Terrestrial Communication

All content discussion will take place here. Any topic that is based upon a phase 2 section must have a link back to that topic.

Tau

User avatar
Admin
Lt. Commander
Lt. Commander
Progress to next rank:
73.2%
 

Posts: 750

Joined: Mon Dec 10, 2012 9:58 am

Location: Ancapistan

Affiliation: Futureville Mafia

IGN: TehPwnzor7306

Post Tue Jul 02, 2013 5:35 pm

Terrestrial Communication

I have a rather complex and lengthy proposal for planetside wireless communication.



Normal chat
Normal chat range would be reduced to 34 blocks over land or sea, and 50 blocks in a cave. This is based on the assumption that an 80dB shout is reduced to quiet conversation levels at a range of 100 feet. Normal chat doesn't work in vacuum because reasons.



Remedying these limitations
How do we increase our chat range? Easy, use a megaphone radio! Not any old radio, mind you; a shortwave transceiver! W00!



Starting out (basic handheld transceiver)
The first thing you need when making a radio is an antenna. I'll be describing the process of making a handheld radio first, I'll get to the bigger stuff later.

_ = Empty slot
| = Steel cable (or the mod's equivalent)
+ = Rubber (or equivalent)
" = Plug, or something
Recipe:
_|_
+|+
+"+

This gives you a small whip antenna. Attaching this to a handheld shortwave transceiver gives you a range of 375km in adverse weather or 1250km in clear weather.
I want it to go further, so I'll extend it:

A = Small whip antenna
Recipe:
_|_
+|+
+A+

That gives me a long whip antenna, which has a range of 625km in bad weather and 2750km in clear weather.

Now for the radio itself:

D = Some sort of display (Probably a VFD if it's available in the mod)
: = Printed circuit board (or equivalent)
K = Keypad / keyboard
{ = Plastic (or equivalent)
Recipe:
{D"
{:{
{K{

That gives me the handheld unit itself.

Right-clicking with the unit in hand displays a GUI containing:

1. An inventory slot for the antenna (interchangeable)
2. An inventory slot for a power source
3. A small chat-box-like box to type in, used for chatting over the radio
4. An option to allow you to use the normal chat box to broadcast instead of having to right-click the radio every time (useful if you want to temporarily disable it)
5. A frequency selector
6. A modulation type selector



Basic use
Once you attach the antenna and add a power source (both done through the GUI), you just need to select a frequency and start broadcasting. In the Real World, different frequencies have benefits over others for different applications, and some have longer range than others during the day. But since this is a game, all you need to do is choose one and go.



Base stations
(I'm not going to bother with recipes for this part. Blame my newly-gotten life.)
When building a base station, you first need to build a transceiver rig. Basically the recipe should just be a bunch of PCBs inside a plastic case. When you've built it, just put it on a table. Or the ground. Or somewhere.

Then, build a whole lot of antenna blocks. These would be a bunch of steel with a little bit of steel wire.

Build the antenna next to he building where you put the transceiver, put an amplifier box next to the antenna, and run some co-ax cable (or equivalent) from the amplifier to the transceiver.

Determining the signal strength is a tad bit tricky. Let's say the base of the antenna is at an altitude of 70 meters. When the game goes to calculate the antenna range, it determines the highest-elevated terrain block within an 8 chunk radius, with the maximum being 100 meters. Let's say this is 85 meters. The antenna's top is at an altitude of 110 meters, giving it an overall height of 40 meters. Every antenna block with an altitude below that of the highest terrain block adds 125km to the range. Every block with an altitude higher than the terrain adds 750km to the range. Therefore, our hypothetical antenna would have a range of 1875+18750km, i.e. 20625km.

To use the transceiver, one must also have a microphone. This would just be a small handheld microphone / keypad combo that you can put into an inventory slot in the transceiver GUI.

The base station GUI would have the following elements:

1. A chatbox
2. A frequency selector
3. A modulation type selector
4. A space to enter an encryption key



Regulation
Much like how the FCC regulates amateur radio use, different factions / nations have the power to restrict certain frequency ranges to use for different purposes or by certain parties, and to restrict others to different ranges or types of transmitter power, modulation, etc.



THIS IS STILL BEING WORKED ON, I HAVE A HUGE-ASS PLAN FOR THIS.
All information subject to change.
Last edited by Tau on Wed Jul 03, 2013 6:10 am, edited 2 times in total.
Image

Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.
User avatar
Fleet Admiral
Fleet Admiral
 

Posts: 3217

Joined: Wed Dec 05, 2012 9:54 pm

Location: Hexalan

Affiliation: Hexalan

IGN: PCaptainRexK

Post Tue Jul 02, 2013 6:45 pm

Re: Terrestrial Communication

We should leave ingame chat as it is, because most organized groups will probably use an external communication client like Vent or Teamspeak.
cats wrote:I literally cannot be wrong about this fictional universe
User avatar
Commodore
Commodore
Progress to next rank:
20.7%
 

Posts: 1574

Joined: Thu Dec 06, 2012 6:50 am

Location: Kzinhome

Affiliation: Kzinti Empire

Post Tue Jul 02, 2013 7:28 pm

Re: Terrestrial Communication

Making opaque blocks block sound sounds really hard.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

Tau

User avatar
Admin
Lt. Commander
Lt. Commander
Progress to next rank:
73.2%
 

Posts: 750

Joined: Mon Dec 10, 2012 9:58 am

Location: Ancapistan

Affiliation: Futureville Mafia

IGN: TehPwnzor7306

Post Tue Jul 02, 2013 8:15 pm

Re: Terrestrial Communication

Last_Jedi_Standing wrote:Making opaque blocks block sound sounds really hard.

