Actual State of the Mod

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Post Mon Jul 15, 2013 3:31 pm

Actual State of the Mod

In a "road map"

What is the total progress made?

20%? More?
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Post Mon Jul 15, 2013 3:45 pm

Re: Actual State of the Mod

0.000001% I think.
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Post Mon Jul 15, 2013 5:05 pm

Re: Actual State of the Mod

Fr0st has apparently done a lot of stuff with the engine and rendering and stuff, but beyond that we have nothing.
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Post Mon Jul 15, 2013 5:15 pm

Re: Actual State of the Mod

It's not far enough in along that a roadmap can be clearly estimated. Way too much stuff is still theoretical and untested.
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Post Mon Jul 15, 2013 10:47 pm

Re: Actual State of the Mod

So basically its a "Dream that is not even close to come true" ?
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
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Post Tue Jul 16, 2013 3:35 am

Re: Actual State of the Mod

Way too much work has been invested in this to still call it a dream. At this point, if it was my full time job, it would be progressing quite steadily.
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Post Tue Jul 16, 2013 8:50 am

Re: Actual State of the Mod

And how will you feel if you completed the engine work and the modding part will never be completed ?
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Post Tue Jul 16, 2013 12:07 pm

Re: Actual State of the Mod

That would be pretty lame, naturally. I only signed on to do the engine, but that's clearly gone out the window. I'll keep going until we're satisfied or someone qualified can take my place.
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Post Tue Jul 16, 2013 12:12 pm

Re: Actual State of the Mod

you mean 'until I´m satisfied' because noone except you is capable of defining 'satisfactory results'.
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Post Tue Jul 16, 2013 12:15 pm

Re: Actual State of the Mod

fr0stbyte124 wrote:That would be pretty lame, naturally. I only signed on to do the engine, but that's clearly gone out the window. I'll keep going until we're satisfied or someone qualified can take my place.



Plenty of the people here can add basic items and stuff, and a few can do more complex stuff. We'll get it done.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.


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Post Tue Jul 16, 2013 12:58 pm

Re: Actual State of the Mod

Well as I said there is no need for now in anything beyond blocks , new materials, as simple as that - more texture than code work.
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Post Tue Jul 16, 2013 3:58 pm

Re: Actual State of the Mod

But apparently it's way more important to do the really advanced stuff first.
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Post Tue Jul 16, 2013 4:17 pm

Re: Actual State of the Mod

Not at all, you won't have blocks to build ships with you have no ship. Also building up from simple to complicated.
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Post Tue Jul 16, 2013 5:28 pm

Re: Actual State of the Mod

I said apparently, meaning it seems like that is what the developers think.
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Post Wed Jul 17, 2013 9:36 am

Re: Actual State of the Mod

I guess we should make flyable spaceships as the first thing (after fr0st has finished his framework) and keep adding features and blcks/entities until we got what we want.
I´m not a buisenessman tough, nor am I a program development expert so my opinions might be totally useless here.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.

Tiel wrote:hey now no need to be rough

Daynel wrote: you can talk gay and furry to me any time

CMA wrote:And I can't fuck myself, my ass is currently occupied
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