Actual State of the Mod

Organized and clear discussion only. Be sure to read sub-forum descriptions.

Forum rules
- All off-topic posts will be removed without notice.
- Poorly written topics/posts will be edited without warning
- Unnecessary topics will be deleted or locked without warning.
- Posts may be moved without warning.
User avatar
Vice Admiral
Vice Admiral
Progress to next rank:
21.2%
 

Posts: 2414

Joined: Fri Dec 07, 2012 3:40 pm

Location: -> HERE <-

Affiliation: UTN

Post Wed Jul 17, 2013 9:43 am

Re: Actual State of the Mod

A businessman ? It's not like we are planning to sell it ...
They're watching ... Image

"I am forbidden tag" -CvN
User avatar
Developer
Lt. Commander
Lt. Commander
Progress to next rank:
62%
 

Posts: 727

Joined: Fri Dec 07, 2012 3:39 am

Affiliation: Aye-Aye

Post Wed Jul 17, 2013 10:19 am

Re: Actual State of the Mod

I've said many times before that it won't hurt to start on content. Anything not directly related to ship mechanics won't be significantly affected by the world proxy updates, and I can adapt whatever code we have once I am far enough along. We'll most certainly end up doing some things no one has done before, but we are also going to have plenty of stuff which has been done countless times by other mods, and you don't need me for that.

At the very least, we need to start experimenting with what sort of stuff should be in here. We've talked about sitting down and making a list, but it never leads to action, so lets start throwing stuff in. Building materials, resources, fuels, factory blocks, power sources, vehicles, tools and weapons, textures, etc. The sort of stuff you might see in any forge mod, we should start tossing into the pot just to see what we like. Even if most of it is placeholder and even if factory blocks don't connect to anything or look nothing like a finished product, that's good enough to get the ball rolling.

The Flans content pack was a fantastic start. I would recommend branching off from there.
User avatar
Lt. Commander
Lt. Commander
Progress to next rank:
88.3%
 

Posts: 781

Joined: Fri Dec 07, 2012 5:00 pm

Location: Brazil.

Affiliation: Darkstar Security CO

Post Wed Jul 17, 2013 10:36 am

Re: Actual State of the Mod

Small list:

Frost framework and Engine.
[Along with that,textures and basic coding to make a interface]
After the engine and the framework are ready,THE WORLD IS OURS!

*,we have texture artists everywhere. We sure could get a help from people from outside.
Even texture pack creators.
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."

EMPRAH * BRUVA
User avatar
Vice Admiral
Vice Admiral
Progress to next rank:
21.2%
 

Posts: 2414

Joined: Fri Dec 07, 2012 3:40 pm

Location: -> HERE <-

Affiliation: UTN

Post Wed Jul 17, 2013 10:42 am

Re: Actual State of the Mod

And I recommand to start with basics - building blocks, but if you go with the flan theme we should start adding weapons , we should think how we want to make them - for example entities or blocks ? Because of the scale entities seem like the way to go for me.
They're watching ... Image

"I am forbidden tag" -CvN
User avatar
Fleet Admiral
Fleet Admiral
 

Posts: 3217

Joined: Wed Dec 05, 2012 9:54 pm

Location: Hexalan

Affiliation: Hexalan

IGN: PCaptainRexK

Post Wed Jul 17, 2013 2:37 pm

Re: Actual State of the Mod

In ship to ship combat, boarding is a legitimate tactic, and probably by the time we've developed starships we'll have some form of handheld gun too.
cats wrote:I literally cannot be wrong about this fictional universe
User avatar
Developer
Lt. Commander
Lt. Commander
Progress to next rank:
62%
 

Posts: 727

Joined: Fri Dec 07, 2012 3:39 am

Affiliation: Aye-Aye

Post Wed Jul 17, 2013 3:44 pm

Re: Actual State of the Mod

Vinyl wrote:In ship to ship combat, boarding is a legitimate tactic, and probably by the time we've developed starships we'll have some form of handheld gun too.


