TinkerPox`s Texture/Development Log

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Post Wed Jan 15, 2014 4:43 pm

TinkerPox`s Texture/Development Log

Common Ores/Blocks Progress-7%
All of my textures in one download: http://adf.ly/5997206/textures (I included Fenways and Mackeroth`s textures)
Current finished textures:
Explosion
Many 16x16 guns+Mags
Eight 64x64 gun+Mag
One 64x64 terrain sheet (Mack`s, and need to convert to ResourcePack)
16-32-64 Concrete Block
16-32-64 Steel Block
16x16 Titanium Block/Ingot
16x16 Copper Ingot
16x16 Tin Ingot
16x16 Nickel Ingot
16x16 Cobalt Ingot

WIP textures (All will be made three times, 16x16, 64x64, and 32x32. Questionable things are marked with a ?)
Steel Plate
Steel Ingots
Aluminium Ore
Aluminium Block
Uranium Ore
Titanium Block
Titanium Ore
Tin Block
Tin Ore
Copper Block
Copper Ore
Lead Block
Lead Ore
Silicon Block?
Silicon Ore
Cobalt Block
Cobalt Ore
Nickel Block?
Nickel Ore?
Silver Block
Silver Ore
Magnesium Block?
Magnesium Ore?
All of ^those ingots
-Will add more when I have finished more textures-
Coding Section

Java textbook status: Section 1.2
Last edited by TinkerPox on Mon Jul 13, 2015 7:26 pm, edited 1 time in total.
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Post Thu Jan 16, 2014 12:13 am

Re: TinkerPox`s Texture/Development Log

May I ask before you start what is your texture resolution ? As always I suggest 32x32, btw all fc textures must be of the same resolution.
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Post Thu Jan 16, 2014 1:18 am

Re: TinkerPox`s Texture/Development Log

Iv121 wrote:May I ask before you start what is your texture resolution ? As always I suggest 32x32, btw all fc textures must be of the same resolution.

Im making 3 different packs, 16x16, 32x32, and 64x64, Im making them 64x64 and downscaling them by half for each one
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Post Thu Jan 16, 2014 2:02 am

Re: TinkerPox`s Texture/Development Log

Please do consider that FC will use 32x32 textures, so it is most important on how it looks in that resolution.
Consider that when making textures, especially those with small details, like circuitboards or machinery.
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Post Thu Jan 16, 2014 5:30 am

Re: TinkerPox`s Texture/Development Log

Don`t worry I make sure each is of good quality.
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Post Thu Jan 16, 2014 5:58 am

Re: TinkerPox`s Texture/Development Log

And donwgrading it automatically wont work ! It will be blured and loose much more detail. If you want to make 16x16, 32x32 and 64x64 you will have to make them ALL by hand, that is why I suggest you to stick to 32x32 ONLY. Mixing resolutions together wont work either.
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Post Thu Jan 16, 2014 3:29 pm

Re: TinkerPox`s Texture/Development Log

Iv121 wrote:And donwgrading it automatically wont work ! It will be blured and loose much more detail. If you want to make 16x16, 32x32 and 64x64 you will have to make them ALL by hand, that is why I suggest you to stick to 32x32 ONLY. Mixing resolutions together wont work either.

I edit each one a tiny bit..
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Post Fri Jan 17, 2014 3:43 am

Re: TinkerPox`s Texture/Development Log

Well if it gives a good result why not, just make sure you share some of them to get opinions at least regarding the quality.
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Post Fri Jan 17, 2014 5:42 am

Re: TinkerPox`s Texture/Development Log

Iv121 wrote:Well if it gives a good result why not, just make sure you share some of them to get opinions at least regarding the quality.

I did, hence the download....
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Post Fri Sep 05, 2014 5:17 pm

Re: TinkerPox`s Texture/Development Log

I learned about 20+ Commands with Visual Basic, so I`m on my way to coding!
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Post Fri Sep 05, 2014 8:15 pm

Re: TinkerPox`s Texture/Development Log

Make me textures.
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Post Sat Sep 06, 2014 8:28 am

Re: TinkerPox`s Texture/Development Log

Any specific? and btw I lost all of my other regular stuff, I had to reset my computer so I still only have my dropbox stuff.
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Post Sat Sep 06, 2014 8:29 am

Re: TinkerPox`s Texture/Development Log

Check my dev thread.
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