Realistic Block Mass

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Post Thu May 29, 2014 11:32 am

Re: Realistic Block Mass

Actually I remember having this discussion before and the Deus Ex system seemed to come out on top.


And I think this needs to be something more than merely 'Minecraft in space' for there to be any distinction between it and Flan'sTekkitForge or whatever the hell is popular nowadays. Applying a unique spin on certain elements won't hurt anybody.
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Post Thu May 29, 2014 1:32 pm

Re: Realistic Block Mass

The idea is that you won't try building something alone and would get some friends, as for houses, this is an explosive oriented PVP mod. Your never going to build a house. Ever.
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Post Thu May 29, 2014 1:37 pm

Re: Realistic Block Mass

Space Hitler wrote:The idea is that you won't try building something alone and would get some friends, as for houses, this is an explosive oriented PVP mod. Your never going to build a house. Ever.

Umm, no. That's pretty much the opposite of what we're doing. Building should be encouraged, always; that's the one thing Minecraft does really well. If you want an FPS, there are hundreds of options that do that better than we ever will no matter how long we try. The platform we're working with has one huge strength. Not playing to that is perhaps the single worst decision we could make.
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Post Thu May 29, 2014 1:41 pm

Re: Realistic Block Mass

It will devolve into PvP, I guarantee it.
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Post Thu May 29, 2014 2:39 pm

Re: Realistic Block Mass

This idea makes sense in another way, as now it makes sense to build large cargo ships, this in turn means there is actually a specialty niche created for the traders among players who were to this point excluded as a specific class. If you could transfer all you want in your inventory you could trade goods just as well in a heavy battleship without a single cubic meter unoccupied with dakka, those who just want to focus on trading are definitely not needed anymore as a result. It also makes more sense to think about your cargo capacity over armament balance.

Adrien Victus wrote:Umm, no. That's pretty much the opposite of what we're doing. Building should be encouraged, always; that's the one thing Minecraft does really well. If you want an FPS, there are hundreds of options that do that better than we ever will no matter how long we try. The platform we're working with has one huge strength. Not playing to that is perhaps the single worst decision we could make.



That’s not exactly an argument against the system, you are rather afraid to look into new horizons as it seems LJS. I do believe this idea has potential and I looked into it myself however it also creates different problems that need to be worked out. It does seem like a good idea to define specific blocks that can be stacked so that we don't become a burden to the player, another option would be to make the player share inventory with his ship basically allowing the player to easily access all his stuff while still being limited by his ship capacity. An unlimited capacity of materials is always available at the shipyard which means construction is not effect by this at all.
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Post Thu May 29, 2014 2:51 pm

Re: Realistic Block Mass

Iv121 wrote:That’s not exactly an argument against the system, you are rather afraid to look into new horizons as it seems LJS.

There's a glaring difference between being afraid of new things and thinking that mechanics that make it harder to do the thing you game is famous for and does really well are stupid. I don't oppose this because I think it's worryingly new and different so much as because I think it's a horrifying step in the wrong direction from anything that could make FC different from a hundred other space games.
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Post Thu May 29, 2014 3:38 pm

Re: Realistic Block Mass

I'm up for fighters and stuff having taking up more inventory space, but blocks is just no.

I want to be able to carry a shittonne of building materials around, otherwise. Well, it becomes to much of a pain in the ass to do anything. The difficulty should be in acquiring the materials, not transporting them.

But for bigger things, like ship cores and fighters, if we don't do the no-item, then those should take up extra inventory space.
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Post Thu May 29, 2014 3:45 pm

Re: Realistic Block Mass

Actually, as with any tech mod, building will be neccessary to participate in the PVP.
As a result, there will be both building AND PVP.
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Post Thu May 29, 2014 3:50 pm

Re: Realistic Block Mass

I just say that with having your ship as your inventory you can actually carry all your blocks with you even though their physical presence is on the ship. This fact means that bigger ships become more suitable for transporting goods and so you cannot abuse the inventory system. The prob with having blocks the usual way is that they are also the main resource in the game , not fighter or cores, the later will simply not be traded and instead money will be made off blocks carried in your inventory. Finally the fact those limits do not apply to shipyards mean that your building capacity is not hurt in any way.

Adrien Victus wrote:There's a glaring difference between being afraid of new things and thinking that mechanics that make it harder to do the thing you game is famous for and does really well are stupid. I don't oppose this because I think it's worryingly new and different so much as because I think it's a horrifying step in the wrong direction from anything that could make FC different from a hundred other space games.


Well you pretty much wrote you are afraid of change in clear text. OFC the current proposal is imperfect but if you go with mine already there is no physical damage to gameplay whatsoever, I took all the problems and simply solved em, more problems arise you solve those too, that’s how innovation goes.
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Post Thu May 29, 2014 4:10 pm

Re: Realistic Block Mass

Well, I know exactly how this is going to go from this point, I'll leave the thread alone for a bit.
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Post Thu May 29, 2014 4:57 pm

Re: Realistic Block Mass

Block stackability should be dependent on the type of block, I think that's pretty much agreed upon. Items should take more space dependent upon the type of item, most of us agree on that, I think. Those two things will cause the need of infrastructure in both mining and transport while keeping enough individual player freedom.

I dont think players and ships should share an inventory.
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Post Thu May 29, 2014 5:19 pm

Re: Realistic Block Mass

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Post Thu May 29, 2014 5:43 pm

Re: Realistic Block Mass

Iv.

Minecraft has always had an excellent building system; that's the key selling point of the game.

We do NOT repeat NOT want to limit that. We do NOT repeat NOT want to limit people using a feature the game is famous for.

Unless, of course, we're dumping MC and using another game. Larger or heavier items? Smaller stacks, more inventory space used, etc., okay. Limiting people to a very small number of blocks per chest/inventory, that just screams bad.

Please note: this is not fear of change, this is fear of disregarding an excellent and approved feature. Do you see the reasoning here?

@Tiel for blocks, not sure. Other items, that looks pretty good.
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Post Thu May 29, 2014 5:47 pm

Re: Realistic Block Mass

Blocks would have to be the same size (maybe 4 'slots') for it to make sense yeah, but then further restricting the stacks by relative mass seems pretty reasonable.
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Post Thu May 29, 2014 6:16 pm

Re: Realistic Block Mass

Iv121 wrote:Well you pretty much wrote you are afraid of change in clear text. OFC the current proposal is imperfect but if you go with mine already there is no physical damage to gameplay whatsoever, I took all the problems and simply solved em, more problems arise you solve those too, that’s how innovation goes.

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See, it's moments like this when your inability to fully understand the English language is a problem. I did no such thing, and I honestly have trouble seeing how you might think that I did given that that's literally the precise opposite of my post.
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