Kerbal Space Program Megathread V1

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Post Wed Jun 26, 2013 6:37 pm

Kerbal Space Program Megathread V1

I think there are at least five or six people on the forum who play KSP. We should all play together at some point. Discuss.
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Post Thu Jun 27, 2013 2:46 am

Re: Kerbal Space Program Megathread V1

Greetings from Kerbin!
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What is that about getting to other planets? This one's so good...
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Post Thu Jun 27, 2013 2:51 am

Re: Kerbal Space Program Megathread V1

I still don't get why most of my ships fall apart during launch :[ . I guess the lower part of my ship flies faster than the upper one even though they are part of the same freaking whole , damn game physics -.- , I began to put boosters on the upper sections of my ship so that they won't collide into each other and it all looks dumb now ...
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Post Thu Jun 27, 2013 6:31 am

Re: Kerbal Space Program Megathread V1

The problem is that some parts in the middle don´t hold under the pressure of the engines pressing against it.
For some reason that effect is strenghtened by less densely atmosphere, so on a certain hight it will just collide with itself.
Short: some part of your ship is too thin.
Solution: Find out exactly where it breaks and make tht rocket thicker on that part. Should work.
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Post Thu Jun 27, 2013 7:26 am

Re: Kerbal Space Program Megathread V1

The stress of the atmosphere causes the ship to collapse. You should try and strengthen the middle, with struts or other support structures.
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Post Thu Jun 27, 2013 7:58 am

Re: Kerbal Space Program Megathread V1

Well obv it breaks on decouplers and I am not sure that there is a better solution than just putting loads of support struts to make your rocket look like a circus tent, and also boosters on the top ! Yea I put struts in every single possible weak spot and it still doesn't help, one time I managed to lift off leaving behind the lower stages of my rocket :tongue: . Well I do try not to fly too fast and actually manage to survive from time to time but that is really annoying.
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Post Thu Jun 27, 2013 8:44 am

Re: Kerbal Space Program Megathread V1

Are the decouplers really connected? That sounds like you don't have them connected properly...
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Post Thu Jun 27, 2013 9:07 am

Re: Kerbal Space Program Megathread V1

Iv121 wrote:I still don't get why most of my ships fall apart during launch

You need more struts, they are the gaffa tape of KSP



Also, greetings from Leythe:

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Post Thu Jun 27, 2013 9:58 am

Re: Kerbal Space Program Megathread V1

I can't even make a spaceplane leave the runway..
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Post Thu Jun 27, 2013 10:23 am

Re: Kerbal Space Program Megathread V1

Daynel wrote:I can't even make a spaceplane leave the runway..


Neither can I
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Post Thu Jun 27, 2013 10:26 am

Re: Kerbal Space Program Megathread V1

Try making a horizontal rocket with a jet engine instead of a rocket engine and jet fuel tanks instead of liquid fuel tanks and add an air intake and wings.
Most difficult is wheels:
I prefer 1 centered at the front and 2 angled right in front of the engine.
Quotes:
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CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.

Tiel wrote:hey now no need to be rough

Daynel wrote: you can talk gay and furry to me any time

CMA wrote:And I can't fuck myself, my ass is currently occupied
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Post Thu Jun 27, 2013 1:28 pm

Re: Kerbal Space Program Megathread V1

As for my problem obv my decouplers are connected I've told you I had 50/50 successful takeoffs and horrifically funny crashes.
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Post Thu Jun 27, 2013 1:36 pm

Re: Kerbal Space Program Megathread V1

Try making struts connecting the stuff above and below the decoupler.
Worked for me.
I don´t know what design you´re trying, but 4-6 struts in total should definetly be enough.
If they aren´t, you might have to completely redesign the rocket.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.

Tiel wrote:hey now no need to be rough

Daynel wrote: you can talk gay and furry to me any time

CMA wrote:And I can't fuck myself, my ass is currently occupied
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Post Thu Jun 27, 2013 1:58 pm

Re: Kerbal Space Program Megathread V1

Make sure the struts bridge the portions that fall apart. You could also try shortening the rocket if it seems too tall.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.


mfw brony images
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Post Thu Jun 27, 2013 2:47 pm

Re: Kerbal Space Program Megathread V1

The problem most people have is making a rocket bigger than it needs to be and they don't realize that and when they go to launch it breaks apart. I'm telling you right now, if you think you need that orange tank for your mun rocket, you don't.
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