Space Engineers

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Post Sun May 10, 2015 4:15 pm

Re: Space Engineers

>implying people won't just use their ships.


Also, warheads, fun times. Especially when you fill every open spot in your ship with them and fly into the enemy base.
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Post Sun May 10, 2015 4:18 pm

Re: Space Engineers

@Shadowcat Error is more than likely talking about dedicated drop pods taking advantage of the gravity planets will have, possibly by maybe only having retrograde thrusters
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Post Sun May 10, 2015 5:38 pm

Re: Space Engineers

Yup. Cheaper than ships and smaller targets, too.
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Post Sun May 10, 2015 5:58 pm

Re: Space Engineers

Yes, a chair with a bit of thrust and some ablative landing armor would be very much cheaper than ship. Though, you'd still need a ship to get you back off the planet however. But, it is one less risked ship.
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Post Sun May 10, 2015 6:01 pm

Re: Space Engineers

Lose a drop pod, oh well, you lost one or two dudes and a few materials. Lose a ship? A tad more expensive.
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Post Wed May 13, 2015 10:18 pm

Re: Space Engineers

Clearly your ship is too small then, add more drills, try again.


anyone remember star made planet disk nommers?
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Post Thu May 14, 2015 7:01 am

Re: Space Engineers

The hillariously oversized/overpowered planeteaters? Yup.
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Post Wed May 20, 2015 6:23 am

Re: Space Engineers

Haven't played this game for a while.


Drop pods will be shit and useless, because there's no way back. Rather, I think it'll be more VTOL drop ships which can go really fast. The reason for this is that they can carry more, and that bullets move really fast. Dtop pods are made for shock strikes on hostile bases, but with auto turrets they'll be rekt. They're also useless except as escape pods, because you can't get back up to the orbiting Endurance ship
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Post Wed May 20, 2015 7:03 am

Re: Space Engineers

The idea is drop pods land your troops quickly and with fewer casualties; after their operation, dropship/s retrieve them. You don't land them with the dropships because a) dropships are *, slow targets and b) they've far more expensive to lose than a drop pod.
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Post Wed May 20, 2015 10:36 pm

Re: Space Engineers

Why don't we just fire large gravity generator railguns from orbit on the enemy base? Warheads/large heavy armor rods should be enough to utterly shred parts of the enemy base. Get a good enough gunner to hit the generator area and you'll be golden.
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Post Wed May 20, 2015 11:03 pm

Re: Space Engineers

If the enemy is smart they can counteract rods with their own gravity. While it's very unlikely they can counterattack with them, the least they can do is soften the hit. And it's as simple as jacking up the G's negatively.
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Post Thu May 21, 2015 6:15 am

Re: Space Engineers

Yes but if they do that their people will fly off as well. Unless they want to jet pack everywhere. They could place the generator above the buildings but then they'd be exposed to angled attacks. And that's assuming they were dumb enough to actually build their base above ground.

Right, back to ramming it with a ship, let's put drone equipment and small thrusters on the railgun round and get an orbital bombardment missile.
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Post Thu May 21, 2015 7:05 am

Re: Space Engineers

Drop pods also enable you to, say, capture said facility instead of obliterating it?

And just bombarding it from orbit deprives you of said capture or the resources stemming from it. And ramming it with a ship is expensive; just slap a rod from god into it (planetary gravity will apparently work on ships without mass blocks).
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Post Thu May 21, 2015 8:10 am

Re: Space Engineers

They won't fly off if they have a roof.
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