

Was that not implied?
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Post Wed Jan 15, 2014 7:18 am

Re: Other Block-Based Entities

We all need to start differentiating between spaceships and all other vehicles. Seriously.
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Post Wed Jan 15, 2014 4:26 pm

Re: Other Block-Based Entities

Call ships ships, and entity based vehicles entity vehicles. done.
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Post Wed Jan 15, 2014 6:03 pm

Re: Other Block-Based Entities

High Lictor Solaris wrote:Call ships ships, and entity based vehicles entity vehicles. done.


No, because ships can be on the sea or on the sky or the ground, and vehicles could be spaceships. I propose a two part designation:

[type]-[class]

So a block based ship is a metaworld-spacecraft. An entity boat is an entity-boat. Makes thing clear
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Post Thu Jan 16, 2014 12:17 am

Re: Other Block-Based Entities

Btw dont rush all that stuff, frost doesnt even have flying ships in a finished state.
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Post Thu Jan 16, 2014 9:04 am

Re: Other Block-Based Entities

Iv121 wrote:Btw dont rush all that stuff, frost doesnt even have flying ships in a finished state.


We're using Metaworlds, as soon as the developer sorts out one problem I pointed out to him, we're golden. That should be in the next week.
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Post Wed Jan 29, 2014 6:00 pm

Re: Other Block-Based Entities

Wait, what? Really?

Neet.

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Post Wed Jan 29, 2014 7:10 pm

Re: Other Block-Based Entities

fr0stbyte124 wrote:Wait, what? Really?

Neet.

Mispelling of Neat or NEET? If you've become NEET I suppose that's good for us, although very very bad for you. Either way, welcome back, and what's your opinion on Metaworlds anyway?
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Post Wed Jan 29, 2014 7:16 pm

Re: Other Block-Based Entities

Metaworlds is cool, but there is a lot I still don't understand about how it is actually implemented. Even with this as a starting place, it'll take a lot of work to bring it into the Copernicus framework. Still, it's more than what we have now. It wouldn't be a bad idea to at least try it out.
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