It wouldn't block normal sound, it would just impede the range of the normal MC chat (the text thingy).
Image

Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.
User avatar
Rear Admiral
Rear Admiral
Progress to next rank:
9.2%
 

Posts: 1853

Joined: Wed Dec 05, 2012 10:03 pm

Post Tue Jul 02, 2013 8:21 pm

Re: Terrestrial Communication

Last_Jedi_Standing wrote:Making opaque blocks block sound sounds really hard.


ISNT LANGUAGE FUN?!
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford

[spoiler]
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Tau

User avatar
Admin
Lt. Commander
Lt. Commander
Progress to next rank:
73.2%
 

Posts: 750

Joined: Mon Dec 10, 2012 9:58 am

Location: Ancapistan

Affiliation: Futureville Mafia

IGN: TehPwnzor7306

Post Tue Jul 02, 2013 8:24 pm

Re: Terrestrial Communication

catsonmeth wrote:
Last_Jedi_Standing wrote:Making opaque blocks block sound sounds really hard.


ISNT LANGUAGE FUN?!

You DID read it! YOU LIED TO ME!
Image

Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.
User avatar
Commodore
Commodore
Progress to next rank:
20.7%
 

Posts: 1574

Joined: Thu Dec 06, 2012 6:50 am

Location: Kzinhome

Affiliation: Kzinti Empire

Post Tue Jul 02, 2013 8:42 pm

Re: Terrestrial Communication

catsonmeth wrote:ISNT LANGUAGE FUN?!

Being able to say that made the entire thread worth it.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
User avatar
Developer
Lt. Commander
Lt. Commander
Progress to next rank:
62%
 

Posts: 727

Joined: Fri Dec 07, 2012 3:39 am

Affiliation: Aye-Aye

Post Tue Jul 02, 2013 10:47 pm

Re: Terrestrial Communication

If we need to check the blocks between two transponders, communication is going to get really expensive. I think range is fine, but obstructions might be a bit much. We might be able to do something with depth underground, though.

Tau

User avatar
Admin
Lt. Commander
Lt. Commander
Progress to next rank:
73.2%
 

Posts: 750

Joined: Mon Dec 10, 2012 9:58 am

Location: Ancapistan

Affiliation: Futureville Mafia

IGN: TehPwnzor7306

Post Wed Jul 03, 2013 6:07 am

Re: Terrestrial Communication

fr0stbyte124 wrote:If we need to check the blocks between two transponders, communication is going to get really expensive. I think range is fine, but obstructions might be a bit much. We might be able to do something with depth underground, though.

Fixed. Also, would my method for determining the range of a fixed antenna be too resource-intensive?
Image

Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.
User avatar
Developer
Lt. Commander
Lt. Commander
Progress to next rank:
62%
 

Posts: 727

Joined: Fri Dec 07, 2012 3:39 am

Affiliation: Aye-Aye

Post Wed Jul 03, 2013 10:56 am

Re: Terrestrial Communication

Your whip antenna will be able to communicate between planets. Otherwise, no problem.

Tau

User avatar
Admin
Lt. Commander
Lt. Commander
Progress to next rank:
73.2%
 

Posts: 750

Joined: Mon Dec 10, 2012 9:58 am

Location: Ancapistan

Affiliation: Futureville Mafia

IGN: TehPwnzor7306

Post Wed Jul 03, 2013 12:55 pm

Re: Terrestrial Communication

Aparently the scale of everything is smaller than I expected / remembered. How big are planets again?
Image

Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.
User avatar
Vice Admiral
Vice Admiral
Progress to next rank:
7.4%
 

Posts: 2311

Joined: Sun Dec 09, 2012 10:21 pm

Location: Cuuyth

Affiliation: Strigiforme

IGN: ACH0225

Post Wed Jul 03, 2013 1:09 pm

Re: Terrestrial Communication

10 km has always been about the estimate for each face if a cube, or 10 km on each edge for a flat world.
Image

fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.


mfw brony images
Spoiler:
Image
Image
Image
Image

Tau

User avatar
Admin
Lt. Commander
Lt. Commander
Progress to next rank:
73.2%
 

Posts: 750

Joined: Mon Dec 10, 2012 9:58 am

Location: Ancapistan

Affiliation: Futureville Mafia

IGN: TehPwnzor7306

Post Wed Jul 03, 2013 1:40 pm

Re: Terrestrial Communication

Shit.
Image

Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.
User avatar
Developer
Lt. Commander
Lt. Commander
Progress to next rank:
62%
 

Posts: 727

Joined: Fri Dec 07, 2012 3:39 am

Affiliation: Aye-Aye

Post Wed Jul 03, 2013 7:01 pm

Re: Terrestrial Communication

5km, actually. The theoretical max planet size is 8192^3 including sky with the current rules, and 5km seems like a nice round number with plenty of space for expansion. Try marking out a 5kmx5km size area in minecraft some time, and see how long it takes you to explore. It's pretty freaking huge. Now multiply it by 6 and there's a planet. In fact, we may end up wanting to go even smaller than the 5km, just so there is a reason to leave.

Also, 5km is something like 312 GB uncompressed. 10km would be 2.5TB.

Tau

User avatar
Admin
Lt. Commander
Lt. Commander
Progress to next rank:
73.2%
 

Posts: 750

Joined: Mon Dec 10, 2012 9:58 am

Location: Ancapistan

Affiliation: Futureville Mafia

IGN: TehPwnzor7306

Post Wed Jul 03, 2013 7:06 pm

Re: Terrestrial Communication

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Well, time to go suggest this on the MC forums.
Image

Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.
Next

Return to Phase 3

Who is online

Users browsing this forum: No registered users and 1 guest

cron