Other Block-Based Entities

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Post Sun Jan 12, 2014 9:32 pm

Other Block-Based Entities

So far, we have decided we want block-based entities for spaceships.

Basically, since we'll have the framework, why not use it for other things. Boats, airships, and tank-cities.

That way, we keep the dynamic of small entity - larger block-world combat. We can have larger customization things, like aircraft carriers without too much trouble. It would be a bit of work, but it would save time when trying to allow larger-scale combat on fronts other than space. Thoughts?
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Post Sun Jan 12, 2014 10:36 pm

Re: Other Block-Based Entities

Still reading the skype chat log, but on driving cars/whatever, I'd prefer to have a system similar to The Third Mike's modern world or something. Last time I checked it was abandoned, but it was easily the best vehicles mod I've ever come across.
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Post Sun Jan 12, 2014 10:45 pm

Re: Other Block-Based Entities

Could you link it? I can't seem to find it. I should get to bed.
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Post Mon Jan 13, 2014 2:48 pm

Re: Other Block-Based Entities

It's here(been locked for over a year IIRC):
http://www.minecraftforum.net/topic/266 ... ikes-mods/

Although from what I read, y'all seem to have decided on the features I liked.
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Post Mon Jan 13, 2014 2:51 pm

Re: Other Block-Based Entities

CMA wrote:It's here(been locked for over a year IIRC):
http://www.minecraftforum.net/topic/266 ... ikes-mods/

Although from what I read, y'all seem to have decided on the features I liked.

Oh hey... I remember that guy's mods!

Anyway, I think we decided that Standard non ATVs would be able to scale half-blocks only, and ATVs would be able to scale whole blocks.
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Post Tue Jan 14, 2014 2:18 am

Re: Other Block-Based Entities

Yeah, non-ATVs should require roads to drive.
ATVs can scale 1 block and larger mechs even more.
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Post Tue Jan 14, 2014 2:29 pm

Re: Other Block-Based Entities

Ivan2006 wrote:Yeah, non-ATVs should require roads to drive.
ATVs can scale 1 block and larger mechs even more.

^ this.
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Post Tue Jan 14, 2014 3:34 pm

Re: Other Block-Based Entities

However, there should also be some kind of ramps for non-ATVs. To get those cars to other levels.
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Post Tue Jan 14, 2014 4:22 pm

Re: Other Block-Based Entities

Saravanth wrote:However, there should also be some kind of ramps for non-ATVs. To get those cars to other levels.


We're not adding ramps, just allowing not-ATVs to scale half-blocks (but not stairs).
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Post Tue Jan 14, 2014 4:46 pm

Re: Other Block-Based Entities

Half block ramps? :D
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Post Tue Jan 14, 2014 5:26 pm

Re: Other Block-Based Entities

I feel like vehicles should be at least able to go up 1 block at a time contingent on the tiers we discussed (naturally a tank from T9 is going to be more effective at traversing terrain than the totally-not-MKVs from T5 or siege engines from much earlier). The heavier the vehicle, the more you have to progress to get a version that can handle anything steeper than a half block. Mechs would be able to go 2 and higher to make things interesting, but naturally have much weaker arms/armor for the sake of their maneuverability.

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Post Tue Jan 14, 2014 5:54 pm

Re: Other Block-Based Entities

Tanks would most likely be ATVs. I think the only things that couldn't would be residential cars.
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Post Tue Jan 14, 2014 5:57 pm

Re: Other Block-Based Entities

Basically, any vehicle that is designed to scale terrain is considered an ATV (tanks, Jeeps, dirtbikes, actual ATVs, etc.).
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Post Tue Jan 14, 2014 6:03 pm

Re: Other Block-Based Entities

Maybe we can have some sort of tank that only works on roads (Isn't ATV) but has a lot more power, like the railway guns of WWII. Otherwise, what Tau said.
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Post Tue Jan 14, 2014 6:07 pm

Re: Other Block-Based Entities

Keon wrote:Maybe we can have some sort of tank that only works on roads (Isn't ATV) but has a lot more power, like the railway guns of WWII. Otherwise, what Tau said.

Railway anti-orbiter cannons? I would support that.
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