That's the thing, though. If we only sit around waiting for the engine work to finish, we might not have anything but the ability to build star ships. We've talked a lot about it but none of that talk has led to action, and I am worried we are still not going to know what we want to do with the mod by the time we can implement everything.
User avatar
Vice Admiral
Vice Admiral
Progress to next rank:
7.4%
 

Posts: 2311

Joined: Sun Dec 09, 2012 10:21 pm

Location: Cuuyth

Affiliation: Strigiforme

IGN: ACH0225

Post Wed Jul 17, 2013 4:25 pm

Re: Actual State of the Mod

I think the lack of item creation stems from the(possibly true) belief that the items might not be able to be meshed with Copernicus, and that they could be a waste of time.
Image

fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.


mfw brony images
Spoiler:
Image
Image
Image
Image
User avatar
Vice Admiral
Vice Admiral
Progress to next rank:
21.2%
 

Posts: 2414

Joined: Fri Dec 07, 2012 3:40 pm

Location: -> HERE <-

Affiliation: UTN

Post Wed Jul 17, 2013 4:40 pm

Re: Actual State of the Mod

Doubtful, even than nothing keeps us from making some new blocks with new textures ...
They're watching ... Image

"I am forbidden tag" -CvN
User avatar
Vice Admiral
Vice Admiral
Progress to next rank:
7.4%
 

Posts: 2311

Joined: Sun Dec 09, 2012 10:21 pm

Location: Cuuyth

Affiliation: Strigiforme

IGN: ACH0225

Post Wed Jul 17, 2013 6:45 pm

Re: Actual State of the Mod

Except that we did? Remember the coloured steel mod? But I feel most potential coders are afraid their work wil be in vain.
Image

fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.


mfw brony images
Spoiler:
Image
Image
Image
Image
User avatar
Vice Admiral
Vice Admiral
Progress to next rank:
21.2%
 

Posts: 2414

Joined: Fri Dec 07, 2012 3:40 pm

Location: -> HERE <-

Affiliation: UTN

Post Thu Jul 18, 2013 2:05 am

Re: Actual State of the Mod

Well colored steel wasn't exactly a marvel of texture work, I mean making wholly new unique sets of blocks and textures.
They're watching ... Image

"I am forbidden tag" -CvN
User avatar
Developer
Vice Admiral
Vice Admiral
Progress to next rank:
95.6%
 

Posts: 2968

Joined: Fri Dec 07, 2012 1:25 am

Location: Yes

Affiliation: NSCD

IGN: Currently:Small_Bear

Post Thu Jul 18, 2013 4:50 am

Re: Actual State of the Mod

I did offer to create hull materials, but was told not to bother
Spoiler:
Image



Mistake Not... wrote: This isn't rocket science, *!


Image


Spoiler:
Image
User avatar
Vice Admiral
Vice Admiral
Progress to next rank:
21.2%
 

Posts: 2414

Joined: Fri Dec 07, 2012 3:40 pm

Location: -> HERE <-

Affiliation: UTN

Post Thu Jul 18, 2013 5:30 am

Re: Actual State of the Mod

By who ?
They're watching ... Image

"I am forbidden tag" -CvN
User avatar
Developer
Vice Admiral
Vice Admiral
Progress to next rank:
95.6%
 

Posts: 2968

Joined: Fri Dec 07, 2012 1:25 am

Location: Yes

Affiliation: NSCD

IGN: Currently:Small_Bear

Post Thu Jul 18, 2013 1:03 pm

Re: Actual State of the Mod

You told me there was little point until we had decided how amor would work, and IIRC I was told by a few other p concentrate on the Flan package
Spoiler:
Image



Mistake Not... wrote: This isn't rocket science, *!


Image


Spoiler:
Image
User avatar
Developer
Lt. Commander
Lt. Commander
Progress to next rank:
62%
 

Posts: 727

Joined: Fri Dec 07, 2012 3:39 am

Affiliation: Aye-Aye

Post Thu Jul 18, 2013 1:12 pm

Re: Actual State of the Mod

Well change of plans. Let's wing it.
User avatar
Vice Admiral
Vice Admiral
Progress to next rank:
21.2%
 

Posts: 2414

Joined: Fri Dec 07, 2012 3:40 pm

Location: -> HERE <-

Affiliation: UTN

Post Thu Jul 18, 2013 1:25 pm

Re: Actual State of the Mod

I never said not to do the textures, Im slowly doing some myself to add to the collection, 32x32.
They're watching ... Image

"I am forbidden tag" -CvN
PreviousNext

Return to Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron