Kerbal Space Program Megathread V1

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Post Sat May 16, 2015 6:48 pm

Re: Kerbal Space Program Megathread V1

For a second I read it as the Plug.
cats wrote:I literally cannot be wrong about this fictional universe
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Post Sat May 16, 2015 6:49 pm

Re: Kerbal Space Program Megathread V1

Vinyl wrote:For a second I read it as the Plug.


Oh god that just makes it so much worse.
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Mistake Not... wrote: This isn't rocket science, *!


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Post Tue May 19, 2015 2:41 pm

Re: Kerbal Space Program Megathread V1

This can't possibly go wrong:

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Mistake Not... wrote: This isn't rocket science, *!


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Post Tue May 19, 2015 2:45 pm

Re: Kerbal Space Program Megathread V1

Looks like a dragon
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Post Tue May 19, 2015 3:17 pm

Re: Kerbal Space Program Megathread V1

Doing some tests with pre-built plane fuselages:

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Snugly fits twin F-15 style intakes:

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Mistake Not... wrote: This isn't rocket science, *!


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Post Sun May 24, 2015 2:58 pm

Re: Kerbal Space Program Megathread V1

Station I've been working on
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cats wrote:I literally cannot be wrong about this fictional universe

Tau

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Post Mon Jun 01, 2015 9:28 am

Re: Kerbal Space Program Megathread V1

"Scatterer is the best mod" feat. NF-113 FSTD

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Post Mon Jul 13, 2015 8:22 am

Re: Kerbal Space Program Megathread V1

KAV-302 EA fighter-interceptors of squadron VS-01 awaiting launch orders, KSC
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Post Mon Jul 13, 2015 3:44 pm

Re: Kerbal Space Program Megathread V1

Now get on the BC-303.
cats wrote:I literally cannot be wrong about this fictional universe
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Post Mon Jul 13, 2015 4:05 pm

Re: Kerbal Space Program Megathread V1

It's far more * to make fly tha you'd expect. Also, BDA needs railguns.

Probably gonna default to a 304 first, they fly a wee bit better.
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Post Mon Jul 13, 2015 4:22 pm

Re: Kerbal Space Program Megathread V1

Commander Error wrote: Also, BDA needs railguns.
.


But I did that already.
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Mistake Not... wrote: This isn't rocket science, *!


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Post Mon Jul 13, 2015 5:13 pm

Re: Kerbal Space Program Megathread V1

What KSP-version/Aerodynamics system are you using?
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Post Mon Jul 13, 2015 5:18 pm

Re: Kerbal Space Program Megathread V1

Rapid-fire railguns. That fire HE shells.

Proto, git on dat?

@Sara KSP 1.0.2., stock aerodynamics.

Let me just say that the Exo-Atmospheric (EA) variants with the RAPIERs are a bit sluggish. Comes from having a heavy-ass engine, I guess.

But the Intra-Atmospheric? Fucking hell. Tap the pitch up key and get a 20g 180° turn in a second flat. And get Kerbal-flavoured jam on the inside of the cockpit.
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Post Mon Jul 13, 2015 5:29 pm

Re: Kerbal Space Program Megathread V1

Commander Error wrote:And get Kerbal-flavoured jam on the inside of the cockpit.

Doesn't happen.
I've pulled Gs that would splatter a human, but the Kerbals come out just fine. Recent studies indicate that Kerbals are made out of a closed-cell polyurethane foam rubber: the same thing most stress balls are made from, and they're quite fun to squeeze. This explains why they don't splatter, and aren't killed by sudden gravitational forces. However, it doesn't explain why the explode into a puff of smoke when they hit something too hard. More studies underway.
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Post Mon Jul 13, 2015 5:46 pm

Re: Kerbal Space Program Megathread V1

Still, they're generally a bit green (pun intended) after a series of circuits around the space center that involved reversing one's direction of travel in less than 100 meters.
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